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Side by Side Diff: gpu/ipc/service/direct_composition_child_surface_win.h

Issue 2926763002: Split DirectCompositionSurfaceWin into two parts. (Closed)
Patch Set: add disallow copy and assign Created 3 years, 6 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved. 1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ 5 #ifndef GPU_IPC_SERVICE_DIRECT_COMPOSITION_CHILD_SURFACE_WIN_H_
6 #define GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ 6 #define GPU_IPC_SERVICE_DIRECT_COMPOSITION_CHILD_SURFACE_WIN_H_
7 7
8 #include <d3d11.h> 8 #include <d3d11.h>
9 #include <dcomp.h> 9 #include <dcomp.h>
10 #include <windows.h> 10 #include <windows.h>
11 11
12 #include "base/memory/weak_ptr.h"
13 #include "base/win/scoped_comptr.h" 12 #include "base/win/scoped_comptr.h"
14 #include "gpu/config/gpu_driver_bug_workarounds.h"
15 #include "gpu/gpu_export.h" 13 #include "gpu/gpu_export.h"
16 #include "gpu/ipc/service/child_window_win.h"
17 #include "gpu/ipc/service/image_transport_surface_delegate.h"
18 #include "ui/gl/gl_image.h"
19 #include "ui/gl/gl_surface_egl.h" 14 #include "ui/gl/gl_surface_egl.h"
20 15
21 namespace gpu { 16 namespace gpu {
22 17
23 class DCLayerTree; 18 class GPU_EXPORT DirectCompositionChildSurfaceWin : public gl::GLSurfaceEGL {
24
25 class GPU_EXPORT DirectCompositionSurfaceWin : public gl::GLSurfaceEGL {
26 public: 19 public:
27 DirectCompositionSurfaceWin( 20 DirectCompositionChildSurfaceWin(const gfx::Size& size,
28 std::unique_ptr<gfx::VSyncProvider> vsync_provider, 21 bool has_alpha,
29 base::WeakPtr<ImageTransportSurfaceDelegate> delegate, 22 bool enable_dc_layers);
30 HWND parent_window);
31
32 // Returns true if there's an output on the current adapter that can
33 // use overlays.
34 static bool AreOverlaysSupported();
35
36 bool InitializeNativeWindow();
37 23
38 // GLSurfaceEGL implementation. 24 // GLSurfaceEGL implementation.
39 using GLSurfaceEGL::Initialize; 25 using GLSurfaceEGL::Initialize;
40 bool Initialize(gl::GLSurfaceFormat format) override; 26 bool Initialize(gl::GLSurfaceFormat format) override;
41 void Destroy() override; 27 void Destroy() override;
42 gfx::Size GetSize() override; 28 gfx::Size GetSize() override;
43 bool IsOffscreen() override; 29 bool IsOffscreen() override;
44 void* GetHandle() override; 30 void* GetHandle() override;
45 bool Resize(const gfx::Size& size,
46 float scale_factor,
47 bool has_alpha) override;
48 gfx::SwapResult SwapBuffers() override; 31 gfx::SwapResult SwapBuffers() override;
49 gfx::SwapResult PostSubBuffer(int x, int y, int width, int height) override;
50 gfx::VSyncProvider* GetVSyncProvider() override;
51 bool SetEnableDCLayers(bool enable) override;
52 bool FlipsVertically() const override; 32 bool FlipsVertically() const override;
53 bool SupportsPostSubBuffer() override; 33 bool SupportsPostSubBuffer() override;
54 bool OnMakeCurrent(gl::GLContext* context) override; 34 bool OnMakeCurrent(gl::GLContext* context) override;
55 bool SupportsDCLayers() const override; 35 bool SupportsDCLayers() const override;
56 bool SetDrawRectangle(const gfx::Rect& rect) override; 36 bool SetDrawRectangle(const gfx::Rect& rect) override;
57 gfx::Vector2d GetDrawOffset() const override; 37 gfx::Vector2d GetDrawOffset() const override;
58 void WaitForSnapshotRendering() override;
59
60 // This schedules an overlay plane to be displayed on the next SwapBuffers
61 // or PostSubBuffer call. Overlay planes must be scheduled before every swap
62 // to remain in the layer tree. This surface's backbuffer doesn't have to be
63 // scheduled with ScheduleDCLayer, as it's automatically placed in the layer
64 // tree at z-order 0.
