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Side by Side Diff: ui/compositor/layer.cc

Issue 291843012: compositor: Tick the UI animations from cc, instead of from timer callbacks. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 6 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/compositor/layer.h" 5 #include "ui/compositor/layer.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "base/command_line.h" 9 #include "base/command_line.h"
10 #include "base/debug/trace_event.h" 10 #include "base/debug/trace_event.h"
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135 float Layer::opacity() const { 135 float Layer::opacity() const {
136 return cc_layer_->opacity(); 136 return cc_layer_->opacity();
137 } 137 }
138 138
139 void Layer::SetCompositor(Compositor* compositor) { 139 void Layer::SetCompositor(Compositor* compositor) {
140 // This function must only be called to set the compositor on the root layer, 140 // This function must only be called to set the compositor on the root layer,
141 // or to reset it. 141 // or to reset it.
142 DCHECK(!compositor || !compositor_); 142 DCHECK(!compositor || !compositor_);
143 DCHECK(!compositor || compositor->root_layer() == this); 143 DCHECK(!compositor || compositor->root_layer() == this);
144 DCHECK(!parent_); 144 DCHECK(!parent_);
145 if (compositor_) {
146 RemoveAnimatorsInTreeFromCollection(
147 compositor_->layer_animator_collection());
148 }
145 compositor_ = compositor; 149 compositor_ = compositor;
146 if (compositor) { 150 if (compositor) {
147 OnDeviceScaleFactorChanged(compositor->device_scale_factor()); 151 OnDeviceScaleFactorChanged(compositor->device_scale_factor());
148 SendPendingThreadedAnimations(); 152 SendPendingThreadedAnimations();
153 AddAnimatorsInTreeToCollection(compositor_->layer_animator_collection());
149 } 154 }
150 } 155 }
151 156
152 void Layer::Add(Layer* child) { 157 void Layer::Add(Layer* child) {
153 DCHECK(!child->compositor_); 158 DCHECK(!child->compositor_);
154 if (child->parent_) 159 if (child->parent_)
155 child->parent_->Remove(child); 160 child->parent_->Remove(child);
156 child->parent_ = this; 161 child->parent_ = this;
157 children_.push_back(child); 162 children_.push_back(child);
158 cc_layer_->AddChild(child->cc_layer_); 163 cc_layer_->AddChild(child->cc_layer_);
159 child->OnDeviceScaleFactorChanged(device_scale_factor_); 164 child->OnDeviceScaleFactorChanged(device_scale_factor_);
160 if (GetCompositor()) 165 if (GetCompositor())
161 child->SendPendingThreadedAnimations(); 166 child->SendPendingThreadedAnimations();
167 LayerAnimatorCollection* collection = GetLayerAnimatorCollection();
168 if (collection)
169 child->AddAnimatorsInTreeToCollection(collection);
162 } 170 }
163 171
164 void Layer::Remove(Layer* child) { 172 void Layer::Remove(Layer* child) {
165 // Current bounds are used to calculate offsets when layers are reparented. 173 // Current bounds are used to calculate offsets when layers are reparented.
166 // Stop (and complete) an ongoing animation to update the bounds immediately. 174 // Stop (and complete) an ongoing animation to update the bounds immediately.
