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Side by Side Diff: chrome/browser/android/vr_shell/textures/close_button_texture.cc

Issue 2926643003: [VrShell] Centralize color handling and enable close button on fullscreen (Closed)
Patch Set: Created 3 years, 6 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved. 1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/android/vr_shell/textures/close_button_texture.h" 5 #include "chrome/browser/android/vr_shell/textures/close_button_texture.h"
6 6
7 #include "cc/paint/skia_paint_canvas.h" 7 #include "cc/paint/skia_paint_canvas.h"
8 #include "chrome/browser/android/vr_shell/color_scheme.h"
8 #include "chrome/browser/android/vr_shell/ui_elements/button.h" 9 #include "chrome/browser/android/vr_shell/ui_elements/button.h"
9 #include "ui/gfx/canvas.h" 10 #include "ui/gfx/canvas.h"
10 #include "ui/gfx/geometry/point_f.h" 11 #include "ui/gfx/geometry/point_f.h"
11 #include "ui/gfx/geometry/rect.h" 12 #include "ui/gfx/geometry/rect.h"
12 #include "ui/gfx/geometry/vector2d.h" 13 #include "ui/gfx/geometry/vector2d.h"
13 #include "ui/gfx/paint_vector_icon.h" 14 #include "ui/gfx/paint_vector_icon.h"
14 #include "ui/gfx/vector_icon_types.h" 15 #include "ui/gfx/vector_icon_types.h"
15 #include "ui/vector_icons/vector_icons.h" 16 #include "ui/vector_icons/vector_icons.h"
16 17
17 namespace vr_shell { 18 namespace vr_shell {
18 19
19 namespace { 20 namespace {
20 21
21 const SkColor kBackgroundColor = SK_ColorWHITE; 22 constexpr float kIconScaleFactor = 0.5;
22 const SkColor kBackgroundColorHover = 0xFFE5E5E5;
23 const SkColor kBackgroundColorDown = 0xFFD5D5D5;
24 const SkColor kForegroundColor = 0xFF444444;
25 constexpr float kIconScaleFactor = 0.75;
26 23
27 } // namespace 24 } // namespace
28 25
29 CloseButtonTexture::CloseButtonTexture() = default; 26 CloseButtonTexture::CloseButtonTexture() = default;
30 27
31 CloseButtonTexture::~CloseButtonTexture() = default; 28 CloseButtonTexture::~CloseButtonTexture() = default;
32 29
33 void CloseButtonTexture::Draw(SkCanvas* sk_canvas, 30 void CloseButtonTexture::Draw(SkCanvas* sk_canvas,
34 const gfx::Size& texture_size) { 31 const gfx::Size& texture_size) {
35 DCHECK_EQ(texture_size.height(), texture_size.width()); 32 DCHECK_EQ(texture_size.height(), texture_size.width());
36 cc::SkiaPaintCanvas paint_canvas(sk_canvas); 33 cc::SkiaPaintCanvas paint_canvas(sk_canvas);
37 gfx::Canvas gfx_canvas(&paint_canvas, 1.0f); 34 gfx::Canvas gfx_canvas(&paint_canvas, 1.0f);
38 gfx::Canvas* canvas = &gfx_canvas; 35 gfx::Canvas* canvas = &gfx_canvas;
39 36
40 size_.set_height(texture_size.height()); 37 size_.set_height(texture_size.height());
41 size_.set_width(texture_size.width()); 38 size_.set_width(texture_size.width());
42 39
43 cc::PaintFlags flags; 40 cc::PaintFlags flags;
44 SkColor color = hovered() ? kBackgroundColorHover : kBackgroundColor; 41 SkColor color = hovered() ? color_scheme().element_background_hover
45 color = pressed() ? kBackgroundColorDown : color; 42 : color_scheme().element_background;
43 color = pressed() ? color_scheme().element_background_down : color;
46 flags.setColor(color); 44 flags.setColor(color);
47 canvas->DrawCircle(gfx::PointF(size_.width() / 2, size_.height() / 2), 45 canvas->DrawCircle(gfx::PointF(size_.width() / 2, size_.height() / 2),
48 size_.width() / 2, flags); 46 size_.width() / 2, flags);
49 47
50 canvas->Save(); 48 canvas->Save();
51 canvas->Translate(gfx::Vector2d(size_.height() * (1 - kIconScaleFactor) / 2, 49 canvas->Translate(gfx::Vector2d(size_.height() * (1 - kIconScaleFactor) / 2,
52 size_.height() * (1 - kIconScaleFactor) / 2)); 50 size_.height() * (1 - kIconScaleFactor) / 2));
53 PaintVectorIcon(canvas, ui::kCloseIcon, size_.height() * kIconScaleFactor, 51 PaintVectorIcon(canvas, ui::kCloseIcon, size_.height() * kIconScaleFactor,
54 kForegroundColor); 52 color_scheme().element_foreground);
55 canvas->Restore(); 53 canvas->Restore();
56 } 54 }
57 55
58 gfx::Size CloseButtonTexture::GetPreferredTextureSize(int maximum_width) const { 56 gfx::Size CloseButtonTexture::GetPreferredTextureSize(int maximum_width) const {
59 return gfx::Size(maximum_width, maximum_width); 57 return gfx::Size(maximum_width, maximum_width);
60 } 58 }
61 59
62 gfx::SizeF CloseButtonTexture::GetDrawnSize() const { 60 gfx::SizeF CloseButtonTexture::GetDrawnSize() const {
63 return size_; 61 return size_;
64 } 62 }
65 63
66 bool CloseButtonTexture::HitTest(const gfx::PointF& point) const { 64 bool CloseButtonTexture::HitTest(const gfx::PointF& point) const {
67 return (point - gfx::PointF(0.5, 0.5)).LengthSquared() < 0.25; 65 return (point - gfx::PointF(0.5, 0.5)).LengthSquared() < 0.25;
68 } 66 }
69 67
70 } // namespace vr_shell 68 } // namespace vr_shell
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