OLD | NEW |
1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "media/audio/clockless_audio_sink.h" | 5 #include "media/audio/clockless_audio_sink.h" |
6 | 6 |
7 #include "base/threading/simple_thread.h" | 7 #include "base/threading/simple_thread.h" |
8 #include "base/time/time.h" | 8 #include "base/time/time.h" |
9 #include "media/base/audio_renderer_sink.h" | 9 #include "media/base/audio_renderer_sink.h" |
10 | 10 |
(...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
66 ClocklessAudioSink::~ClocklessAudioSink() {} | 66 ClocklessAudioSink::~ClocklessAudioSink() {} |
67 | 67 |
68 void ClocklessAudioSink::Initialize(const AudioParameters& params, | 68 void ClocklessAudioSink::Initialize(const AudioParameters& params, |
69 RenderCallback* callback) { | 69 RenderCallback* callback) { |
70 DCHECK(!initialized_); | 70 DCHECK(!initialized_); |
71 thread_.reset(new ClocklessAudioSinkThread(params, callback)); | 71 thread_.reset(new ClocklessAudioSinkThread(params, callback)); |
72 initialized_ = true; | 72 initialized_ = true; |
73 } | 73 } |
74 | 74 |
75 void ClocklessAudioSink::Start() { | 75 void ClocklessAudioSink::Start() { |
| 76 DCHECK(initialized_); |
76 DCHECK(!playing_); | 77 DCHECK(!playing_); |
77 } | 78 } |
78 | 79 |
79 void ClocklessAudioSink::Stop() { | 80 void ClocklessAudioSink::Stop() { |
80 DCHECK(initialized_); | 81 Pause(); |
81 | |
82 if (!playing_) | |
83 return; | |
84 | |
85 playback_time_ = thread_->Stop(); | |
86 } | 82 } |
87 | 83 |
88 void ClocklessAudioSink::Play() { | 84 void ClocklessAudioSink::Play() { |
89 DCHECK(initialized_); | 85 DCHECK(initialized_); |
90 | 86 |
91 if (playing_) | 87 if (playing_) |
92 return; | 88 return; |
93 | 89 |
94 playing_ = true; | 90 playing_ = true; |
95 thread_->Start(); | 91 thread_->Start(); |
96 } | 92 } |
97 | 93 |
98 void ClocklessAudioSink::Pause() { | 94 void ClocklessAudioSink::Pause() { |
99 Stop(); | 95 DCHECK(initialized_); |
| 96 |
| 97 if (!playing_) |
| 98 return; |
| 99 |
| 100 playing_ = false; |
| 101 playback_time_ = thread_->Stop(); |
100 } | 102 } |
101 | 103 |
102 bool ClocklessAudioSink::SetVolume(double volume) { | 104 bool ClocklessAudioSink::SetVolume(double volume) { |
103 // Audio is always muted. | 105 // Audio is always muted. |
104 return volume == 0.0; | 106 return volume == 0.0; |
105 } | 107 } |
106 | 108 |
107 } // namespace media | 109 } // namespace media |
OLD | NEW |