167 if (child->GetAnimator()) { 175 LayerAnimator* child_animator = child->animator_;
168 child->GetAnimator()->StopAnimatingProperty( 176 if (child_animator)
169 ui::LayerAnimationElement::BOUNDS); 177 child_animator->StopAnimatingProperty(ui::LayerAnimationElement::BOUNDS);
170 } 178 LayerAnimatorCollection* collection = GetLayerAnimatorCollection();
179 if (collection)
180 child->RemoveAnimatorsInTreeFromCollection(collection);
181
171 std::vector<Layer*>::iterator i = 182 std::vector<Layer*>::iterator i =
172 std::find(children_.begin(), children_.end(), child); 183 std::find(children_.begin(), children_.end(), child);
173 DCHECK(i != children_.end()); 184 DCHECK(i != children_.end());
174 children_.erase(i); 185 children_.erase(i);
175 child->parent_ = NULL; 186 child->parent_ = NULL;
176 child->cc_layer_->RemoveFromParent(); 187 child->cc_layer_->RemoveFromParent();
177 } 188 }
178 189
179 void Layer::StackAtTop(Layer* child) { 190 void Layer::StackAtTop(Layer* child) {
180 if (children_.size() <= 1 || child == children_.back()) 191 if (children_.size() <= 1 || child == children_.back())
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598 sk_damaged.width(), 609 sk_damaged.width(),
599 sk_damaged.height()); 610 sk_damaged.height());
600 cc_layer_->SetNeedsDisplayRect(damaged); 611 cc_layer_->SetNeedsDisplayRect(damaged);
601 } 612 }
602 damaged_region_.setEmpty(); 613 damaged_region_.setEmpty();
603 } 614 }
604 for (size_t i = 0; i < children_.size(); ++i) 615 for (size_t i = 0; i < children_.size(); ++i)
605 children_[i]->SendDamagedRects(); 616 children_[i]->SendDamagedRects();
606 } 617 }
607 618
619 void Layer::CompleteAllAnimations() {
620 std::vector<scoped_refptr<LayerAnimator> > animators;
621 CollectAnimators(&animators);
622 std::for_each(animators.begin(), animators.end(),
623 std::mem_fun(&LayerAnimator::StopAnimating));
624 }
625
608 void Layer::SuppressPaint() { 626 void Layer::SuppressPaint() {
609 if (!delegate_) 627 if (!delegate_)
610 return; 628 return;
611 delegate_ = NULL; 629 delegate_ = NULL;
612 for (size_t i = 0; i < children_.size(); ++i) 630 for (size_t i = 0; i < children_.size(); ++i)
613 children_[i]->SuppressPaint(); 631 children_[i]->SuppressPaint();
614 } 632 }
615 633
616 void Layer::OnDeviceScaleFactorChanged(float device_scale_factor) { 634 void Layer::OnDeviceScaleFactorChanged(float device_scale_factor) {
617 if (device_scale_factor_ == device_scale_factor) 635 if (device_scale_factor_ == device_scale_factor)
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682 700
683 scoped_refptr<base::debug::ConvertableToTraceFormat> Layer::TakeDebugInfo() { 701 scoped_refptr<base::debug::ConvertableToTraceFormat> Layer::TakeDebugInfo() {
684 return new LayerDebugInfo(name_); 702 return new LayerDebugInfo(name_);
685 } 703 }
686 704
687 void Layer::OnAnimationStarted(const cc::AnimationEvent& event) { 705 void Layer::OnAnimationStarted(const cc::AnimationEvent& event) {
688 if (animator_.get()) 706 if (animator_.get())
689 animator_->OnThreadedAnimationStarted(event); 707 animator_->OnThreadedAnimationStarted(event);
690 } 708 }
691 709
710 void Layer::CollectAnimators(
711 std::vector<scoped_refptr<LayerAnimator> >* animators) {
712 if (IsAnimating())
713 animators->push_back(animator_);
714 std::for_each(children_.begin(), children_.end(),
715 std::bind2nd(std::mem_fun(&Layer::CollectAnimators),
716 animators));
717 }
718
692 void Layer::StackRelativeTo(Layer* child, Layer* other, bool above) { 719 void Layer::StackRelativeTo(Layer* child, Layer* other, bool above) {
693 DCHECK_NE(child, other); 720 DCHECK_NE(child, other);
694 DCHECK_EQ(this, child->parent()); 721 DCHECK_EQ(this, child->parent());