65 bool ScheduleDCLayer(const ui::DCRendererLayerParams& params) override;
66 38
67 const base::win::ScopedComPtr<IDCompositionSurface>& dcomp_surface() const { 39 const base::win::ScopedComPtr<IDCompositionSurface>& dcomp_surface() const {
68 return dcomp_surface_; 40 return dcomp_surface_;
69 } 41 }
70 42
71 scoped_refptr<base::TaskRunner> GetWindowTaskRunnerForTesting();
72 const base::win::ScopedComPtr<IDXGISwapChain1>& swap_chain() const { 43 const base::win::ScopedComPtr<IDXGISwapChain1>& swap_chain() const {
73 return swap_chain_; 44 return swap_chain_;
74 } 45 }
75 46
76 base::win::ScopedComPtr<IDXGISwapChain1> GetLayerSwapChainForTesting(
77 size_t index) const;
78
79 const GpuDriverBugWorkarounds& workarounds() const { return workarounds_; }
80
81 protected: 47 protected:
82 ~DirectCompositionSurfaceWin() override; 48 ~DirectCompositionChildSurfaceWin() override;
83 49
84 private: 50 private:
85 void ReleaseCurrentSurface(); 51 void ReleaseCurrentSurface();
86 void InitializeSurface(); 52 void InitializeSurface();
87 // Release the texture that's currently being drawn to. If will_discard is 53 // Release the texture that's currently being drawn to. If will_discard is
88 // true then the surface should be discarded without swapping any contents 54 // true then the surface should be discarded without swapping any contents
89 // to it. 55 // to it.
90 void ReleaseDrawTexture(bool will_discard); 56 void ReleaseDrawTexture(bool will_discard);
91 57
92 ChildWindowWin child_window_;
93
94 GpuDriverBugWorkarounds workarounds_;
95
96 HWND window_ = nullptr;
97 // This is a placeholder surface used when not rendering to the 58 // This is a placeholder surface used when not rendering to the
98 // DirectComposition surface. 59 // DirectComposition surface.
99 EGLSurface default_surface_ = 0; 60 EGLSurface default_surface_ = 0;
100 61
101 // This is the real surface representing the backbuffer. It may be null 62 // This is the real surface representing the backbuffer. It may be null
102 // outside of a BeginDraw/EndDraw pair. 63 // outside of a BeginDraw/EndDraw pair.
103 EGLSurface real_surface_ = 0; 64 EGLSurface real_surface_ = 0;
104 gfx::Size size_ = gfx::Size(1, 1);
105 bool first_swap_ = true; 65 bool first_swap_ = true;
106 bool enable_dc_layers_ = false; 66 const gfx::Size size_;
107 bool has_alpha_ = true; 67 const bool has_alpha_;
108 std::unique_ptr<gfx::VSyncProvider> vsync_provider_; 68 const bool enable_dc_layers_;
109 gfx::Rect swap_rect_; 69 gfx::Rect swap_rect_;
110 std::unique_ptr<DCLayerTree> layer_tree_;
111 gfx::Vector2d draw_offset_; 70 gfx::Vector2d draw_offset_;
112 71
113 base::win::ScopedComPtr<ID3D11Device> d3d11_device_; 72 base::win::ScopedComPtr<ID3D11Device> d3d11_device_;
114 base::win::ScopedComPtr<IDCompositionDevice2> dcomp_device_; 73 base::win::ScopedComPtr<IDCompositionDevice2> dcomp_device_;
115 base::win::ScopedComPtr<IDCompositionSurface> dcomp_surface_; 74 base::win::ScopedComPtr<IDCompositionSurface> dcomp_surface_;
116 base::win::ScopedComPtr<IDXGISwapChain1> swap_chain_; 75 base::win::ScopedComPtr<IDXGISwapChain1> swap_chain_;
117 base::win::ScopedComPtr<ID3D11Texture2D> draw_texture_; 76 base::win::ScopedComPtr<ID3D11Texture2D> draw_texture_;
118 77
119 // Keep track of whether the texture has been rendered to, as the first draw 78 // Keep track of whether the texture has been rendered to, as the first draw
120 // to it must overwrite the entire thing. 79 // to it must overwrite the entire thing.
121 bool has_been_rendered_to_ = false; 80 bool has_been_rendered_to_ = false;
122 81
123 DISALLOW_COPY_AND_ASSIGN(DirectCompositionSurfaceWin); 82 DISALLOW_COPY_AND_ASSIGN(DirectCompositionChildSurfaceWin);
124 }; 83 };
125 84
126 } // namespace gpu 85 } // namespace gpu
127 86
128 #endif // GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ 87 #endif // GPU_IPC_SERVICE_DIRECT_COMPOSITION_CHILD_SURFACE_WIN_H_
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