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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ | 5 #ifndef GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ |
| 6 #define GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ | 6 #define GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ |
| 7 | 7 |
| 8 #include <d3d11.h> | 8 #include <d3d11.h> |
| 9 #include <dcomp.h> | 9 #include <dcomp.h> |
| 10 #include <windows.h> | 10 #include <windows.h> |
| 11 | 11 |
| 12 #include "base/memory/weak_ptr.h" | 12 #include "base/memory/weak_ptr.h" |
| 13 #include "base/win/scoped_comptr.h" | 13 #include "base/win/scoped_comptr.h" |
| 14 #include "gpu/config/gpu_driver_bug_workarounds.h" | 14 #include "gpu/config/gpu_driver_bug_workarounds.h" |
| 15 #include "gpu/gpu_export.h" | 15 #include "gpu/gpu_export.h" |
| 16 #include "gpu/ipc/service/child_window_win.h" | 16 #include "gpu/ipc/service/child_window_win.h" |
| 17 #include "gpu/ipc/service/image_transport_surface_delegate.h" | 17 #include "gpu/ipc/service/image_transport_surface_delegate.h" |
| 18 #include "ui/gl/gl_image.h" | 18 #include "ui/gl/gl_image.h" |
| 19 #include "ui/gl/gl_surface_egl.h" | 19 #include "ui/gl/gl_surface_egl.h" |
| 20 | 20 |
| 21 namespace gpu { | 21 namespace gpu { |
| 22 | 22 |
| 23 class DCLayerTree; | 23 class DCLayerTree; |
| 24 class DirectCompositionChildSurfaceWin; |
| 24 | 25 |
| 25 class GPU_EXPORT DirectCompositionSurfaceWin : public gl::GLSurfaceEGL { | 26 class GPU_EXPORT DirectCompositionSurfaceWin : public gl::GLSurfaceEGL { |
| 26 public: | 27 public: |
| 27 DirectCompositionSurfaceWin( | 28 DirectCompositionSurfaceWin( |
| 28 std::unique_ptr<gfx::VSyncProvider> vsync_provider, | 29 std::unique_ptr<gfx::VSyncProvider> vsync_provider, |
| 29 base::WeakPtr<ImageTransportSurfaceDelegate> delegate, | 30 base::WeakPtr<ImageTransportSurfaceDelegate> delegate, |
| 30 HWND parent_window); | 31 HWND parent_window); |
| 31 | 32 |
| 32 // Returns true if there's an output on the current adapter that can | 33 // Returns true if there's an output on the current adapter that can |
| 33 // use overlays. | 34 // use overlays. |
| (...skipping 23 matching lines...) Expand all Loading... |
| 57 gfx::Vector2d GetDrawOffset() const override; | 58 gfx::Vector2d GetDrawOffset() const override; |
| 58 void WaitForSnapshotRendering() override; | 59 void WaitForSnapshotRendering() override; |
| 59 | 60 |
| 60 // This schedules an overlay plane to be displayed on the next SwapBuffers | 61 // This schedules an overlay plane to be displayed on the next SwapBuffers |
| 61 // or PostSubBuffer call. Overlay planes must be scheduled before every swap | 62 // or PostSubBuffer call. Overlay planes must be scheduled before every swap |
| 62 // to remain in the layer tree. This surface's backbuffer doesn't have to be | 63 // to remain in the layer tree. This surface's backbuffer doesn't have to be |
| 63 // scheduled with ScheduleDCLayer, as it's automatically placed in the layer | 64 // scheduled with ScheduleDCLayer, as it's automatically placed in the layer |
| 64 // tree at z-order 0. | 65 // tree at z-order 0. |
| 65 bool ScheduleDCLayer(const ui::DCRendererLayerParams& params) override; | 66 bool ScheduleDCLayer(const ui::DCRendererLayerParams& params) override; |
| 66 | 67 |
| 67 const base::win::ScopedComPtr<IDCompositionSurface>& dcomp_surface() const { | 68 const base::win::ScopedComPtr<IDCompositionSurface> dcomp_surface() const; |
| 68 return dcomp_surface_; | 69 const base::win::ScopedComPtr<IDXGISwapChain1> swap_chain() const; |
| 69 } | |
| 70 | 70 |
