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Unified Diff: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py

Issue 2927233002: Update WebGL2 conformance test expectations for Win bots (Closed)
Patch Set: Created 3 years, 6 months ago
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Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
index 1482288abeeb05b5b4a818f81cdecc9a2b5ad5ad..4654ae718dc82ca715fd87f3f2b929013a57f8a6 100644
--- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
+++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
@@ -44,10 +44,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
self.Flaky('conformance2/query/occlusion-query.html', bug=603168)
self.Fail('conformance2/glsl3/tricky-loop-conditions.html', bug=483282)
- # canvas.commit() promise synchronization isn't fully reliable yet.
- self.Fail('conformance/offscreencanvas/offscreencanvas-resize.html',
- bug=709484)
-
self.Fail('conformance2/rendering/depth-stencil-feedback-loop.html',
bug=660844) # WebGL 2.0.1
self.Fail('conformance2/rendering/rendering-sampling-feedback-loop.html',
@@ -68,7 +64,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
['win', 'd3d11'], bug=644740)
self.Fail('conformance2/textures/misc/tex-base-level-bug.html',
['win', 'd3d11'], bug=705865)
- self.Fail('deqp/functional/gles3/sync.html', ['win', 'd3d11'], bug=676848)
# Win / NVidia
self.Flaky('deqp/functional/gles3/fbomultisample*',
@@ -81,29 +76,12 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
self.Fail('deqp/functional/gles3/transformfeedback/' +
'basic_types_interleaved_lines.html',
['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=680754)
- self.Fail('deqp/functional/gles3/transformfeedback/' +
- 'basic_types_interleaved_triangles.html',
- ['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=680754)
self.Fail('deqp/functional/gles3/transformfeedback/' +
'basic_types_separate_lines.html',
['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=680754)
- self.Fail('deqp/functional/gles3/transformfeedback/' +
- 'basic_types_separate_triangles.html',
- ['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=680754)
- self.Fail('deqp/functional/gles3/transformfeedback/' +
- 'random_interleaved_lines.html',
- ['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=680754)
self.Fail('deqp/functional/gles3/transformfeedback/' +
'random_interleaved_triangles.html',
['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=680754)
- self.Fail('deqp/functional/gles3/transformfeedback/' +
- 'random_separate_lines.html',
- ['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=680754)
- self.Fail('deqp/functional/gles3/transformfeedback/' +
- 'random_separate_triangles.html',
- ['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=680754)
- self.Fail('deqp/functional/gles3/transformfeedback/interpolation_flat.html',
- ['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=680754)
self.Flaky('conformance/textures/image_bitmap_from_video/' +
'tex-2d-rgba-rgba-unsigned_short_5_5_5_1.html',
['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=728670)
@@ -118,12 +96,8 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=728670)
# Win / NVIDIA / OpenGL
- self.Fail('conformance2/rendering/framebuffer-texture-level1.html',
- ['win', 'nvidia', 'opengl'], bug=693090)
self.Fail('conformance2/glsl3/vector-dynamic-indexing-nv-driver-bug.html',
['win', 'nvidia', 'opengl'], bug=693090)
- self.Fail('conformance2/textures/misc/tex-srgb-mipmap.html',
- ['win', 'nvidia', 'opengl'], bug=693090)
self.Fail('conformance2/glsl3/' +
'vector-dynamic-indexing-swizzled-lvalue.html',
['win', 'nvidia', 'opengl'], bug=709874)
@@ -132,19 +106,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
self.Fail('conformance2/rendering/blitframebuffer-stencil-only.html',
['win', 'amd', 'd3d11'], bug=483282) # owner:jmadill
- # Failing on old R5 230 configuration.
- self.Fail('deqp/functional/gles3/shadertexturefunction/' +
- 'texelfetchoffset.html',
- ['win', ('amd', 0x6779), 'd3d11'], bug=483282)
-
- self.Fail('deqp/functional/gles3/transformfeedback/*',
- ['win', ('amd', 0x6779, 'd3d11')], bug=626068)
-
- self.Fail('deqp/functional/gles3/shadercommonfunction.html',
- ['win', ('amd', 0x6779), 'd3d11'], bug=483282)
- self.Fail('deqp/functional/gles3/multisample.html',
- ['win', ('amd', 0x6779), 'd3d11'], bug=617290)
-
# Keep a separate set of failures for the R7 240, since it can use a new
# and updated driver. The older drivers won't ever get fixes from AMD.
# Use ['win', ('amd', 0x6613)] for the R7 240 devices.
@@ -155,19 +116,10 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
self.Flaky('deqp/functional/gles3/multisample.html',
['win', ('amd', 0x6613)], bug=687374)
- # It's unfortunate that these suppressions need to be so broad, but
- # basically any test that uses readPixels is potentially flaky, and
- # it's infeasible to suppress individual failures one by one.
- self.Flaky('conformance/*', ['win', ('amd', 0x6779), 'd3d11'], bug=491419)
- self.Flaky('conformance2/*', ['win', ('amd', 0x6779), 'd3d11'], bug=491419)
- self.Flaky('deqp/*', ['win', ('amd', 0x6779), 'd3d11'], bug=491419)
-
# Win / Intel
self.Fail('conformance2/glsl3/' +
'texture-offset-uniform-texture-coordinate.html',
['win', 'intel', 'd3d11'], bug=662644) # WebGL 2.0.1
- self.Fail('conformance2/glsl3/unary-minus-operator-in-dynamic-loop.html',
- ['win', 'intel', 'd3d11'], bug=662644) # WebGL 2.0.1
self.Skip('conformance2/textures/misc/copy-texture-image.html',
['win', 'intel', 'd3d11'], bug=617449)
# Seems to cause the harness to fail immediately afterward
@@ -178,22 +130,9 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
self.Skip('deqp/functional/gles3/texturespecification/' +
'teximage3d_depth_pbo.html',
['win', 'intel', 'd3d11'], bug=617449)
- self.Fail('deqp/functional/gles3/textureformat/sized_color_3d_pot_00.html',
- ['win', 'intel', 'd3d11'], bug=614418)
- self.Fail('deqp/functional/gles3/textureformat/sized_color_3d_pot_01.html',
- ['win', 'intel', 'd3d11'], bug=614418)
- self.Fail('deqp/functional/gles3/textureformat/sized_color_3d_pot_02.html',
- ['win', 'intel', 'd3d11'], bug=614418)
- self.Fail('deqp/functional/gles3/textureformat/sized_color_3d_pot_03.html',
- ['win', 'intel', 'd3d11'], bug=614418)
- self.Fail('deqp/functional/gles3/textureformat/sized_depth_stencil.html',
- ['win', 'intel', 'd3d11'], bug=614418)
self.Flaky('deqp/functional/gles3/textureformat/unsized_3d.html',
['win', 'intel', 'd3d11'], bug=614418)
- self.Fail('deqp/functional/gles3/fbomultisample*',
- ['win', 'intel', 'd3d11'], bug=483282)
-
# These tests seem to crash flakily. It's best to leave them as skip
# until we can run them without GPU hangs and crashes.
self.Skip('deqp/functional/gles3/textureshadow/2d_array_*.html',
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