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Unified Diff: ios/clean/chrome/browser/ui/overlays/overlay_queue.mm

Issue 2921833002: [iOS Clean] Created OverlayService.
Patch Set: Cancel overlays on queue deallocation Created 3 years, 6 months ago
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Index: ios/clean/chrome/browser/ui/overlays/overlay_queue.mm
diff --git a/ios/clean/chrome/browser/ui/overlays/overlay_queue.mm b/ios/clean/chrome/browser/ui/overlays/overlay_queue.mm
new file mode 100644
index 0000000000000000000000000000000000000000..c22b96fb3dfa2bafec0948761b92ab360461bdbe
--- /dev/null
+++ b/ios/clean/chrome/browser/ui/overlays/overlay_queue.mm
@@ -0,0 +1,102 @@
+// Copyright 2017 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#import "ios/clean/chrome/browser/ui/overlays/overlay_queue.h"
+
+#include "base/logging.h"
+#import "ios/clean/chrome/browser/ui/commands/overlay_commands.h"
+#import "ios/shared/chrome/browser/ui/coordinators/browser_coordinator.h"
+
+#if !defined(__has_feature) || !__has_feature(objc_arc)
+#error "This file requires ARC support."
+#endif
+
+DEFINE_WEB_STATE_USER_DATA_KEY(OverlayQueue);
+
+// static
+void OverlayQueue::CreateForWebState(web::WebState* web_state,
+ id<OverlaySchedulerCommands> dispatcher) {
+ DCHECK(web_state);
+ DCHECK(dispatcher);
+ if (!FromWebState(web_state)) {
+ std::unique_ptr<OverlayQueue> queue =
+ base::WrapUnique(new OverlayQueue(web_state, dispatcher));
+ web_state->SetUserData(UserDataKey(), std::move(queue));
+ }
+}
+
+OverlayQueue::OverlayQueue(web::WebState* web_state,
+ id<OverlaySchedulerCommands> dispatcher)
+ : web_state_(web_state),
+ dispatcher_(dispatcher),
+ overlays_([[NSMutableArray alloc] init]),
+ showing_overlay_(false) {
+ DCHECK(web_state);
+ DCHECK(dispatcher);
+}
+
+OverlayQueue::~OverlayQueue() {
+ [dispatcher_ cancelOverlaysForWebState:web_state_];
+}
+
+void OverlayQueue::AddOverlay(OverlayCoordinator* overlay_coordinator) {
+ // Add the overlay coordinator to the queue, then notify the scheduler.
+ DCHECK(overlay_coordinator);
+ [overlays_ addObject:overlay_coordinator];
+ [dispatcher_ scheduleOverlayForWebState:web_state_];
+}
+
+void OverlayQueue::ReplaceVisibleOverlay(
+ OverlayCoordinator* overlay_coordinator) {
+ DCHECK(overlay_coordinator);
+ DCHECK(IsShowingOverlay());
+ DCHECK_GE([overlays_ count], 1U);
+ // Add the overlay after the currently displayed overlay and notify the
+ // scheduler that the overlay was replaced. Stopping the front overlay below
+ // will cause |overlay_cordinator| to start.
+ [overlays_ insertObject:overlay_coordinator atIndex:1];
+ [dispatcher_ visibleOverlayWasReplacedForWebState:web_state_];
+ OverlayCoordinator* visible_overlay = [overlays_ firstObject];
+ [visible_overlay cancelOverlay];
+ [visible_overlay stop];
+}
+
+bool OverlayQueue::HasQueuedOverlays() const {
+ return [overlays_ count] > 0U;
+}
+
+void OverlayQueue::StartNextOverlay(BrowserCoordinator* web_coordinator) {
+ DCHECK(web_coordinator);
+ DCHECK(HasQueuedOverlays());
+ DCHECK(!IsShowingOverlay());
+ [[overlays_ firstObject] startOverlayingCoordinator:web_coordinator];
+ showing_overlay_ = true;
+}
+
+bool OverlayQueue::IsShowingOverlay() const {
+ return showing_overlay_;
+}
+
+void OverlayQueue::OverlayWasStopped(OverlayCoordinator* overlay_coordinator) {
+ DCHECK(overlay_coordinator);
+ DCHECK_EQ([overlays_ firstObject], overlay_coordinator);
+ DCHECK(showing_overlay_);
+ [overlays_ removeObjectAtIndex:0];
+ showing_overlay_ = false;
+ [dispatcher_ overlayWasStoppedForWebState:web_state_];
+}
+
+void OverlayQueue::CancelOverlays() {
+ // Call the WebKit completion blocks for all queued overlays.
+ for (OverlayCoordinator* overlay_coordinator in overlays_) {
+ [overlay_coordinator cancelOverlay];
+ }
+ // Remove the queued overlays and stop the visible overlay if one is
+ // presented. Stopping the visible overlay will trigger the next scheduled
+ // overlay, so the queue should be emptied before calling |-stop|.
+ OverlayCoordinator* visible_overlay =
+ showing_overlay_ ? [overlays_ firstObject] : nil;
+ [overlays_ removeAllObjects];
+ [visible_overlay stop];
+}

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