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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/compositor/compositor.h" | 5 #include "ui/compositor/compositor.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <deque> | 8 #include <deque> |
9 | 9 |
10 #include "base/bind.h" | 10 #include "base/bind.h" |
11 #include "base/command_line.h" | 11 #include "base/command_line.h" |
12 #include "base/debug/trace_event.h" | 12 #include "base/debug/trace_event.h" |
13 #include "base/message_loop/message_loop.h" | 13 #include "base/message_loop/message_loop.h" |
14 #include "base/metrics/histogram.h" | 14 #include "base/metrics/histogram.h" |
15 #include "base/strings/string_util.h" | 15 #include "base/strings/string_util.h" |
16 #include "base/sys_info.h" | 16 #include "base/sys_info.h" |
17 #include "cc/base/latency_info_swap_promise.h" | 17 #include "cc/base/latency_info_swap_promise.h" |
18 #include "cc/base/switches.h" | 18 #include "cc/base/switches.h" |
19 #include "cc/input/input_handler.h" | 19 #include "cc/input/input_handler.h" |
20 #include "cc/layers/layer.h" | 20 #include "cc/layers/layer.h" |
21 #include "cc/output/context_provider.h" | 21 #include "cc/output/context_provider.h" |
22 #include "cc/trees/layer_tree_host.h" | 22 #include "cc/trees/layer_tree_host.h" |
23 #include "third_party/skia/include/core/SkBitmap.h" | 23 #include "third_party/skia/include/core/SkBitmap.h" |
24 #include "ui/compositor/compositor_observer.h" | 24 #include "ui/compositor/compositor_observer.h" |
25 #include "ui/compositor/compositor_switches.h" | 25 #include "ui/compositor/compositor_switches.h" |
26 #include "ui/compositor/compositor_vsync_manager.h" | 26 #include "ui/compositor/compositor_vsync_manager.h" |
27 #include "ui/compositor/dip_util.h" | 27 #include "ui/compositor/dip_util.h" |
28 #include "ui/compositor/layer.h" | 28 #include "ui/compositor/layer.h" |
29 #include "ui/compositor/layer_animator_collection.h" | |
29 #include "ui/gfx/frame_time.h" | 30 #include "ui/gfx/frame_time.h" |
30 #include "ui/gl/gl_context.h" | 31 #include "ui/gl/gl_context.h" |
31 #include "ui/gl/gl_switches.h" | 32 #include "ui/gl/gl_switches.h" |
32 | 33 |
33 namespace { | 34 namespace { |
34 | 35 |
35 const double kDefaultRefreshRate = 60.0; | 36 const double kDefaultRefreshRate = 60.0; |
36 const double kTestRefreshRate = 200.0; | 37 const double kTestRefreshRate = 200.0; |
37 | 38 |
38 ui::ContextFactory* g_context_factory = NULL; | 39 ui::ContextFactory* g_context_factory = NULL; |
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250 return; | 251 return; |
251 | 252 |
252 DCHECK_NE(swap_state_, SWAP_POSTED); | 253 DCHECK_NE(swap_state_, SWAP_POSTED); |
253 swap_state_ = SWAP_NONE; | 254 swap_state_ = SWAP_NONE; |
254 | 255 |
255 last_started_frame_++; | 256 last_started_frame_++; |
256 if (!IsLocked()) { | 257 if (!IsLocked()) { |
257 // TODO(nduca): Temporary while compositor calls | 258 // TODO(nduca): Temporary while compositor calls |
258 // compositeImmediately() directly. | 259 // compositeImmediately() directly. |
259 Layout(); | 260 Layout(); |
260 host_->Composite(gfx::FrameTime::Now()); | 261 base::TimeTicks now = gfx::FrameTime::Now(); |
262 Animate(now); | |
piman
2014/05/23 18:20:06
I'm not sure I understand what in the animation co
sadrul
2014/05/23 18:32:28
I am not sure if there is anything to ensure this
ajuma
2014/05/23 19:15:14
There doesn't seem to be anything to ensure this.
| |
263 host_->Composite(now); | |
261 } | 264 } |
262 if (swap_state_ == SWAP_NONE) | 265 if (swap_state_ == SWAP_NONE) |
263 NotifyEnd(); | 266 NotifyEnd(); |
264 } | 267 } |
265 | 268 |
266 void Compositor::ScheduleFullRedraw() { | 269 void Compositor::ScheduleFullRedraw() { |
267 host_->SetNeedsRedraw(); | 270 host_->SetNeedsRedraw(); |
268 } | 271 } |
269 | 272 |
270 void Compositor::ScheduleRedrawRect(const gfx::Rect& damage_rect) { | 273 void Compositor::ScheduleRedrawRect(const gfx::Rect& damage_rect) { |
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310 } | 313 } |
311 | 314 |
312 void Compositor::RemoveObserver(CompositorObserver* observer) { | 315 void Compositor::RemoveObserver(CompositorObserver* observer) { |
313 observer_list_.RemoveObserver(observer); | 316 observer_list_.RemoveObserver(observer); |
314 } | 317 } |
315 | 318 |
316 bool Compositor::HasObserver(CompositorObserver* observer) { | 319 bool Compositor::HasObserver(CompositorObserver* observer) { |
317 return observer_list_.HasObserver(observer); | 320 return observer_list_.HasObserver(observer); |
318 } | 321 } |
319 | 322 |
323 void Compositor::Animate(base::TimeTicks frame_begin_time) { | |
324 LayerAnimatorCollection::GetInstance()->Progress(frame_begin_time); | |
piman
2014/05/23 18:20:06
We have one compositor per root window, which are
sadrul
2014/05/23 18:32:28
Ah, good point. Right now, the LayerAnimator does
ajuma
2014/05/23 19:15:14
Maybe LayerAnimationDelegate::GetCollection(), whe
| |
325 if (LayerAnimatorCollection::GetInstance()->HasActiveAnimators()) | |
326 host_->SetNeedsAnimate(); | |
327 } | |
328 | |
320 void Compositor::Layout() { | 329 void Compositor::Layout() { |
321 // We're sending damage that will be addressed during this composite | 330 // We're sending damage that will be addressed during this composite |
322 // cycle, so we don't need to schedule another composite to address it. | 331 // cycle, so we don't need to schedule another composite to address it. |
323 disable_schedule_composite_ = true; | 332 disable_schedule_composite_ = true; |
324 if (root_layer_) | 333 if (root_layer_) |
325 root_layer_->SendDamagedRects(); | 334 root_layer_->SendDamagedRects(); |
326 disable_schedule_composite_ = false; | 335 disable_schedule_composite_ = false; |
327 } | 336 } |
328 | 337 |
329 scoped_ptr<cc::OutputSurface> Compositor::CreateOutputSurface(bool fallback) { | 338 scoped_ptr<cc::OutputSurface> Compositor::CreateOutputSurface(bool fallback) { |
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429 // CompositorObservers to be notified before starting another | 438 // CompositorObservers to be notified before starting another |
430 // draw cycle. | 439 // draw cycle. |
431 ScheduleDraw(); | 440 ScheduleDraw(); |
432 } | 441 } |
433 FOR_EACH_OBSERVER(CompositorObserver, | 442 FOR_EACH_OBSERVER(CompositorObserver, |
434 observer_list_, | 443 observer_list_, |
435 OnCompositingEnded(this)); | 444 OnCompositingEnded(this)); |
436 } | 445 } |
437 | 446 |
438 } // namespace ui | 447 } // namespace ui |
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