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Unified Diff: third_party/WebKit/Source/core/editing/LayoutSelection.cpp

Issue 2921863002: Introduce range-based for loop in LayoutSelection. (Closed)
Patch Set: Created 3 years, 7 months ago
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Index: third_party/WebKit/Source/core/editing/LayoutSelection.cpp
diff --git a/third_party/WebKit/Source/core/editing/LayoutSelection.cpp b/third_party/WebKit/Source/core/editing/LayoutSelection.cpp
index 2467fa86c10c5a12a722b27791feae251433bad8..e6cad8bf8b691c01a34a4b6ae10920eb8429e739 100644
--- a/third_party/WebKit/Source/core/editing/LayoutSelection.cpp
+++ b/third_party/WebKit/Source/core/editing/LayoutSelection.cpp
@@ -74,6 +74,31 @@ int SelectionPaintRange::EndOffset() const {
return end_offset_;
}
+SelectionPaintRange::Iterator::Iterator(const SelectionPaintRange* range) {
+ if (!range) {
+ current_ = nullptr;
+ return;
+ }
+ current_ = range->StartLayoutObject();
+ included_end_ = range->EndLayoutObject();
+ stop_ = range->EndLayoutObject()->ChildAt(range->EndOffset());
+ if (!stop_)
yosin_UTC9 2017/06/02 08:35:44 nit: prefer early-retrun if (stop_) return; sto
yoichio 2017/06/12 06:12:51 Done.
+ stop_ = range->EndLayoutObject()->NextInPreOrderAfterChildren();
+}
+
+SelectionPaintRange::Iterator& SelectionPaintRange::Iterator::operator++() {
+ DCHECK(current_);
+ current_ = current_->NextInPreOrder();
yosin_UTC9 2017/06/02 08:35:44 Let's use for-statement for(current_ = current_->
yoichio 2017/06/12 06:12:51 Done.
+ while (current_ && current_ != stop_) {
+ if (current_ == included_end_ || current_->CanBeSelectionLeaf())
+ return *this;
+ current_ = current_->NextInPreOrder();
+ }
+
+ current_ = nullptr;
+ return *this;
+}
+
LayoutSelection::LayoutSelection(FrameSelection& frame_selection)
: frame_selection_(&frame_selection),
has_pending_selection_(false),
@@ -130,14 +155,7 @@ SelectionInFlatTree LayoutSelection::CalcVisibleSelection(
return builder.Build();
}
-static LayoutObject* LayoutObjectAfterPosition(LayoutObject* object,
- unsigned offset) {
- if (!object)
- return nullptr;
- LayoutObject* child = object->ChildAt(offset);
- return child ? child : object->NextInPreOrderAfterChildren();
-}
// Objects each have a single selection rect to examine.
using SelectedObjectMap = HashMap<LayoutObject*, SelectionState>;
@@ -174,13 +192,7 @@ static SelectedMap CollectSelectedMap(const SelectionPaintRange& range,
SelectedMap selected_map;
- LayoutObject* const stop =
- LayoutObjectAfterPosition(range.EndLayoutObject(), range.EndOffset());
- for (LayoutObject* runner = range.StartLayoutObject();
- runner && (runner != stop); runner = runner->NextInPreOrder()) {
- if (!runner->CanBeSelectionLeaf() && runner != range.StartLayoutObject() &&
- runner != range.EndLayoutObject())
- continue;
+ for (LayoutObject* runner : range) {
if (runner->GetSelectionState() == SelectionState::kNone)
continue;
@@ -215,10 +227,7 @@ static void SetSelectionState(const SelectionPaintRange& range) {
range.EndLayoutObject()->SetSelectionStateIfNeeded(SelectionState::kEnd);
}
- LayoutObject* const stop =
- LayoutObjectAfterPosition(range.EndLayoutObject(), range.EndOffset());
- for (LayoutObject* runner = range.StartLayoutObject();
- runner && runner != stop; runner = runner->NextInPreOrder()) {
+ for (LayoutObject* runner : range) {
if (runner != range.StartLayoutObject() &&
runner != range.EndLayoutObject() && runner->CanBeSelectionLeaf())
runner->SetSelectionStateIfNeeded(SelectionState::kInside);
@@ -399,28 +408,22 @@ IntRect LayoutSelection::SelectionBounds() {
if (paint_range_.IsNull())
return IntRect();
- LayoutObject* os = paint_range_.StartLayoutObject();
- LayoutObject* stop = LayoutObjectAfterPosition(paint_range_.EndLayoutObject(),
- paint_range_.EndOffset());
- while (os && os != stop) {
- if ((os->CanBeSelectionLeaf() || os == paint_range_.StartLayoutObject() ||
- os == paint_range_.EndLayoutObject()) &&
- os->GetSelectionState() != SelectionState::kNone) {
- // Blocks are responsible for painting line gaps and margin gaps. They
- // must be examined as well.
- sel_rect.Unite(SelectionRectForLayoutObject(os));
- const LayoutBlock* cb = os->ContainingBlock();
- while (cb && !cb->IsLayoutView()) {
- sel_rect.Unite(SelectionRectForLayoutObject(cb));
- VisitedContainingBlockSet::AddResult add_result =
- visited_containing_blocks.insert(cb);
- if (!add_result.is_new_entry)
- break;
- cb = cb->ContainingBlock();
- }
- }
+ for (LayoutObject* runner : paint_range_) {
+ if (runner->GetSelectionState() == SelectionState::kNone)
+ continue;
- os = os->NextInPreOrder();
+ // Blocks are responsible for painting line gaps and margin gaps. They
+ // must be examined as well.
+ sel_rect.Unite(SelectionRectForLayoutObject(runner));
+ const LayoutBlock* cb = runner->ContainingBlock();
yosin_UTC9 2017/06/02 08:35:44 Let't use for-statement for (const LayoutBlock* c
yoichio 2017/06/12 06:12:51 I will use CollectSelectedMap and remove these lin
+ while (cb && !cb->IsLayoutView()) {
+ sel_rect.Unite(SelectionRectForLayoutObject(cb));
+ VisitedContainingBlockSet::AddResult add_result =
+ visited_containing_blocks.insert(cb);
+ if (!add_result.is_new_entry)
+ break;
+ cb = cb->ContainingBlock();
+ }
}
return PixelSnappedIntRect(sel_rect);
@@ -430,17 +433,11 @@ void LayoutSelection::InvalidatePaintForSelection() {
if (paint_range_.IsNull())
return;
- LayoutObject* end = LayoutObjectAfterPosition(paint_range_.EndLayoutObject(),
- paint_range_.EndOffset());
- for (LayoutObject* o = paint_range_.StartLayoutObject(); o && o != end;
- o = o->NextInPreOrder()) {
- if (!o->CanBeSelectionLeaf() && o != paint_range_.StartLayoutObject() &&
- o != paint_range_.EndLayoutObject())
- continue;
- if (o->GetSelectionState() == SelectionState::kNone)
+ for (LayoutObject* runner : paint_range_) {
+ if (runner->GetSelectionState() == SelectionState::kNone)
continue;
- o->SetShouldInvalidateSelection();
+ runner->SetShouldInvalidateSelection();
}
}

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