Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
index 1482288abeeb05b5b4a818f81cdecc9a2b5ad5ad..4654ae718dc82ca715fd87f3f2b929013a57f8a6 100644 |
--- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
+++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
@@ -44,10 +44,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
self.Flaky('conformance2/query/occlusion-query.html', bug=603168) |
self.Fail('conformance2/glsl3/tricky-loop-conditions.html', bug=483282) |
- # canvas.commit() promise synchronization isn't fully reliable yet. |
- self.Fail('conformance/offscreencanvas/offscreencanvas-resize.html', |
- bug=709484) |
- |
self.Fail('conformance2/rendering/depth-stencil-feedback-loop.html', |
bug=660844) # WebGL 2.0.1 |
self.Fail('conformance2/rendering/rendering-sampling-feedback-loop.html', |
@@ -68,7 +64,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
['win', 'd3d11'], bug=644740) |
self.Fail('conformance2/textures/misc/tex-base-level-bug.html', |
['win', 'd3d11'], bug=705865) |
- self.Fail('deqp/functional/gles3/sync.html', ['win', 'd3d11'], bug=676848) |
# Win / NVidia |
self.Flaky('deqp/functional/gles3/fbomultisample*', |
@@ -81,29 +76,12 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
self.Fail('deqp/functional/gles3/transformfeedback/' + |
'basic_types_interleaved_lines.html', |
['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=680754) |
- self.Fail('deqp/functional/gles3/transformfeedback/' + |
- 'basic_types_interleaved_triangles.html', |
- ['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=680754) |
self.Fail('deqp/functional/gles3/transformfeedback/' + |
'basic_types_separate_lines.html', |
['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=680754) |
- self.Fail('deqp/functional/gles3/transformfeedback/' + |
- 'basic_types_separate_triangles.html', |
- ['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=680754) |
- self.Fail('deqp/functional/gles3/transformfeedback/' + |
- 'random_interleaved_lines.html', |
- ['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=680754) |
self.Fail('deqp/functional/gles3/transformfeedback/' + |
'random_interleaved_triangles.html', |
['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=680754) |
- self.Fail('deqp/functional/gles3/transformfeedback/' + |
- 'random_separate_lines.html', |
- ['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=680754) |
- self.Fail('deqp/functional/gles3/transformfeedback/' + |
- 'random_separate_triangles.html', |
- ['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=680754) |
- self.Fail('deqp/functional/gles3/transformfeedback/interpolation_flat.html', |
- ['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=680754) |
self.Flaky('conformance/textures/image_bitmap_from_video/' + |
'tex-2d-rgba-rgba-unsigned_short_5_5_5_1.html', |
['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=728670) |
@@ -118,12 +96,8 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
['win10', ('nvidia', 0x1cb3), 'd3d11'], bug=728670) |
# Win / NVIDIA / OpenGL |
- self.Fail('conformance2/rendering/framebuffer-texture-level1.html', |
- ['win', 'nvidia', 'opengl'], bug=693090) |
self.Fail('conformance2/glsl3/vector-dynamic-indexing-nv-driver-bug.html', |
['win', 'nvidia', 'opengl'], bug=693090) |
- self.Fail('conformance2/textures/misc/tex-srgb-mipmap.html', |
- ['win', 'nvidia', 'opengl'], bug=693090) |
self.Fail('conformance2/glsl3/' + |
'vector-dynamic-indexing-swizzled-lvalue.html', |
['win', 'nvidia', 'opengl'], bug=709874) |
@@ -132,19 +106,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
self.Fail('conformance2/rendering/blitframebuffer-stencil-only.html', |
['win', 'amd', 'd3d11'], bug=483282) # owner:jmadill |
- # Failing on old R5 230 configuration. |
- self.Fail('deqp/functional/gles3/shadertexturefunction/' + |
- 'texelfetchoffset.html', |
- ['win', ('amd', 0x6779), 'd3d11'], bug=483282) |
- |
- self.Fail('deqp/functional/gles3/transformfeedback/*', |
- ['win', ('amd', 0x6779, 'd3d11')], bug=626068) |
- |
- self.Fail('deqp/functional/gles3/shadercommonfunction.html', |
- ['win', ('amd', 0x6779), 'd3d11'], bug=483282) |
- self.Fail('deqp/functional/gles3/multisample.html', |
- ['win', ('amd', 0x6779), 'd3d11'], bug=617290) |
- |
# Keep a separate set of failures for the R7 240, since it can use a new |
# and updated driver. The older drivers won't ever get fixes from AMD. |
# Use ['win', ('amd', 0x6613)] for the R7 240 devices. |
@@ -155,19 +116,10 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
self.Flaky('deqp/functional/gles3/multisample.html', |
['win', ('amd', 0x6613)], bug=687374) |
- # It's unfortunate that these suppressions need to be so broad, but |
- # basically any test that uses readPixels is potentially flaky, and |
- # it's infeasible to suppress individual failures one by one. |
- self.Flaky('conformance/*', ['win', ('amd', 0x6779), 'd3d11'], bug=491419) |
- self.Flaky('conformance2/*', ['win', ('amd', 0x6779), 'd3d11'], bug=491419) |
- self.Flaky('deqp/*', ['win', ('amd', 0x6779), 'd3d11'], bug=491419) |
- |
# Win / Intel |
self.Fail('conformance2/glsl3/' + |
'texture-offset-uniform-texture-coordinate.html', |
['win', 'intel', 'd3d11'], bug=662644) # WebGL 2.0.1 |
- self.Fail('conformance2/glsl3/unary-minus-operator-in-dynamic-loop.html', |
- ['win', 'intel', 'd3d11'], bug=662644) # WebGL 2.0.1 |
self.Skip('conformance2/textures/misc/copy-texture-image.html', |
['win', 'intel', 'd3d11'], bug=617449) |
# Seems to cause the harness to fail immediately afterward |
@@ -178,22 +130,9 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
self.Skip('deqp/functional/gles3/texturespecification/' + |
'teximage3d_depth_pbo.html', |
['win', 'intel', 'd3d11'], bug=617449) |
- self.Fail('deqp/functional/gles3/textureformat/sized_color_3d_pot_00.html', |
- ['win', 'intel', 'd3d11'], bug=614418) |
- self.Fail('deqp/functional/gles3/textureformat/sized_color_3d_pot_01.html', |
- ['win', 'intel', 'd3d11'], bug=614418) |
- self.Fail('deqp/functional/gles3/textureformat/sized_color_3d_pot_02.html', |
- ['win', 'intel', 'd3d11'], bug=614418) |
- self.Fail('deqp/functional/gles3/textureformat/sized_color_3d_pot_03.html', |
- ['win', 'intel', 'd3d11'], bug=614418) |
- self.Fail('deqp/functional/gles3/textureformat/sized_depth_stencil.html', |
- ['win', 'intel', 'd3d11'], bug=614418) |
self.Flaky('deqp/functional/gles3/textureformat/unsized_3d.html', |
['win', 'intel', 'd3d11'], bug=614418) |
- self.Fail('deqp/functional/gles3/fbomultisample*', |
- ['win', 'intel', 'd3d11'], bug=483282) |
- |
# These tests seem to crash flakily. It's best to leave them as skip |
# until we can run them without GPU hangs and crashes. |
self.Skip('deqp/functional/gles3/textureshadow/2d_array_*.html', |