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Side by Side Diff: ui/compositor/layer.h

Issue 2921353003: [Merge to M60] Cloning a ui::Layer should also clone its target temperature (Closed)
Patch Set: Created 3 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_COMPOSITOR_LAYER_H_ 5 #ifndef UI_COMPOSITOR_LAYER_H_
6 #define UI_COMPOSITOR_LAYER_H_ 6 #define UI_COMPOSITOR_LAYER_H_
7 7
8 #include <stddef.h> 8 #include <stddef.h>
9 9
10 #include <memory> 10 #include <memory>
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184 184
185 // Returns the actual opacity, which the opacity of this layer multipled by 185 // Returns the actual opacity, which the opacity of this layer multipled by
186 // the combined opacity of the parent. 186 // the combined opacity of the parent.
187 float GetCombinedOpacity() const; 187 float GetCombinedOpacity() const;
188 188
189 // The layer temperature value between 0.0f and 1.0f, where a value of 0.0f 189 // The layer temperature value between 0.0f and 1.0f, where a value of 0.0f
190 // is least warm (which is the default), and a value of 1.0f is most warm. 190 // is least warm (which is the default), and a value of 1.0f is most warm.
191 float layer_temperature() const { return layer_temperature_; } 191 float layer_temperature() const { return layer_temperature_; }
192 void SetLayerTemperature(float value); 192 void SetLayerTemperature(float value);
193 193
194 // Returns the target color temperature if animator is running, or the current
195 // temperature otherwise.
196 float GetTargetTemperature() const;
197
194 // Blur pixels by this amount in anything below the layer and visible through 198 // Blur pixels by this amount in anything below the layer and visible through
195 // the layer. 199 // the layer.
196 int background_blur() const { return background_blur_radius_; } 200 int background_blur() const { return background_blur_radius_; }
197 void SetBackgroundBlur(int blur_radius); 201 void SetBackgroundBlur(int blur_radius);
198 202
199 // Saturate all pixels of this layer by this amount. 203 // Saturate all pixels of this layer by this amount.
200 // This effect will get "combined" with the inverted, 204 // This effect will get "combined" with the inverted,
201 // brightness and grayscale setting. 205 // brightness and grayscale setting.
202 float layer_saturation() const { return layer_saturation_; } 206 float layer_saturation() const { return layer_saturation_; }
203 void SetLayerSaturation(float saturation); 207 void SetLayerSaturation(float saturation);
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568 // The size of the frame or texture in DIP, set when SetShowDelegatedContent 572 // The size of the frame or texture in DIP, set when SetShowDelegatedContent
569 // or SetTextureMailbox was called. 573 // or SetTextureMailbox was called.
570 gfx::Size frame_size_in_dip_; 574 gfx::Size frame_size_in_dip_;
571 575
572 DISALLOW_COPY_AND_ASSIGN(Layer); 576 DISALLOW_COPY_AND_ASSIGN(Layer);
573 }; 577 };
574 578
575 } // namespace ui 579 } // namespace ui
576 580
577 #endif // UI_COMPOSITOR_LAYER_H_ 581 #endif // UI_COMPOSITOR_LAYER_H_
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