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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ | 5 #ifndef GPU_IPC_SERVICE_DIRECT_COMPOSITION_CHILD_SURFACE_WIN_H_ |
| 6 #define GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ | 6 #define GPU_IPC_SERVICE_DIRECT_COMPOSITION_CHILD_SURFACE_WIN_H_ |
| 7 | 7 |
| 8 #include <d3d11.h> | 8 #include <d3d11.h> |
| 9 #include <dcomp.h> | 9 #include <dcomp.h> |
| 10 #include <windows.h> | 10 #include <windows.h> |
| 11 | 11 |
| 12 #include "base/memory/weak_ptr.h" | |
| 13 #include "base/win/scoped_comptr.h" | 12 #include "base/win/scoped_comptr.h" |
| 14 #include "gpu/config/gpu_driver_bug_workarounds.h" | |
| 15 #include "gpu/gpu_export.h" | 13 #include "gpu/gpu_export.h" |
| 16 #include "gpu/ipc/service/child_window_win.h" | |
| 17 #include "gpu/ipc/service/image_transport_surface_delegate.h" | |
| 18 #include "ui/gl/gl_image.h" | |
| 19 #include "ui/gl/gl_surface_egl.h" | 14 #include "ui/gl/gl_surface_egl.h" |
| 20 | 15 |
| 21 namespace gpu { | 16 namespace gpu { |
| 22 | 17 |
| 23 class DCLayerTree; | 18 class GPU_EXPORT DirectCompositionChildSurfaceWin : public gl::GLSurfaceEGL { |
| 24 | |
| 25 class GPU_EXPORT DirectCompositionSurfaceWin : public gl::GLSurfaceEGL { | |
| 26 public: | 19 public: |
| 27 DirectCompositionSurfaceWin( | 20 DirectCompositionChildSurfaceWin(const gfx::Size& size, |
| 28 std::unique_ptr<gfx::VSyncProvider> vsync_provider, | 21 bool has_alpha, |
| 29 base::WeakPtr<ImageTransportSurfaceDelegate> delegate, | 22 bool enable_dc_layers); |
| 30 HWND parent_window); | |
| 31 | |
| 32 // Returns true if there's an output on the current adapter that can | |
| 33 // use overlays. | |
| 34 static bool AreOverlaysSupported(); | |
| 35 | |
| 36 bool InitializeNativeWindow(); | |
| 37 | 23 |
| 38 // GLSurfaceEGL implementation. | 24 // GLSurfaceEGL implementation. |
| 39 using GLSurfaceEGL::Initialize; | 25 using GLSurfaceEGL::Initialize; |
| 40 bool Initialize(gl::GLSurfaceFormat format) override; | 26 bool Initialize(gl::GLSurfaceFormat format) override; |
| 41 void Destroy() override; | 27 void Destroy() override; |
| 42 gfx::Size GetSize() override; | 28 gfx::Size GetSize() override; |
| 43 bool IsOffscreen() override; | 29 bool IsOffscreen() override; |
| 44 void* GetHandle() override; | 30 void* GetHandle() override; |
| 45 bool Resize(const gfx::Size& size, | |
| 46 float scale_factor, | |
| 47 bool has_alpha) override; | |
| 48 gfx::SwapResult SwapBuffers() override; | 31 gfx::SwapResult SwapBuffers() override; |
| 49 gfx::SwapResult PostSubBuffer(int x, int y, int width, int height) override; | |
| 50 gfx::VSyncProvider* GetVSyncProvider() override; | |
| 51 bool SetEnableDCLayers(bool enable) override; | |
| 52 bool FlipsVertically() const override; | 32 bool FlipsVertically() const override; |
| 53 bool SupportsPostSubBuffer() override; | 33 bool SupportsPostSubBuffer() override; |
| 54 bool OnMakeCurrent(gl::GLContext* context) override; | 34 bool OnMakeCurrent(gl::GLContext* context) override; |
| 55 bool SupportsDCLayers() const override; | 35 bool SupportsDCLayers() const override; |
| 56 bool SetDrawRectangle(const gfx::Rect& rect) override; | 36 bool SetDrawRectangle(const gfx::Rect& rect) override; |
| 57 gfx::Vector2d GetDrawOffset() const override; | 37 gfx::Vector2d GetDrawOffset() const override; |
| 58 void WaitForSnapshotRendering() override; | |
| 59 | |
| 60 // This schedules an overlay plane to be displayed on the next SwapBuffers | |
| 61 // or PostSubBuffer call. Overlay planes must be scheduled before every swap | |
| 62 // to remain in the layer tree. This surface's backbuffer doesn't have to be | |
| 63 // scheduled with ScheduleDCLayer, as it's automatically placed in the layer | |
| 64 // tree at z-order 0. | |
| 65 bool ScheduleDCLayer(const ui::DCRendererLayerParams& params) override; | |
| 66 | 38 |
| 67 const base::win::ScopedComPtr<IDCompositionSurface>& dcomp_surface() const { | 39 const base::win::ScopedComPtr<IDCompositionSurface>& dcomp_surface() const { |
