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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2010 Google Inc. | 3 * Copyright 2010 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "GrAtlas.h" | 9 #include "GrAtlas.h" |
| 10 #include "GrContext.h" | 10 #include "GrContext.h" |
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| 170 // If the above fails, then either we have no starting plot, or the current | 170 // If the above fails, then either we have no starting plot, or the current |
| 171 // plot list is full. Either way we need to allocate a new plot | 171 // plot list is full. Either way we need to allocate a new plot |
| 172 GrPlot* newPlot = this->allocPlot(); | 172 GrPlot* newPlot = this->allocPlot(); |
| 173 if (NULL == newPlot) { | 173 if (NULL == newPlot) { |
| 174 return NULL; | 174 return NULL; |
| 175 } | 175 } |
| 176 | 176 |
| 177 if (NULL == fTexture) { | 177 if (NULL == fTexture) { |
| 178 // TODO: Update this to use the cache rather than directly creating a te
xture. | 178 // TODO: Update this to use the cache rather than directly creating a te
xture. |
| 179 GrTextureDesc desc; | 179 GrTextureDesc desc; |
| 180 #ifdef SK_DEVELOPER | |
| 181 // RenderTarget so we can read the pixels to dump them | |
| 182 // TODO: Fix to support RT | |
| 183 desc.fFlags = kDynamicUpdate_GrTextureFlagBit;//|kRenderTarget_GrTexture
FlagBit; | |
| 184 //|kNoStencil_GrTextureFla
gBit; | |
| 185 #else | |
| 186 desc.fFlags = kDynamicUpdate_GrTextureFlagBit; | 180 desc.fFlags = kDynamicUpdate_GrTextureFlagBit; |
| 187 #endif | |
| 188 desc.fWidth = GR_ATLAS_TEXTURE_WIDTH; | 181 desc.fWidth = GR_ATLAS_TEXTURE_WIDTH; |
| 189 desc.fHeight = GR_ATLAS_TEXTURE_HEIGHT; | 182 desc.fHeight = GR_ATLAS_TEXTURE_HEIGHT; |
| 190 desc.fConfig = fPixelConfig; | 183 desc.fConfig = fPixelConfig; |
| 191 | 184 |
| 192 fTexture = fGpu->createTexture(desc, NULL, 0); | 185 fTexture = fGpu->createTexture(desc, NULL, 0); |
| 193 if (NULL == fTexture) { | 186 if (NULL == fTexture) { |
| 194 return NULL; | 187 return NULL; |
| 195 } | 188 } |
| 196 } | 189 } |
| 197 // be sure to set texture for fast lookup | 190 // be sure to set texture for fast lookup |
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| 259 | 252 |
| 260 plot->fRects->reset(); | 253 plot->fRects->reset(); |
| 261 plot->fNext = fFreePlots; | 254 plot->fNext = fFreePlots; |
| 262 fFreePlots = plot; | 255 fFreePlots = plot; |
| 263 | 256 |
| 264 #ifdef SK_DEBUG | 257 #ifdef SK_DEBUG |
| 265 --gCounter; | 258 --gCounter; |
| 266 // GrPrintf("~GrPlot %p [%d %d] %d\n", this, plot->fOffset.fX, plot->fOffset.
fY, gCounter); | 259 // GrPrintf("~GrPlot %p [%d %d] %d\n", this, plot->fOffset.fX, plot->fOffset.
fY, gCounter); |
| 267 #endif | 260 #endif |
| 268 } | 261 } |
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