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Unified Diff: appengine/config_service/ui/bower_components/polymer/lib/legacy/mutable-data-behavior.html

Issue 2923973003: Added base template for config ui. (Closed)
Patch Set: Created 3 years, 6 months ago
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Index: appengine/config_service/ui/bower_components/polymer/lib/legacy/mutable-data-behavior.html
diff --git a/appengine/config_service/ui/bower_components/polymer/lib/legacy/mutable-data-behavior.html b/appengine/config_service/ui/bower_components/polymer/lib/legacy/mutable-data-behavior.html
new file mode 100644
index 0000000000000000000000000000000000000000..7a1d5294c7d64396326519e079aa463fede0faad
--- /dev/null
+++ b/appengine/config_service/ui/bower_components/polymer/lib/legacy/mutable-data-behavior.html
@@ -0,0 +1,150 @@
+<!--
+@license
+Copyright (c) 2017 The Polymer Project Authors. All rights reserved.
+This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
+The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
+The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
+Code distributed by Google as part of the polymer project is also
+subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
+-->
+
+<link rel="import" href="../mixins/mutable-data.html">
+
+<script>
+(function() {
+ 'use strict';
+
+ let mutablePropertyChange = Polymer.MutableData._mutablePropertyChange;
+
+ /**
+ * Legacy element behavior to skip strict dirty-checking for objects and arrays,
+ * (always consider them to be "dirty") for use on legacy API Polymer elements.
+ *
+ * By default, `Polymer.PropertyEffects` performs strict dirty checking on
+ * objects, which means that any deep modifications to an object or array will
+ * not be propagated unless "immutable" data patterns are used (i.e. all object
+ * references from the root to the mutation were changed).
+ *
+ * Polymer also provides a proprietary data mutation and path notification API
+ * (e.g. `notifyPath`, `set`, and array mutation API's) that allow efficient
+ * mutation and notification of deep changes in an object graph to all elements
+ * bound to the same object graph.
+ *
+ * In cases where neither immutable patterns nor the data mutation API can be
+ * used, applying this mixin will cause Polymer to skip dirty checking for
+ * objects and arrays (always consider them to be "dirty"). This allows a
+ * user to make a deep modification to a bound object graph, and then either
+ * simply re-set the object (e.g. `this.items = this.items`) or call `notifyPath`
+ * (e.g. `this.notifyPath('items')`) to update the tree. Note that all
+ * elements that wish to be updated based on deep mutations must apply this
+ * mixin or otherwise skip strict dirty checking for objects/arrays.
+ *
+ * In order to make the dirty check strategy configurable, see
+ * `Polymer.OptionalMutableDataBehavior`.
+ *
+ * Note, the performance characteristics of propagating large object graphs
+ * will be worse as opposed to using strict dirty checking with immutable
+ * patterns or Polymer's path notification API.
+ *
+ * @polymerBehavior
+ * @memberof Polymer
+ * @summary Behavior to skip strict dirty-checking for objects and
+ * arrays
+ */
+ Polymer.MutableDataBehavior = {
+
+ /**
+ * Overrides `Polymer.PropertyEffects` to provide option for skipping
+ * strict equality checking for Objects and Arrays.
+ *
+ * This method pulls the value to dirty check against from the `__dataTemp`
+ * cache (rather than the normal `__data` cache) for Objects. Since the temp
+ * cache is cleared at the end of a turn, this implementation allows
+ * side-effects of deep object changes to be processed by re-setting the
+ * same object (using the temp cache as an in-turn backstop to prevent
+ * cycles due to 2-way notification).
+ *
+ * @param {string} property Property name
+ * @param {*} value New property value
+ * @param {*} old Previous property value
+ * @return {boolean} Whether the property should be considered a change
+ * @protected
+ */
+ _shouldPropertyChange(property, value, old) {
+ return mutablePropertyChange(this, property, value, old, true);
+ }
+ };
+
+ /**
+ * Legacy element behavior to add the optional ability to skip strict
+ * dirty-checking for objects and arrays (always consider them to be
+ * "dirty") by setting a `mutable-data` attribute on an element instance.
+ *
+ * By default, `Polymer.PropertyEffects` performs strict dirty checking on
+ * objects, which means that any deep modifications to an object or array will
+ * not be propagated unless "immutable" data patterns are used (i.e. all object
+ * references from the root to the mutation were changed).
+ *
+ * Polymer also provides a proprietary data mutation and path notification API
+ * (e.g. `notifyPath`, `set`, and array mutation API's) that allow efficient
+ * mutation and notification of deep changes in an object graph to all elements
+ * bound to the same object graph.
+ *
+ * In cases where neither immutable patterns nor the data mutation API can be
+ * used, applying this mixin will allow Polymer to skip dirty checking for
+ * objects and arrays (always consider them to be "dirty"). This allows a
+ * user to make a deep modification to a bound object graph, and then either
+ * simply re-set the object (e.g. `this.items = this.items`) or call `notifyPath`
+ * (e.g. `this.notifyPath('items')`) to update the tree. Note that all
+ * elements that wish to be updated based on deep mutations must apply this
+ * mixin or otherwise skip strict dirty checking for objects/arrays.
+ *
+ * While this behavior adds the ability to forgo Object/Array dirty checking,
+ * the `mutableData` flag defaults to false and must be set on the instance.
+ *
+ * Note, the performance characteristics of propagating large object graphs
+ * will be worse by relying on `mutableData: true` as opposed to using
+ * strict dirty checking with immutable patterns or Polymer's path notification
+ * API.
+ *
+ * @polymerBehavior
+ * @memberof Polymer
+ * @summary Behavior to optionally skip strict dirty-checking for objects and
+ * arrays
+ */
+ Polymer.OptionalMutableDataBehavior = {
+
+ properties: {
+ /**
+ * Instance-level flag for configuring the dirty-checking strategy
+ * for this element. When true, Objects and Arrays will skip dirty
+ * checking, otherwise strict equality checking will be used.
+ */
+ mutableData: Boolean
+ },
+
+ /**
+ * Overrides `Polymer.PropertyEffects` to skip strict equality checking
+ * for Objects and Arrays.
+ *
+ * Pulls the value to dirty check against from the `__dataTemp` cache
+ * (rather than the normal `__data` cache) for Objects. Since the temp
+ * cache is cleared at the end of a turn, this implementation allows
+ * side-effects of deep object changes to be processed by re-setting the
+ * same object (using the temp cache as an in-turn backstop to prevent
+ * cycles due to 2-way notification).
+ *
+ * @param {string} property Property name
+ * @param {*} value New property value
+ * @param {*} old Previous property value
+ * @return {boolean} Whether the property should be considered a change
+ * @protected
+ */
+ _shouldPropertyChange(property, value, old) {
+ return mutablePropertyChange(this, property, value, old, this.mutableData);
+ }
+ };
+
+})();
+
+</script>

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