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Side by Side Diff: ui/gl/scoped_make_current.h

Issue 2926763002: Split DirectCompositionSurfaceWin into two parts. (Closed)
Patch Set: add disallow copy and assign Created 3 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_SCOPED_MAKE_CURRENT_H_ 5 #ifndef UI_GL_SCOPED_MAKE_CURRENT_H_
6 #define UI_GL_SCOPED_MAKE_CURRENT_H_ 6 #define UI_GL_SCOPED_MAKE_CURRENT_H_
7 7
8 #include "base/macros.h" 8 #include "base/macros.h"
9 #include "base/memory/ref_counted.h" 9 #include "base/memory/ref_counted.h"
10 #include "base/optional.h"
10 #include "ui/gl/gl_export.h" 11 #include "ui/gl/gl_export.h"
11 12
12 namespace gl { 13 namespace gl {
13 class GLContext; 14 class GLContext;
14 class GLSurface; 15 class GLSurface;
15 } 16 }
16 17
17 namespace ui { 18 namespace ui {
18 19
19 class GL_EXPORT ScopedMakeCurrent { 20 class GL_EXPORT ScopedMakeCurrent {
20 public: 21 public:
21 ScopedMakeCurrent(gl::GLContext* context, gl::GLSurface* surface); 22 ScopedMakeCurrent(gl::GLContext* context, gl::GLSurface* surface);
22 ~ScopedMakeCurrent(); 23 ~ScopedMakeCurrent();
23 24
24 bool Succeeded() const; 25 bool Succeeded() const;
25 26
26 private: 27 private:
27 scoped_refptr<gl::GLContext> previous_context_; 28 scoped_refptr<gl::GLContext> previous_context_;
28 scoped_refptr<gl::GLSurface> previous_surface_; 29 scoped_refptr<gl::GLSurface> previous_surface_;
29 scoped_refptr<gl::GLContext> context_; 30 scoped_refptr<gl::GLContext> context_;
30 scoped_refptr<gl::GLSurface> surface_; 31 scoped_refptr<gl::GLSurface> surface_;
31 bool succeeded_; 32 bool succeeded_;
32 33
33 DISALLOW_COPY_AND_ASSIGN(ScopedMakeCurrent); 34 DISALLOW_COPY_AND_ASSIGN(ScopedMakeCurrent);
34 }; 35 };
35 36
37 // This class is used to make sure a specified surface isn't current, and upon
38 // destruction it will make the surface current again if it had been before.
39 class GL_EXPORT ScopedReleaseCurrent {
40 public:
41 explicit ScopedReleaseCurrent(gl::GLSurface* this_surface);
42
43 ~ScopedReleaseCurrent();
44
45 private:
46 base::Optional<ScopedMakeCurrent> make_current_;
47
48 DISALLOW_COPY_AND_ASSIGN(ScopedReleaseCurrent);
49 };
50
36 } // namespace ui 51 } // namespace ui
37 52
38 #endif // UI_GL_SCOPED_MAKE_CURRENT_H_ 53 #endif // UI_GL_SCOPED_MAKE_CURRENT_H_
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