695 DCHECK_EQ(this, other->parent()); 722 DCHECK_EQ(this, other->parent());
696 723
697 const size_t child_i = 724 const size_t child_i =
698 std::find(children_.begin(), children_.end(), child) - children_.begin(); 725 std::find(children_.begin(), children_.end(), child) - children_.begin();
699 const size_t other_i = 726 const size_t other_i =
700 std::find(children_.begin(), children_.end(), other) - children_.begin(); 727 std::find(children_.begin(), children_.end(), other) - children_.begin();
701 if ((above && child_i == other_i + 1) || (!above && child_i + 1 == other_i)) 728 if ((above && child_i == other_i + 1) || (!above && child_i + 1 == other_i))
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866 } 893 }
867 894
868 pending_threaded_animations_.erase( 895 pending_threaded_animations_.erase(
869 cc::remove_if(&pending_threaded_animations_, 896 cc::remove_if(&pending_threaded_animations_,
870 pending_threaded_animations_.begin(), 897 pending_threaded_animations_.begin(),
871 pending_threaded_animations_.end(), 898 pending_threaded_animations_.end(),
872 HasAnimationId(animation_id)), 899 HasAnimationId(animation_id)),
873 pending_threaded_animations_.end()); 900 pending_threaded_animations_.end());
874 } 901 }
875 902
903 LayerAnimatorCollection* Layer::GetLayerAnimatorCollection() {
904 Compositor* compositor = GetCompositor();
905 return compositor ? compositor->layer_animator_collection() : NULL;
906 }
907
876 void Layer::SendPendingThreadedAnimations() { 908 void Layer::SendPendingThreadedAnimations() {
877 for (cc::ScopedPtrVector<cc::Animation>::iterator it = 909 for (cc::ScopedPtrVector<cc::Animation>::iterator it =
878 pending_threaded_animations_.begin(); 910 pending_threaded_animations_.begin();
879 it != pending_threaded_animations_.end(); 911 it != pending_threaded_animations_.end();
880 ++it) 912 ++it)
881 cc_layer_->AddAnimation(pending_threaded_animations_.take(it)); 913 cc_layer_->AddAnimation(pending_threaded_animations_.take(it));
882 914
883 pending_threaded_animations_.clear(); 915 pending_threaded_animations_.clear();
884 916
885 for (size_t i = 0; i < children_.size(); ++i) 917 for (size_t i = 0; i < children_.size(); ++i)
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923 size.SetToMin(frame_size_in_dip_); 955 size.SetToMin(frame_size_in_dip_);
924 delegated_renderer_layer_->SetDisplaySize(frame_size_in_dip_); 956 delegated_renderer_layer_->SetDisplaySize(frame_size_in_dip_);
925 } 957 }
926 cc_layer_->SetBounds(size); 958 cc_layer_->SetBounds(size);
927 } 959 }
928 960
929 void Layer::RecomputePosition() { 961 void Layer::RecomputePosition() {
930 cc_layer_->SetPosition(gfx::PointF(bounds_.x(), bounds_.y())); 962 cc_layer_->SetPosition(gfx::PointF(bounds_.x(), bounds_.y()));
931 } 963 }
932 964
965 void Layer::AddAnimatorsInTreeToCollection(
966 LayerAnimatorCollection* collection) {
967 DCHECK(collection);
968 if (IsAnimating())
969 animator_->AddToCollection(collection);
970 std::for_each(
971 children_.begin(),
972 children_.end(),
973 std::bind2nd(std::mem_fun(&Layer::AddAnimatorsInTreeToCollection),
974 collection));
975 }
976
977 void Layer::RemoveAnimatorsInTreeFromCollection(
978 LayerAnimatorCollection* collection) {
979 DCHECK(collection);
980 if (IsAnimating())
981 animator_->RemoveFromCollection(collection);
982 std::for_each(
983 children_.begin(),
984 children_.end(),
985 std::bind2nd(std::mem_fun(&Layer::RemoveAnimatorsInTreeFromCollection),
986 collection));
987 }
988
989 bool Layer::IsAnimating() const {
990 return animator_ && animator_->is_animating();
991 }
992
933 } // namespace ui 993 } // namespace ui
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