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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/browser/android/vr_shell/ui_elements/textured_element.h" | 5 #include "chrome/browser/android/vr_shell/ui_elements/textured_element.h" |
| 6 | 6 |
| 7 #include "base/trace_event/trace_event.h" | 7 #include "base/trace_event/trace_event.h" |
| 8 #include "cc/paint/skia_paint_canvas.h" | 8 #include "cc/paint/skia_paint_canvas.h" |
| 9 #include "chrome/browser/android/vr_shell/textures/ui_texture.h" | 9 #include "chrome/browser/android/vr_shell/textures/ui_texture.h" |
| 10 #include "chrome/browser/android/vr_shell/vr_shell_renderer.h" | 10 #include "chrome/browser/android/vr_shell/ui_element_renderer.h" |
| 11 #include "third_party/skia/include/core/SkSurface.h" | 11 #include "third_party/skia/include/core/SkSurface.h" |
| 12 | 12 |
| 13 namespace vr_shell { | 13 namespace vr_shell { |
| 14 | 14 |
| 15 TexturedElement::TexturedElement(int maximum_width) | 15 TexturedElement::TexturedElement(int maximum_width) |
| 16 : texture_handle_(-1), maximum_width_(maximum_width) {} | 16 : texture_handle_(-1), maximum_width_(maximum_width) {} |
| 17 | 17 |
| 18 TexturedElement::~TexturedElement() = default; | 18 TexturedElement::~TexturedElement() = default; |
| 19 | 19 |
| 20 void TexturedElement::Initialize() { | 20 void TexturedElement::Initialize() { |
| (...skipping 11 matching lines...) Expand all Loading... |
| 32 | 32 |
| 33 void TexturedElement::UpdateTexture() { | 33 void TexturedElement::UpdateTexture() { |
| 34 if (!initialized_ || !GetTexture()->dirty()) | 34 if (!initialized_ || !GetTexture()->dirty()) |
| 35 return; | 35 return; |
| 36 sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul( | 36 sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul( |
| 37 texture_size_.width(), texture_size_.height()); | 37 texture_size_.width(), texture_size_.height()); |
| 38 GetTexture()->DrawAndLayout(surface->getCanvas(), texture_size_); | 38 GetTexture()->DrawAndLayout(surface->getCanvas(), texture_size_); |
| 39 Flush(surface.get()); | 39 Flush(surface.get()); |
| 40 } | 40 } |
| 41 | 41 |
| 42 void TexturedElement::Render(VrShellRenderer* renderer, | 42 void TexturedElement::Render(UiElementRenderer* renderer, |
| 43 vr::Mat4f view_proj_matrix) const { | 43 vr::Mat4f view_proj_matrix) const { |
| 44 if (!initialized_) | 44 if (!initialized_) |
| 45 return; | 45 return; |
| 46 gfx::SizeF drawn_size = GetTexture()->GetDrawnSize(); | 46 gfx::SizeF drawn_size = GetTexture()->GetDrawnSize(); |
| 47 gfx::RectF copy_rect(0, 0, drawn_size.width() / texture_size_.width(), | 47 gfx::RectF copy_rect(0, 0, drawn_size.width() / texture_size_.width(), |
| 48 drawn_size.height() / texture_size_.height()); | 48 drawn_size.height() / texture_size_.height()); |
| 49 renderer->GetTexturedQuadRenderer()->AddQuad( | 49 renderer->DrawTexturedQuad(texture_handle_, view_proj_matrix, copy_rect, |
| 50 texture_handle_, view_proj_matrix, copy_rect, opacity()); | 50 opacity()); |
| 51 } | 51 } |
| 52 | 52 |
| 53 void TexturedElement::Flush(SkSurface* surface) { | 53 void TexturedElement::Flush(SkSurface* surface) { |
| 54 cc::SkiaPaintCanvas paint_canvas(surface->getCanvas()); | 54 cc::SkiaPaintCanvas paint_canvas(surface->getCanvas()); |
| 55 paint_canvas.flush(); | 55 paint_canvas.flush(); |
| 56 SkPixmap pixmap; | 56 SkPixmap pixmap; |
| 57 CHECK(surface->peekPixels(&pixmap)); | 57 CHECK(surface->peekPixels(&pixmap)); |
| 58 | 58 |
| 59 glBindTexture(GL_TEXTURE_2D, texture_handle_); | 59 glBindTexture(GL_TEXTURE_2D, texture_handle_); |
| 60 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 60 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 61 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 61 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 62 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 62 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 63 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 63 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 64 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, pixmap.width(), pixmap.height(), 0, | 64 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, pixmap.width(), pixmap.height(), 0, |
| 65 GL_RGBA, GL_UNSIGNED_BYTE, pixmap.addr()); | 65 GL_RGBA, GL_UNSIGNED_BYTE, pixmap.addr()); |
| 66 } | 66 } |
| 67 | 67 |
| 68 void TexturedElement::OnSetMode() { | 68 void TexturedElement::OnSetMode() { |
| 69 GetTexture()->SetMode(mode()); | 69 GetTexture()->SetMode(mode()); |
| 70 } | 70 } |
| 71 | 71 |
| 72 } // namespace vr_shell | 72 } // namespace vr_shell |
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