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Side by Side Diff: src/gpu/GrAtlas.cpp

Issue 29263004: Add support for reading non-rendertarget textures. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Fix nit. Created 7 years, 2 months ago
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1 1
2 /* 2 /*
3 * Copyright 2010 Google Inc. 3 * Copyright 2010 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "GrAtlas.h" 9 #include "GrAtlas.h"
10 #include "GrContext.h" 10 #include "GrContext.h"
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170 // If the above fails, then either we have no starting plot, or the current 170 // If the above fails, then either we have no starting plot, or the current
171 // plot list is full. Either way we need to allocate a new plot 171 // plot list is full. Either way we need to allocate a new plot
172 GrPlot* newPlot = this->allocPlot(); 172 GrPlot* newPlot = this->allocPlot();
173 if (NULL == newPlot) { 173 if (NULL == newPlot) {
174 return NULL; 174 return NULL;
175 } 175 }
176 176
177 if (NULL == fTexture) { 177 if (NULL == fTexture) {
178 // TODO: Update this to use the cache rather than directly creating a te xture. 178 // TODO: Update this to use the cache rather than directly creating a te xture.
179 GrTextureDesc desc; 179 GrTextureDesc desc;
180 #ifdef SK_DEVELOPER
181 // RenderTarget so we can read the pixels to dump them
182 // TODO: Fix to support RT
183 desc.fFlags = kDynamicUpdate_GrTextureFlagBit;//|kRenderTarget_GrTexture FlagBit;
184 //|kNoStencil_GrTextureFla gBit;
185 #else
186 desc.fFlags = kDynamicUpdate_GrTextureFlagBit; 180 desc.fFlags = kDynamicUpdate_GrTextureFlagBit;
187 #endif
188 desc.fWidth = GR_ATLAS_TEXTURE_WIDTH; 181 desc.fWidth = GR_ATLAS_TEXTURE_WIDTH;
189 desc.fHeight = GR_ATLAS_TEXTURE_HEIGHT; 182 desc.fHeight = GR_ATLAS_TEXTURE_HEIGHT;
190 desc.fConfig = fPixelConfig; 183 desc.fConfig = fPixelConfig;
191 184
192 fTexture = fGpu->createTexture(desc, NULL, 0); 185 fTexture = fGpu->createTexture(desc, NULL, 0);
193 if (NULL == fTexture) { 186 if (NULL == fTexture) {
194 return NULL; 187 return NULL;
195 } 188 }
196 } 189 }
197 // be sure to set texture for fast lookup 190 // be sure to set texture for fast lookup
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259 252
260 plot->fRects->reset(); 253 plot->fRects->reset();
261 plot->fNext = fFreePlots; 254 plot->fNext = fFreePlots;
262 fFreePlots = plot; 255 fFreePlots = plot;
263 256
264 #ifdef SK_DEBUG 257 #ifdef SK_DEBUG
265 --gCounter; 258 --gCounter;
266 // GrPrintf("~GrPlot %p [%d %d] %d\n", this, plot->fOffset.fX, plot->fOffset. fY, gCounter); 259 // GrPrintf("~GrPlot %p [%d %d] %d\n", this, plot->fOffset.fX, plot->fOffset. fY, gCounter);
267 #endif 260 #endif
268 } 261 }
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