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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "media/audio/clockless_audio_sink.h" | 5 #include "media/audio/clockless_audio_sink.h" |
| 6 | 6 |
| 7 #include "base/threading/simple_thread.h" | 7 #include "base/threading/simple_thread.h" |
| 8 #include "base/time/time.h" | 8 #include "base/time/time.h" |
| 9 #include "media/base/audio_renderer_sink.h" | 9 #include "media/base/audio_renderer_sink.h" |
| 10 | 10 |
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| 66 ClocklessAudioSink::~ClocklessAudioSink() {} | 66 ClocklessAudioSink::~ClocklessAudioSink() {} |
| 67 | 67 |
| 68 void ClocklessAudioSink::Initialize(const AudioParameters& params, | 68 void ClocklessAudioSink::Initialize(const AudioParameters& params, |
| 69 RenderCallback* callback) { | 69 RenderCallback* callback) { |
| 70 DCHECK(!initialized_); | 70 DCHECK(!initialized_); |
| 71 thread_.reset(new ClocklessAudioSinkThread(params, callback)); | 71 thread_.reset(new ClocklessAudioSinkThread(params, callback)); |
| 72 initialized_ = true; | 72 initialized_ = true; |
| 73 } | 73 } |
| 74 | 74 |
| 75 void ClocklessAudioSink::Start() { | 75 void ClocklessAudioSink::Start() { |
| 76 DCHECK(initialized_); |
| 76 DCHECK(!playing_); | 77 DCHECK(!playing_); |
| 77 } | 78 } |
| 78 | 79 |
| 79 void ClocklessAudioSink::Stop() { | 80 void ClocklessAudioSink::Stop() { |
| 80 DCHECK(initialized_); | 81 Pause(); |
| 81 | |
| 82 if (!playing_) | |
| 83 return; | |
| 84 | |
| 85 playback_time_ = thread_->Stop(); | |
| 86 } | 82 } |
| 87 | 83 |
| 88 void ClocklessAudioSink::Play() { | 84 void ClocklessAudioSink::Play() { |
| 89 DCHECK(initialized_); | 85 DCHECK(initialized_); |
| 90 | 86 |
| 91 if (playing_) | 87 if (playing_) |
| 92 return; | 88 return; |
| 93 | 89 |
| 94 playing_ = true; | 90 playing_ = true; |
| 95 thread_->Start(); | 91 thread_->Start(); |
| 96 } | 92 } |
| 97 | 93 |
| 98 void ClocklessAudioSink::Pause() { | 94 void ClocklessAudioSink::Pause() { |
| 99 Stop(); | 95 DCHECK(initialized_); |
| 96 |
| 97 if (!playing_) |
| 98 return; |
| 99 |
| 100 playing_ = false; |
| 101 playback_time_ = thread_->Stop(); |
| 100 } | 102 } |
| 101 | 103 |
| 102 bool ClocklessAudioSink::SetVolume(double volume) { | 104 bool ClocklessAudioSink::SetVolume(double volume) { |
| 103 // Audio is always muted. | 105 // Audio is always muted. |
| 104 return volume == 0.0; | 106 return volume == 0.0; |
| 105 } | 107 } |
| 106 | 108 |
| 107 } // namespace media | 109 } // namespace media |
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