| Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| index 1482288abeeb05b5b4a818f81cdecc9a2b5ad5ad..4654ae718dc82ca715fd87f3f2b929013a57f8a6 100644
|
| --- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| +++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| @@ -44,10 +44,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| self.Flaky('conformance2/query/occlusion-query.html', bug=603168)
|
| self.Fail('conformance2/glsl3/tricky-loop-conditions.html', bug=483282)
|
|
|
| - # canvas.commit() promise synchronization isn't fully reliable yet.
|
| - self.Fail('conformance/offscreencanvas/offscreencanvas-resize.html',
|
| - bug=709484)
|
| -
|
| self.Fail('conformance2/rendering/depth-stencil-feedback-loop.html',
|
| bug=660844) # WebGL 2.0.1
|
| self.Fail('conformance2/rendering/rendering-sampling-feedback-loop.html',
|
| @@ -68,7 +64,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| ['win', 'd3d11'], bug=644740)
|
| self.Fail('conformance2/textures/misc/tex-base-level-bug.html',
|
| ['win', 'd3d11'], bug=705865)
|
| - self.Fail('deqp/functional/gles3/sync.html', ['win', 'd3d11'], bug=676848)
|
|
|
| # Win / NVidia
|
| self.Flaky('deqp/functional/gles3/fbomultisample*',
|
| @@ -81,29 +76,12 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| self.Fail('deqp/functional/gles3/transformfeedback/' +
|
| 'basic_types_interleaved_lines.html',
|
| ['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=680754)
|
| - self.Fail('deqp/functional/gles3/transformfeedback/' +
|
| - 'basic_types_interleaved_triangles.html',
|
| - ['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=680754)
|
| self.Fail('deqp/functional/gles3/transformfeedback/' +
|
| 'basic_types_separate_lines.html',
|
| ['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=680754)
|
| - self.Fail('deqp/functional/gles3/transformfeedback/' +
|
| - 'basic_types_separate_triangles.html',
|
| - ['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=680754)
|
| - self.Fail('deqp/functional/gles3/transformfeedback/' +
|
| - 'random_interleaved_lines.html',
|
| - ['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=680754)
|
| self.Fail('deqp/functional/gles3/transformfeedback/' +
|
| 'random_interleaved_triangles.html',
|
| ['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=680754)
|
| - self.Fail('deqp/functional/gles3/transformfeedback/' +
|
| - 'random_separate_lines.html',
|
| - ['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=680754)
|
| - self.Fail('deqp/functional/gles3/transformfeedback/' +
|
| - 'random_separate_triangles.html',
|
| - ['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=680754)
|
| - self.Fail('deqp/functional/gles3/transformfeedback/interpolation_flat.html',
|
| - ['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=680754)
|
| self.Flaky('conformance/textures/image_bitmap_from_video/' +
|
| 'tex-2d-rgba-rgba-unsigned_short_5_5_5_1.html',
|
| ['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=728670)
|
| @@ -118,12 +96,8 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| ['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=728670)
|
|
|
| # Win / NVIDIA / OpenGL
|
| - self.Fail('conformance2/rendering/framebuffer-texture-level1.html',
|
| - ['win', 'nvidia', 'opengl'], bug=693090)
|
| self.Fail('conformance2/glsl3/vector-dynamic-indexing-nv-driver-bug.html',
|
| ['win', 'nvidia', 'opengl'], bug=693090)
|
| - self.Fail('conformance2/textures/misc/tex-srgb-mipmap.html',
|
| - ['win', 'nvidia', 'opengl'], bug=693090)
|
| self.Fail('conformance2/glsl3/' +
|
| 'vector-dynamic-indexing-swizzled-lvalue.html',
|
| ['win', 'nvidia', 'opengl'], bug=709874)
|
| @@ -132,19 +106,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| self.Fail('conformance2/rendering/blitframebuffer-stencil-only.html',
|
| ['win', 'amd', 'd3d11'], bug=483282) # owner:jmadill
|
|
|
| - # Failing on old R5 230 configuration.