| 68 return dcomp_surface_; | 40 return dcomp_surface_; |
| 69 } | 41 } |
| 70 | 42 |
| 71 scoped_refptr<base::TaskRunner> GetWindowTaskRunnerForTesting(); | |
| 72 const base::win::ScopedComPtr<IDXGISwapChain1>& swap_chain() const { | 43 const base::win::ScopedComPtr<IDXGISwapChain1>& swap_chain() const { |
| 73 return swap_chain_; | 44 return swap_chain_; |
| 74 } | 45 } |
| 75 | 46 |
| 76 base::win::ScopedComPtr<IDXGISwapChain1> GetLayerSwapChainForTesting( | |
| 77 size_t index) const; | |
| 78 | |
| 79 const GpuDriverBugWorkarounds& workarounds() const { return workarounds_; } | |
| 80 | |
| 81 protected: | 47 protected: |
| 82 ~DirectCompositionSurfaceWin() override; | 48 ~DirectCompositionChildSurfaceWin() override; |
| 83 | 49 |
| 84 private: | 50 private: |
| 85 void ReleaseCurrentSurface(); | 51 void ReleaseCurrentSurface(); |
| 86 void InitializeSurface(); | 52 void InitializeSurface(); |
| 87 // Release the texture that's currently being drawn to. If will_discard is | 53 // Release the texture that's currently being drawn to. If will_discard is |
| 88 // true then the surface should be discarded without swapping any contents | 54 // true then the surface should be discarded without swapping any contents |
| 89 // to it. | 55 // to it. |
| 90 void ReleaseDrawTexture(bool will_discard); | 56 void ReleaseDrawTexture(bool will_discard); |
| 91 | 57 |
| 92 ChildWindowWin child_window_; | |
| 93 | |
| 94 GpuDriverBugWorkarounds workarounds_; | |
| 95 | |
| 96 HWND window_ = nullptr; | |
| 97 // This is a placeholder surface used when not rendering to the | 58 // This is a placeholder surface used when not rendering to the |
| 98 // DirectComposition surface. | 59 // DirectComposition surface. |
| 99 EGLSurface default_surface_ = 0; | 60 EGLSurface default_surface_ = 0; |
| 100 | 61 |
| 101 // This is the real surface representing the backbuffer. It may be null | 62 // This is the real surface representing the backbuffer. It may be null |
| 102 // outside of a BeginDraw/EndDraw pair. | 63 // outside of a BeginDraw/EndDraw pair. |
| 103 EGLSurface real_surface_ = 0; | 64 EGLSurface real_surface_ = 0; |
| 104 gfx::Size size_ = gfx::Size(1, 1); | |
| 105 bool first_swap_ = true; | 65 bool first_swap_ = true; |
| 106 bool enable_dc_layers_ = false; | 66 const gfx::Size size_; |
| 107 bool has_alpha_ = true; | 67 const bool has_alpha_; |
| 108 std::unique_ptr<gfx::VSyncProvider> vsync_provider_; | 68 const bool enable_dc_layers_; |
| 109 gfx::Rect swap_rect_; | 69 gfx::Rect swap_rect_; |
| 110 std::unique_ptr<DCLayerTree> layer_tree_; | |
| 111 gfx::Vector2d draw_offset_; | 70 gfx::Vector2d draw_offset_; |
| 112 | 71 |
| 113 base::win::ScopedComPtr<ID3D11Device> d3d11_device_; | 72 base::win::ScopedComPtr<ID3D11Device> d3d11_device_; |
| 114 base::win::ScopedComPtr<IDCompositionDevice2> dcomp_device_; | 73 base::win::ScopedComPtr<IDCompositionDevice2> dcomp_device_; |
| 115 base::win::ScopedComPtr<IDCompositionSurface> dcomp_surface_; | 74 base::win::ScopedComPtr<IDCompositionSurface> dcomp_surface_; |
| 116 base::win::ScopedComPtr<IDXGISwapChain1> swap_chain_; | 75 base::win::ScopedComPtr<IDXGISwapChain1> swap_chain_; |
| 117 base::win::ScopedComPtr<ID3D11Texture2D> draw_texture_; | 76 base::win::ScopedComPtr<ID3D11Texture2D> draw_texture_; |
| 118 | 77 |
| 119 // Keep track of whether the texture has been rendered to, as the first draw | 78 // Keep track of whether the texture has been rendered to, as the first draw |
| 120 // to it must overwrite the entire thing. | 79 // to it must overwrite the entire thing. |
| 121 bool has_been_rendered_to_ = false; | 80 bool has_been_rendered_to_ = false; |
| 122 | 81 |
| 123 DISALLOW_COPY_AND_ASSIGN(DirectCompositionSurfaceWin); | 82 DISALLOW_COPY_AND_ASSIGN(DirectCompositionChildSurfaceWin); |
| 124 }; | 83 }; |
| 125 | 84 |
| 126 } // namespace gpu | 85 } // namespace gpu |
| 127 | 86 |
| 128 #endif // GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ | 87 #endif // GPU_IPC_SERVICE_DIRECT_COMPOSITION_CHILD_SURFACE_WIN_H_ |
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