Index: ui/keyboard/keyboard_controller_unittest.cc |
diff --git a/ui/keyboard/keyboard_controller_unittest.cc b/ui/keyboard/keyboard_controller_unittest.cc |
index 3e3418e421a8c723dfe1712f09201106b97e9086..b07a939f34e76dbc5176068f624cd2f2b7beecc1 100644 |
--- a/ui/keyboard/keyboard_controller_unittest.cc |
+++ b/ui/keyboard/keyboard_controller_unittest.cc |
@@ -40,13 +40,13 @@ void RunAnimationForLayer(ui::Layer* layer) { |
ui::ScopedAnimationDurationScaleMode::ZERO_DURATION); |
ui::LayerAnimatorTestController controller(layer->GetAnimator()); |
- gfx::AnimationContainerElement* element = layer->GetAnimator(); |
// Multiple steps are required to complete complex animations. |
// TODO(vollick): This should not be necessary. crbug.com/154017 |
while (controller.animator()->is_animating()) { |
controller.StartThreadedAnimationsIfNeeded(); |
base::TimeTicks step_time = controller.animator()->last_step_time(); |
- element->Step(step_time + base::TimeDelta::FromMilliseconds(1000)); |
+ layer->GetAnimator()->Step(step_time + |
ajuma
2014/05/23 17:10:00
controller.animator()->Step(...)
is more consisten
sadrul
2014/05/23 18:02:42
Done.
|
+ base::TimeDelta::FromMilliseconds(1000)); |
} |
} |