|
| - self.Fail('deqp/functional/gles3/shadertexturefunction/' +
|
| - 'texelfetchoffset.html',
|
| - ['win', ('amd', 0x6779), 'd3d11'], bug=483282)
|
| -
|
| - self.Fail('deqp/functional/gles3/transformfeedback/*',
|
| - ['win', ('amd', 0x6779, 'd3d11')], bug=626068)
|
| -
|
| - self.Fail('deqp/functional/gles3/shadercommonfunction.html',
|
| - ['win', ('amd', 0x6779), 'd3d11'], bug=483282)
|
| - self.Fail('deqp/functional/gles3/multisample.html',
|
| - ['win', ('amd', 0x6779), 'd3d11'], bug=617290)
|
| -
|
| # Keep a separate set of failures for the R7 240, since it can use a new
|
| # and updated driver. The older drivers won't ever get fixes from AMD.
|
| # Use ['win', ('amd', 0x6613)] for the R7 240 devices.
|
| @@ -155,19 +116,10 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| self.Flaky('deqp/functional/gles3/multisample.html',
|
| ['win', ('amd', 0x6613)], bug=687374)
|
|
|
| - # It's unfortunate that these suppressions need to be so broad, but
|
| - # basically any test that uses readPixels is potentially flaky, and
|
| - # it's infeasible to suppress individual failures one by one.
|
| - self.Flaky('conformance/*', ['win', ('amd', 0x6779), 'd3d11'], bug=491419)
|
| - self.Flaky('conformance2/*', ['win', ('amd', 0x6779), 'd3d11'], bug=491419)
|
| - self.Flaky('deqp/*', ['win', ('amd', 0x6779), 'd3d11'], bug=491419)
|
| -
|
| # Win / Intel
|
| self.Fail('conformance2/glsl3/' +
|
| 'texture-offset-uniform-texture-coordinate.html',
|
| ['win', 'intel', 'd3d11'], bug=662644) # WebGL 2.0.1
|
| - self.Fail('conformance2/glsl3/unary-minus-operator-in-dynamic-loop.html',
|
| - ['win', 'intel', 'd3d11'], bug=662644) # WebGL 2.0.1
|
| self.Skip('conformance2/textures/misc/copy-texture-image.html',
|
| ['win', 'intel', 'd3d11'], bug=617449)
|
| # Seems to cause the harness to fail immediately afterward
|
| @@ -178,22 +130,9 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| self.Skip('deqp/functional/gles3/texturespecification/' +
|
| 'teximage3d_depth_pbo.html',
|
| ['win', 'intel', 'd3d11'], bug=617449)
|
| - self.Fail('deqp/functional/gles3/textureformat/sized_color_3d_pot_00.html',
|
| - ['win', 'intel', 'd3d11'], bug=614418)
|
| - self.Fail('deqp/functional/gles3/textureformat/sized_color_3d_pot_01.html',
|
| - ['win', 'intel', 'd3d11'], bug=614418)
|
| - self.Fail('deqp/functional/gles3/textureformat/sized_color_3d_pot_02.html',
|
| - ['win', 'intel', 'd3d11'], bug=614418)
|
| - self.Fail('deqp/functional/gles3/textureformat/sized_color_3d_pot_03.html',
|
| - ['win', 'intel', 'd3d11'], bug=614418)
|
| - self.Fail('deqp/functional/gles3/textureformat/sized_depth_stencil.html',
|
| - ['win', 'intel', 'd3d11'], bug=614418)
|
| self.Flaky('deqp/functional/gles3/textureformat/unsized_3d.html',
|
| ['win', 'intel', 'd3d11'], bug=614418)
|
|
|
| - self.Fail('deqp/functional/gles3/fbomultisample*',
|
| - ['win', 'intel', 'd3d11'], bug=483282)
|
| -
|
| # These tests seem to crash flakily. It's best to leave them as skip
|
| # until we can run them without GPU hangs and crashes.
|
| self.Skip('deqp/functional/gles3/textureshadow/2d_array_*.html',
|
|
|