| 71 scoped_refptr<base::TaskRunner> GetWindowTaskRunnerForTesting(); | 71 scoped_refptr<base::TaskRunner> GetWindowTaskRunnerForTesting(); |
| 72 const base::win::ScopedComPtr<IDXGISwapChain1>& swap_chain() const { | |
| 73 return swap_chain_; | |
| 74 } | |
| 75 | 72 |
| 76 base::win::ScopedComPtr<IDXGISwapChain1> GetLayerSwapChainForTesting( | 73 base::win::ScopedComPtr<IDXGISwapChain1> GetLayerSwapChainForTesting( |
| 77 size_t index) const; | 74 size_t index) const; |
| 78 | 75 |
| 79 const GpuDriverBugWorkarounds& workarounds() const { return workarounds_; } | 76 const GpuDriverBugWorkarounds& workarounds() const { return workarounds_; } |
| 80 | 77 |
| 81 protected: | 78 protected: |
| 82 ~DirectCompositionSurfaceWin() override; | 79 ~DirectCompositionSurfaceWin() override; |
| 83 | 80 |
| 84 private: | 81 private: |
| 85 void ReleaseCurrentSurface(); | 82 bool RecreateRootSurface(); |
| 86 void InitializeSurface(); | |
| 87 // Release the texture that's currently being drawn to. If will_discard is | |
| 88 // true then the surface should be discarded without swapping any contents | |
| 89 // to it. | |
| 90 void ReleaseDrawTexture(bool will_discard); | |
| 91 | 83 |
| 92 ChildWindowWin child_window_; | 84 ChildWindowWin child_window_; |
| 93 | 85 |
| 94 GpuDriverBugWorkarounds workarounds_; | 86 GpuDriverBugWorkarounds workarounds_; |
| 95 | 87 |
| 96 HWND window_ = nullptr; | 88 HWND window_ = nullptr; |
| 97 // This is a placeholder surface used when not rendering to the | 89 // This is a placeholder surface used when not rendering to the |
| 98 // DirectComposition surface. | 90 // DirectComposition surface. |
| 99 EGLSurface default_surface_ = 0; | 91 EGLSurface default_surface_ = 0; |
| 100 | 92 |
| 101 // This is the real surface representing the backbuffer. It may be null | |
| 102 // outside of a BeginDraw/EndDraw pair. | |
| 103 EGLSurface real_surface_ = 0; | |
| 104 gfx::Size size_ = gfx::Size(1, 1); | 93 gfx::Size size_ = gfx::Size(1, 1); |
| 105 bool first_swap_ = true; | |
| 106 bool enable_dc_layers_ = false; | 94 bool enable_dc_layers_ = false; |
| 107 bool has_alpha_ = true; | 95 bool has_alpha_ = true; |
| 108 std::unique_ptr<gfx::VSyncProvider> vsync_provider_; | 96 std::unique_ptr<gfx::VSyncProvider> vsync_provider_; |
| 109 gfx::Rect swap_rect_; | 97 scoped_refptr<DirectCompositionChildSurfaceWin> root_surface_; |
| 110 std::unique_ptr<DCLayerTree> layer_tree_; | 98 std::unique_ptr<DCLayerTree> layer_tree_; |
| 111 gfx::Vector2d draw_offset_; | |
| 112 | 99 |
| 113 base::win::ScopedComPtr<ID3D11Device> d3d11_device_; | 100 base::win::ScopedComPtr<ID3D11Device> d3d11_device_; |
| 114 base::win::ScopedComPtr<IDCompositionDevice2> dcomp_device_; | 101 base::win::ScopedComPtr<IDCompositionDevice2> dcomp_device_; |
| 115 base::win::ScopedComPtr<IDCompositionSurface> dcomp_surface_; | |
| 116 base::win::ScopedComPtr<IDXGISwapChain1> swap_chain_; | |
| 117 base::win::ScopedComPtr<ID3D11Texture2D> draw_texture_; | |
| 118 | |
| 119 // Keep track of whether the texture has been rendered to, as the first draw | |
| 120 // to it must overwrite the entire thing. | |
| 121 bool has_been_rendered_to_ = false; | |
| 122 | 102 |
| 123 DISALLOW_COPY_AND_ASSIGN(DirectCompositionSurfaceWin); | 103 DISALLOW_COPY_AND_ASSIGN(DirectCompositionSurfaceWin); |
| 124 }; | 104 }; |
| 125 | 105 |
| 126 } // namespace gpu | 106 } // namespace gpu |
| 127 | 107 |
| 128 #endif // GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ | 108 #endif // GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ |
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