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cc: Get rid of SurfaceDestroyed and use SurfaceDiscarded instead
cc::Display was observing SurfaceDestroyed to pass along that information
to the display scheduler. SurfaceDestroyed gets called when a surface
is no longer used by the corresponding client, but not when it's
no longer reachable from the root.
BUG=none
CQ_INCLUDE_TRYBOTS=master.tryserver.blink:linux_trusty_blink_rel
Total comments: 1
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cc/surfaces/display.h
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cc/surfaces/display.cc
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cc/surfaces/display_scheduler.h
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cc/surfaces/display_scheduler.cc
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cc/surfaces/display_scheduler_unittest.cc
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cc/surfaces/surface_manager.cc
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cc/surfaces/surface_observer.h
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cc/test/fake_surface_observer.h
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components/viz/frame_sinks/mojo_frame_sink_manager.h
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components/viz/frame_sinks/mojo_frame_sink_manager.cc
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Total messages: 10 (6 generated)
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