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Side by Side Diff: third_party/WebKit/Source/modules/webaudio/BiquadDSPKernel.cpp

Issue 2919503002: Revert of Compute tail time from Biquad coefficients (Closed)
Patch Set: Created 3 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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24 */ 24 */
25 25
26 #include "modules/webaudio/BiquadDSPKernel.h" 26 #include "modules/webaudio/BiquadDSPKernel.h"
27 #include <limits.h> 27 #include <limits.h>
28 #include "platform/audio/AudioUtilities.h" 28 #include "platform/audio/AudioUtilities.h"
29 #include "platform/wtf/MathExtras.h" 29 #include "platform/wtf/MathExtras.h"
30 #include "platform/wtf/Vector.h" 30 #include "platform/wtf/Vector.h"
31 31
32 namespace blink { 32 namespace blink {
33 33
34 // FIXME: As a recursive linear filter, depending on its parameters, a biquad
35 // filter can have an infinite tailTime. In practice, Biquad filters do not
36 // usually (except for very high resonance values) have a tailTime of longer
37 // than approx. 200ms. This value could possibly be calculated based on the
38 // settings of the Biquad.
39 static const double kMaxBiquadDelayTime = 0.2;
40
34 void BiquadDSPKernel::UpdateCoefficientsIfNecessary(int frames_to_process) { 41 void BiquadDSPKernel::UpdateCoefficientsIfNecessary(int frames_to_process) {
35 if (GetBiquadProcessor()->FilterCoefficientsDirty()) { 42 if (GetBiquadProcessor()->FilterCoefficientsDirty()) {
36 float cutoff_frequency[AudioUtilities::kRenderQuantumFrames]; 43 float cutoff_frequency[AudioUtilities::kRenderQuantumFrames];
37 float q[AudioUtilities::kRenderQuantumFrames]; 44 float q[AudioUtilities::kRenderQuantumFrames];
38 float gain[AudioUtilities::kRenderQuantumFrames]; 45 float gain[AudioUtilities::kRenderQuantumFrames];
39 float detune[AudioUtilities::kRenderQuantumFrames]; // in Cents 46 float detune[AudioUtilities::kRenderQuantumFrames]; // in Cents
40 47
41 SECURITY_CHECK(static_cast<unsigned>(frames_to_process) <= 48 SECURITY_CHECK(static_cast<unsigned>(frames_to_process) <=
42 AudioUtilities::kRenderQuantumFrames); 49 AudioUtilities::kRenderQuantumFrames);
43 50
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107 114
108 case BiquadProcessor::kNotch: 115 case BiquadProcessor::kNotch:
109 biquad_.SetNotchParams(k, normalized_frequency, q[k]); 116 biquad_.SetNotchParams(k, normalized_frequency, q[k]);
110 break; 117 break;
111 118
112 case BiquadProcessor::kAllpass: 119 case BiquadProcessor::kAllpass:
113 biquad_.SetAllpassParams(k, normalized_frequency, q[k]); 120 biquad_.SetAllpassParams(k, normalized_frequency, q[k]);
114 break; 121 break;
115 } 122 }
116 } 123 }
117
118 UpdateTailTime(number_of_frames - 1);
119 }
120
121 void BiquadDSPKernel::UpdateTailTime(int coef_index) {
122 // A reasonable upper limit for the tail time. While it's easy to
123 // create biquad filters whose tail time can be much larger than
124 // this, limit the maximum to this value so that we don't keep such
125 // nodes alive "forever".
126 // TODO: What is a reasonable upper limit?
127 const double kMaxTailTime = 30;
128
129 double sample_rate = SampleRate();
130 double tail =
131 biquad_.TailFrame(coef_index, kMaxTailTime * sample_rate) / sample_rate;
132
133 tail_time_ = clampTo(tail, 0.0, kMaxTailTime);
134 } 124 }
135 125
136 void BiquadDSPKernel::Process(const float* source, 126 void BiquadDSPKernel::Process(const float* source,
137 float* destination, 127 float* destination,
138 size_t frames_to_process) { 128 size_t frames_to_process) {
139 DCHECK(source); 129 DCHECK(source);
140 DCHECK(destination); 130 DCHECK(destination);
141 DCHECK(GetBiquadProcessor()); 131 DCHECK(GetBiquadProcessor());
142 132
143 // Recompute filter coefficients if any of the parameters have changed. 133 // Recompute filter coefficients if any of the parameters have changed.
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202 detune = GetBiquadProcessor()->Parameter4().Value(); 192 detune = GetBiquadProcessor()->Parameter4().Value();
203 } 193 }
204 194
205 UpdateCoefficients(1, &cutoff_frequency, &q, &gain, &detune); 195 UpdateCoefficients(1, &cutoff_frequency, &q, &gain, &detune);
206 196
207 biquad_.GetFrequencyResponse(n_frequencies, frequency.data(), mag_response, 197 biquad_.GetFrequencyResponse(n_frequencies, frequency.data(), mag_response,
208 phase_response); 198 phase_response);
209 } 199 }
210 200
211 double BiquadDSPKernel::TailTime() const { 201 double BiquadDSPKernel::TailTime() const {
212 return tail_time_; 202 return kMaxBiquadDelayTime;
213 } 203 }
214 204
215 double BiquadDSPKernel::LatencyTime() const { 205 double BiquadDSPKernel::LatencyTime() const {
216 return 0; 206 return 0;
217 } 207 }
218 208
219 } // namespace blink 209 } // namespace blink
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