OLD | NEW |
1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef NGLayoutResult_h | 5 #ifndef NGLayoutResult_h |
6 #define NGLayoutResult_h | 6 #define NGLayoutResult_h |
7 | 7 |
8 #include "core/CoreExport.h" | 8 #include "core/CoreExport.h" |
9 #include "core/layout/ng/geometry/ng_static_position.h" | 9 #include "core/layout/ng/geometry/ng_static_position.h" |
10 #include "core/layout/ng/ng_block_node.h" | 10 #include "core/layout/ng/ng_block_node.h" |
(...skipping 14 matching lines...) Expand all Loading... |
25 // NGFragment et al. | 25 // NGFragment et al. |
26 class CORE_EXPORT NGLayoutResult : public RefCounted<NGLayoutResult> { | 26 class CORE_EXPORT NGLayoutResult : public RefCounted<NGLayoutResult> { |
27 public: | 27 public: |
28 RefPtr<NGPhysicalFragment> PhysicalFragment() const { | 28 RefPtr<NGPhysicalFragment> PhysicalFragment() const { |
29 return physical_fragment_; | 29 return physical_fragment_; |
30 } | 30 } |
31 RefPtr<NGPhysicalFragment>& MutablePhysicalFragment() { | 31 RefPtr<NGPhysicalFragment>& MutablePhysicalFragment() { |
32 return physical_fragment_; | 32 return physical_fragment_; |
33 } | 33 } |
34 | 34 |
35 const HeapLinkedHashSet<WeakMember<NGBlockNode>>& OutOfFlowDescendants() | 35 const Vector<NGBlockNode>& OutOfFlowDescendants() const { |
36 const { | |
37 return out_of_flow_descendants_; | 36 return out_of_flow_descendants_; |
38 } | 37 } |
39 | 38 |
40 const Vector<NGStaticPosition>& OutOfFlowPositions() const { | 39 const Vector<NGStaticPosition>& OutOfFlowPositions() const { |
41 return out_of_flow_positions_; | 40 return out_of_flow_positions_; |
42 } | 41 } |
43 | 42 |
44 // List of floats that need to be positioned by the next in-flow child that | 43 // List of floats that need to be positioned by the next in-flow child that |
45 // can determine its position in space. | 44 // can determine its position in space. |
46 // Use case example where it may be needed: | 45 // Use case example where it may be needed: |
47 // <div><float></div> | 46 // <div><float></div> |
48 // <div style="margin-top: 10px; height: 20px"></div> | 47 // <div style="margin-top: 10px; height: 20px"></div> |
49 // The float cannot be positioned right away inside of the 1st div because | 48 // The float cannot be positioned right away inside of the 1st div because |
50 // the vertical position is not known at that moment. It will be known only | 49 // the vertical position is not known at that moment. It will be known only |
51 // after the 2nd div collapses its margin with its parent. | 50 // after the 2nd div collapses its margin with its parent. |
52 const Vector<RefPtr<NGUnpositionedFloat>>& UnpositionedFloats() const { | 51 const Vector<RefPtr<NGUnpositionedFloat>>& UnpositionedFloats() const { |
53 return unpositioned_floats_; | 52 return unpositioned_floats_; |
54 } | 53 } |
55 | 54 |
56 private: | 55 private: |
57 friend class NGFragmentBuilder; | 56 friend class NGFragmentBuilder; |
58 | 57 |
59 NGLayoutResult(PassRefPtr<NGPhysicalFragment> physical_fragment, | 58 NGLayoutResult(PassRefPtr<NGPhysicalFragment> physical_fragment, |
60 PersistentHeapLinkedHashSet<WeakMember<NGBlockNode>>& | 59 Vector<NGBlockNode>& out_of_flow_descendants, |
61 out_of_flow_descendants, | |
62 Vector<NGStaticPosition> out_of_flow_positions, | 60 Vector<NGStaticPosition> out_of_flow_positions, |
63 Vector<RefPtr<NGUnpositionedFloat>>& unpositioned_floats); | 61 Vector<RefPtr<NGUnpositionedFloat>>& unpositioned_floats); |
64 | 62 |
65 RefPtr<NGPhysicalFragment> physical_fragment_; | 63 RefPtr<NGPhysicalFragment> physical_fragment_; |
66 PersistentHeapLinkedHashSet<WeakMember<NGBlockNode>> out_of_flow_descendants_; | 64 Vector<NGBlockNode> out_of_flow_descendants_; |
67 Vector<NGStaticPosition> out_of_flow_positions_; | 65 Vector<NGStaticPosition> out_of_flow_positions_; |
68 Vector<RefPtr<NGUnpositionedFloat>> unpositioned_floats_; | 66 Vector<RefPtr<NGUnpositionedFloat>> unpositioned_floats_; |
69 }; | 67 }; |
70 | 68 |
71 } // namespace blink | 69 } // namespace blink |
72 | 70 |
73 #endif // NGLayoutResult_h | 71 #endif // NGLayoutResult_h |
OLD | NEW |