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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 24 */ | 24 */ |
| 25 | 25 |
| 26 #include "modules/webaudio/BiquadDSPKernel.h" | 26 #include "modules/webaudio/BiquadDSPKernel.h" |
| 27 #include <limits.h> | 27 #include <limits.h> |
| 28 #include "platform/audio/AudioUtilities.h" | 28 #include "platform/audio/AudioUtilities.h" |
| 29 #include "platform/wtf/MathExtras.h" | 29 #include "platform/wtf/MathExtras.h" |
| 30 #include "platform/wtf/Vector.h" | 30 #include "platform/wtf/Vector.h" |
| 31 | 31 |
| 32 namespace blink { | 32 namespace blink { |
| 33 | 33 |
| 34 // FIXME: As a recursive linear filter, depending on its parameters, a biquad |
| 35 // filter can have an infinite tailTime. In practice, Biquad filters do not |
| 36 // usually (except for very high resonance values) have a tailTime of longer |
| 37 // than approx. 200ms. This value could possibly be calculated based on the |
| 38 // settings of the Biquad. |
| 39 static const double kMaxBiquadDelayTime = 0.2; |
| 40 |
| 34 void BiquadDSPKernel::UpdateCoefficientsIfNecessary(int frames_to_process) { | 41 void BiquadDSPKernel::UpdateCoefficientsIfNecessary(int frames_to_process) { |
| 35 if (GetBiquadProcessor()->FilterCoefficientsDirty()) { | 42 if (GetBiquadProcessor()->FilterCoefficientsDirty()) { |
| 36 float cutoff_frequency[AudioUtilities::kRenderQuantumFrames]; | 43 float cutoff_frequency[AudioUtilities::kRenderQuantumFrames]; |
| 37 float q[AudioUtilities::kRenderQuantumFrames]; | 44 float q[AudioUtilities::kRenderQuantumFrames]; |
| 38 float gain[AudioUtilities::kRenderQuantumFrames]; | 45 float gain[AudioUtilities::kRenderQuantumFrames]; |
| 39 float detune[AudioUtilities::kRenderQuantumFrames]; // in Cents | 46 float detune[AudioUtilities::kRenderQuantumFrames]; // in Cents |
| 40 | 47 |
| 41 SECURITY_CHECK(static_cast<unsigned>(frames_to_process) <= | 48 SECURITY_CHECK(static_cast<unsigned>(frames_to_process) <= |
| 42 AudioUtilities::kRenderQuantumFrames); | 49 AudioUtilities::kRenderQuantumFrames); |
| 43 | 50 |
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| 107 | 114 |
| 108 case BiquadProcessor::kNotch: | 115 case BiquadProcessor::kNotch: |
| 109 biquad_.SetNotchParams(k, normalized_frequency, q[k]); | 116 biquad_.SetNotchParams(k, normalized_frequency, q[k]); |
| 110 break; | 117 break; |
| 111 | 118 |
| 112 case BiquadProcessor::kAllpass: | 119 case BiquadProcessor::kAllpass: |
| 113 biquad_.SetAllpassParams(k, normalized_frequency, q[k]); | 120 biquad_.SetAllpassParams(k, normalized_frequency, q[k]); |
| 114 break; | 121 break; |
| 115 } | 122 } |
| 116 } | 123 } |
| 117 | |
| 118 UpdateTailTime(number_of_frames - 1); | |
| 119 } | |
| 120 | |
| 121 void BiquadDSPKernel::UpdateTailTime(int coef_index) { | |
| 122 // A reasonable upper limit for the tail time. While it's easy to | |
| 123 // create biquad filters whose tail time can be much larger than | |
| 124 // this, limit the maximum to this value so that we don't keep such | |
| 125 // nodes alive "forever". | |
| 126 // TODO: What is a reasonable upper limit? | |
| 127 const double kMaxTailTime = 30; | |
| 128 | |
| 129 double sample_rate = SampleRate(); | |
| 130 double tail = | |
| 131 biquad_.TailFrame(coef_index, kMaxTailTime * sample_rate) / sample_rate; | |
| 132 | |
| 133 tail_time_ = clampTo(tail, 0.0, kMaxTailTime); | |
| 134 } | 124 } |
| 135 | 125 |
| 136 void BiquadDSPKernel::Process(const float* source, | 126 void BiquadDSPKernel::Process(const float* source, |
| 137 float* destination, | 127 float* destination, |
| 138 size_t frames_to_process) { | 128 size_t frames_to_process) { |
| 139 DCHECK(source); | 129 DCHECK(source); |
| 140 DCHECK(destination); | 130 DCHECK(destination); |
| 141 DCHECK(GetBiquadProcessor()); | 131 DCHECK(GetBiquadProcessor()); |
| 142 | 132 |
| 143 // Recompute filter coefficients if any of the parameters have changed. | 133 // Recompute filter coefficients if any of the parameters have changed. |
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| 202 detune = GetBiquadProcessor()->Parameter4().Value(); | 192 detune = GetBiquadProcessor()->Parameter4().Value(); |
| 203 } | 193 } |
| 204 | 194 |
| 205 UpdateCoefficients(1, &cutoff_frequency, &q, &gain, &detune); | 195 UpdateCoefficients(1, &cutoff_frequency, &q, &gain, &detune); |
| 206 | 196 |
| 207 biquad_.GetFrequencyResponse(n_frequencies, frequency.data(), mag_response, | 197 biquad_.GetFrequencyResponse(n_frequencies, frequency.data(), mag_response, |
| 208 phase_response); | 198 phase_response); |
| 209 } | 199 } |
| 210 | 200 |
| 211 double BiquadDSPKernel::TailTime() const { | 201 double BiquadDSPKernel::TailTime() const { |
| 212 return tail_time_; | 202 return kMaxBiquadDelayTime; |
| 213 } | 203 } |
| 214 | 204 |
| 215 double BiquadDSPKernel::LatencyTime() const { | 205 double BiquadDSPKernel::LatencyTime() const { |
| 216 return 0; | 206 return 0; |
| 217 } | 207 } |
| 218 | 208 |
| 219 } // namespace blink | 209 } // namespace blink |
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