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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GL_SCOPED_MAKE_CURRENT_H_ | 5 #ifndef UI_GL_SCOPED_MAKE_CURRENT_H_ |
| 6 #define UI_GL_SCOPED_MAKE_CURRENT_H_ | 6 #define UI_GL_SCOPED_MAKE_CURRENT_H_ |
| 7 | 7 |
| 8 #include "base/macros.h" | 8 #include "base/macros.h" |
| 9 #include "base/memory/ref_counted.h" | 9 #include "base/memory/ref_counted.h" |
| 10 #include "base/optional.h" |
| 10 #include "ui/gl/gl_export.h" | 11 #include "ui/gl/gl_export.h" |
| 11 | 12 |
| 12 namespace gl { | 13 namespace gl { |
| 13 class GLContext; | 14 class GLContext; |
| 14 class GLSurface; | 15 class GLSurface; |
| 15 } | 16 } |
| 16 | 17 |
| 17 namespace ui { | 18 namespace ui { |
| 18 | 19 |
| 19 class GL_EXPORT ScopedMakeCurrent { | 20 class GL_EXPORT ScopedMakeCurrent { |
| 20 public: | 21 public: |
| 21 ScopedMakeCurrent(gl::GLContext* context, gl::GLSurface* surface); | 22 ScopedMakeCurrent(gl::GLContext* context, gl::GLSurface* surface); |
| 22 ~ScopedMakeCurrent(); | 23 ~ScopedMakeCurrent(); |
| 23 | 24 |
| 24 bool Succeeded() const; | 25 bool Succeeded() const; |
| 25 | 26 |
| 26 private: | 27 private: |
| 27 scoped_refptr<gl::GLContext> previous_context_; | 28 scoped_refptr<gl::GLContext> previous_context_; |
| 28 scoped_refptr<gl::GLSurface> previous_surface_; | 29 scoped_refptr<gl::GLSurface> previous_surface_; |
| 29 scoped_refptr<gl::GLContext> context_; | 30 scoped_refptr<gl::GLContext> context_; |
| 30 scoped_refptr<gl::GLSurface> surface_; | 31 scoped_refptr<gl::GLSurface> surface_; |
| 31 bool succeeded_; | 32 bool succeeded_; |
| 32 | 33 |
| 33 DISALLOW_COPY_AND_ASSIGN(ScopedMakeCurrent); | 34 DISALLOW_COPY_AND_ASSIGN(ScopedMakeCurrent); |
| 34 }; | 35 }; |
| 35 | 36 |
| 37 // This class is used to make sure a specified surface isn't current, and upon |
| 38 // destruction it will make the surface current again if it had been before. |
| 39 class GL_EXPORT ScopedReleaseCurrent { |
| 40 public: |
| 41 explicit ScopedReleaseCurrent(gl::GLSurface* this_surface); |
| 42 |
| 43 ~ScopedReleaseCurrent(); |
| 44 |
| 45 private: |
| 46 base::Optional<ScopedMakeCurrent> make_current_; |
| 47 |
| 48 DISALLOW_COPY_AND_ASSIGN(ScopedReleaseCurrent); |
| 49 }; |
| 50 |
| 36 } // namespace ui | 51 } // namespace ui |
| 37 | 52 |
| 38 #endif // UI_GL_SCOPED_MAKE_CURRENT_H_ | 53 #endif // UI_GL_SCOPED_MAKE_CURRENT_H_ |
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