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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
9 #include "SkEmptyShader.h" | 9 #include "SkEmptyShader.h" |
10 #include "SkReadBuffer.h" | 10 #include "SkReadBuffer.h" |
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248 : fColor(c) { | 248 : fColor(c) { |
249 } | 249 } |
250 | 250 |
251 bool SkColorShader::isOpaque() const { | 251 bool SkColorShader::isOpaque() const { |
252 return SkColorGetA(fColor) == 255; | 252 return SkColorGetA(fColor) == 255; |
253 } | 253 } |
254 | 254 |
255 SkColorShader::SkColorShader(SkReadBuffer& b) : INHERITED(b) { | 255 SkColorShader::SkColorShader(SkReadBuffer& b) : INHERITED(b) { |
256 // V25_COMPATIBILITY_CODE We had a boolean to make the color shader inherit
the paint's | 256 // V25_COMPATIBILITY_CODE We had a boolean to make the color shader inherit
the paint's |
257 // color. We don't support that any more. | 257 // color. We don't support that any more. |
258 if (b.pictureVersion() < 26 && 0 != b.pictureVersion()) { | 258 if (b.pictureVersionLT(SkReadBuffer::kColorShaderNoBool_PictureVersion)) { |
259 if (b.readBool()) { | 259 if (b.readBool()) { |
260 SkDEBUGFAIL("We shouldn't have pictures that recorded the inherited
case."); | 260 SkDEBUGFAIL("We shouldn't have pictures that recorded the inherited
case."); |
261 fColor = SK_ColorWHITE; | 261 fColor = SK_ColorWHITE; |
262 return; | 262 return; |
263 } | 263 } |
264 } | 264 } |
265 fColor = b.readColor(); | 265 fColor = b.readColor(); |
266 } | 266 } |
267 | 267 |
268 void SkColorShader::flatten(SkWriteBuffer& buffer) const { | 268 void SkColorShader::flatten(SkWriteBuffer& buffer) const { |
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360 #include "SkEmptyShader.h" | 360 #include "SkEmptyShader.h" |
361 | 361 |
362 void SkEmptyShader::toString(SkString* str) const { | 362 void SkEmptyShader::toString(SkString* str) const { |
363 str->append("SkEmptyShader: ("); | 363 str->append("SkEmptyShader: ("); |
364 | 364 |
365 this->INHERITED::toString(str); | 365 this->INHERITED::toString(str); |
366 | 366 |
367 str->append(")"); | 367 str->append(")"); |
368 } | 368 } |
369 #endif | 369 #endif |
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