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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/browser/android/vr_shell/ui_elements/screen_dimmer.h" | 5 #include "chrome/browser/android/vr_shell/ui_elements/screen_dimmer.h" |
| 6 | 6 |
| 7 #include "chrome/browser/android/vr_shell/color_scheme.h" |
| 7 #include "chrome/browser/android/vr_shell/ui_element_renderer.h" | 8 #include "chrome/browser/android/vr_shell/ui_element_renderer.h" |
| 8 #include "device/vr/vr_math.h" | 9 #include "device/vr/vr_math.h" |
| 9 #include "third_party/skia/include/core/SkColor.h" | 10 #include "third_party/skia/include/core/SkColor.h" |
| 10 | 11 |
| 11 namespace vr_shell { | 12 namespace vr_shell { |
| 12 | 13 |
| 13 namespace { | 14 namespace { |
| 14 static const SkColor kDimmerInnerColor = 0xCC0D0D0D; | |
| 15 static const SkColor kDimmerOuterColor = 0xE6000000; | |
| 16 static const float kDimmerOpacity = 0.9f; | 15 static const float kDimmerOpacity = 0.9f; |
| 17 } // namespace | 16 } // namespace |
| 18 | 17 |
| 19 ScreenDimmer::ScreenDimmer() {} | 18 ScreenDimmer::ScreenDimmer() {} |
| 20 | 19 |
| 21 ScreenDimmer::~ScreenDimmer() = default; | 20 ScreenDimmer::~ScreenDimmer() = default; |
| 22 | 21 |
| 23 void ScreenDimmer::Initialize() { | 22 void ScreenDimmer::Initialize() { |
| 24 set_fill(Fill::SELF); | 23 set_fill(Fill::SELF); |
| 25 } | 24 } |
| 26 | 25 |
| 27 void ScreenDimmer::Render(UiElementRenderer* renderer, | 26 void ScreenDimmer::Render(UiElementRenderer* renderer, |
| 28 vr::Mat4f view_proj_matrix) const { | 27 vr::Mat4f view_proj_matrix) const { |
| 29 vr::Mat4f m; | 28 vr::Mat4f m; |
| 30 vr::SetIdentityM(&m); | 29 vr::SetIdentityM(&m); |
| 31 vr::ScaleM(m, {2.0f, 2.0f, 1.0f}, &m); | 30 vr::ScaleM(m, {2.0f, 2.0f, 1.0f}, &m); |
| 32 renderer->DrawGradientQuad(m, kDimmerOuterColor, kDimmerInnerColor, | 31 |
| 33 kDimmerOpacity); | 32 // Always use normal scheme for dimmer. |
| 33 const ColorScheme& color_scheme = |
| 34 ColorScheme::GetColorScheme(ColorScheme::kModeNormal); |
| 35 renderer->DrawGradientQuad(m, color_scheme.dimmer_outer, |
| 36 color_scheme.dimmer_inner, kDimmerOpacity); |
| 34 } | 37 } |
| 35 | 38 |
| 36 } // namespace vr_shell | 39 } // namespace vr_shell |
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