| Index: sdk/lib/html/dartium/html_dartium.dart
|
| diff --git a/sdk/lib/html/dartium/html_dartium.dart b/sdk/lib/html/dartium/html_dartium.dart
|
| index e4979cc7de2d24a863cc1eac1b9c1a81f4e30fea..8d5fbe10d1ab1d52f47a76cdc08833292601f1a3 100644
|
| --- a/sdk/lib/html/dartium/html_dartium.dart
|
| +++ b/sdk/lib/html/dartium/html_dartium.dart
|
| @@ -1720,7 +1720,7 @@ class CanvasRenderingContext2D extends CanvasRenderingContext {
|
| @DocsEditable()
|
| void fillRect(num x, num y, num width, num height) native "CanvasRenderingContext2D_fillRect_Callback";
|
|
|
| - void fillText(String text, num x, num y, [num maxWidth]) {
|
| + void _fillText(String text, num x, num y, [num maxWidth]) {
|
| if (maxWidth != null) {
|
| _fillText_1(text, x, y, maxWidth);
|
| return;
|
| @@ -2084,8 +2084,26 @@ class CanvasRenderingContext2D extends CanvasRenderingContext {
|
|
|
| // TODO(amouravski): Add Dartium native methods for drawImage once we figure
|
| // out how to not break native bindings.
|
| -}
|
|
|
| + /**
|
| + * Draws text to the canvas.
|
| + *
|
| + * The text is drawn starting at coordinates ([x], [y]).
|
| + * If [maxWidth] is provided and the [text] is computed to be wider than
|
| + * [maxWidth], then the drawn text is scaled down horizontally to fit.
|
| + *
|
| + * The text uses the current [CanvasRenderingContext2D.font] property for font
|
| + * options, such as typeface and size, and the current
|
| + * [CanvasRenderingContext2D.fillStyle] for style options such as color.
|
| + * The current [CanvasRenderingContext2D.textAlign] and
|
| + * [CanvasRenderingContext2D.textBaseLine] properties are also applied to the
|
| + * drawn text.
|
| + */
|
| + @DomName('CanvasRenderingContext2D.fillText')
|
| + void fillText(String text, num x, num y, [num maxWidth]) {
|
| + _fillText(text, x, y, maxWidth);
|
| + }
|
| +}
|
| // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
|
| // for details. All rights reserved. Use of this source code is governed by a
|
| // BSD-style license that can be found in the LICENSE file.
|
|
|