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1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file | 1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file |
2 // for details. All rights reserved. Use of this source code is governed by a | 2 // for details. All rights reserved. Use of this source code is governed by a |
3 // BSD-style license that can be found in the LICENSE file. | 3 // BSD-style license that can be found in the LICENSE file. |
4 | 4 |
5 library barback.graph.phase; | 5 library barback.phase; |
6 | 6 |
7 import 'dart:async'; | 7 import 'dart:async'; |
8 | 8 |
9 import '../asset/asset_id.dart'; | |
10 import '../asset/asset_node.dart'; | |
11 import '../asset/asset_node_set.dart'; | |
12 import '../errors.dart'; | |
13 import '../log.dart'; | |
14 import '../transformer/transformer.dart'; | |
15 import '../transformer/transformer_group.dart'; | |
16 import '../utils.dart'; | |
17 import '../utils/multiset.dart'; | |
18 import 'asset_cascade.dart'; | 9 import 'asset_cascade.dart'; |
| 10 import 'asset_id.dart'; |
| 11 import 'asset_node.dart'; |
| 12 import 'errors.dart'; |
19 import 'group_runner.dart'; | 13 import 'group_runner.dart'; |
20 import 'node_status.dart'; | 14 import 'log.dart'; |
21 import 'node_streams.dart'; | 15 import 'multiset.dart'; |
22 import 'phase_forwarder.dart'; | 16 import 'phase_forwarder.dart'; |
| 17 import 'phase_input.dart'; |
23 import 'phase_output.dart'; | 18 import 'phase_output.dart'; |
24 import 'transformer_classifier.dart'; | 19 import 'stream_pool.dart'; |
| 20 import 'transformer.dart'; |
| 21 import 'transformer_group.dart'; |
| 22 import 'utils.dart'; |
25 | 23 |
26 /// One phase in the ordered series of transformations in an [AssetCascade]. | 24 /// One phase in the ordered series of transformations in an [AssetCascade]. |
27 /// | 25 /// |
28 /// Each phase can access outputs from previous phases and can in turn pass | 26 /// Each phase can access outputs from previous phases and can in turn pass |
29 /// outputs to later phases. Phases are processed strictly serially. All | 27 /// outputs to later phases. Phases are processed strictly serially. All |
30 /// transforms in a phase will be complete before moving on to the next phase. | 28 /// transforms in a phase will be complete before moving on to the next phase. |
31 /// Within a single phase, all transforms will be run in parallel. | 29 /// Within a single phase, all transforms will be run in parallel. |
32 /// | 30 /// |
33 /// Building can be interrupted between phases. For example, a source is added | 31 /// Building can be interrupted between phases. For example, a source is added |
34 /// which starts the background process. Sometime during, say, phase 2 (which | 32 /// which starts the background process. Sometime during, say, phase 2 (which |
35 /// is running asynchronously) that source is modified. When the process queue | 33 /// is running asynchronously) that source is modified. When the process queue |
36 /// goes to advance to phase 3, it will see that modification and start the | 34 /// goes to advance to phase 3, it will see that modification and start the |
37 /// waterfall from the beginning again. | 35 /// waterfall from the beginning again. |
38 class Phase { | 36 class Phase { |
39 /// The cascade that owns this phase. | 37 /// The cascade that owns this phase. |
40 final AssetCascade cascade; | 38 final AssetCascade cascade; |
41 | 39 |
42 /// A string describing the location of [this] in the transformer graph. | 40 /// A string describing the location of [this] in the transformer graph. |
43 final String _location; | 41 final String _location; |
44 | 42 |
45 /// The index of [this] in its parent cascade or group. | 43 /// The index of [this] in its parent cascade or group. |
46 final int _index; | 44 final int _index; |
47 | 45 |
| 46 /// The transformers that can access [inputs]. |
| 47 /// |
| 48 /// Their outputs will be available to the next phase. |
| 49 final _transformers = new Set<Transformer>(); |
| 50 |
48 /// The groups for this phase. | 51 /// The groups for this phase. |
49 final _groups = new Map<TransformerGroup, GroupRunner>(); | 52 final _groups = new Map<TransformerGroup, GroupRunner>(); |
50 | 53 |
51 /// The inputs for this phase. | 54 /// The inputs for this phase. |
52 /// | 55 /// |
53 /// For the first phase, these will be the source assets. For all other | 56 /// For the first phase, these will be the source assets. For all other |
54 /// phases, they will be the outputs from the previous phase. | 57 /// phases, they will be the outputs from the previous phase. |
55 final _inputs = new AssetNodeSet(); | 58 final _inputs = new Map<AssetId, PhaseInput>(); |
56 | |
57 /// The transformer classifiers for this phase. | |
58 final _classifiers = new Map<Transformer, TransformerClassifier>(); | |
59 | 59 |
60 /// The forwarders for this phase. | 60 /// The forwarders for this phase. |
61 final _forwarders = new Map<AssetId, PhaseForwarder>(); | 61 final _forwarders = new Map<AssetId, PhaseForwarder>(); |
62 | 62 |
63 /// The outputs for this phase. | 63 /// The outputs for this phase. |
64 final _outputs = new Map<AssetId, PhaseOutput>(); | 64 final _outputs = new Map<AssetId, PhaseOutput>(); |
65 | 65 |
66 /// The set of all [AssetNode.origin] properties of the input assets for this | 66 /// The set of all [AssetNode.origin] properties of the input assets for this |
67 /// phase. | 67 /// phase. |
68 /// | 68 /// |
69 /// This is used to determine which assets have been passed unmodified through | 69 /// This is used to determine which assets have been passed unmodified through |
70 /// [_classifiers] or [_groups]. It's possible that a given asset was consumed | 70 /// [_inputs] or [_groups]. Each input asset has a PhaseInput in [_inputs]. If |
71 /// by a group and not an individual transformer, and so shouldn't be | 71 /// that input isn't consumed by any transformers, it will be forwarded |
72 /// forwarded through the phase as a whole. | 72 /// through the PhaseInput. However, it's possible that it was consumed by a |
| 73 /// group, and so shouldn't be forwarded through the phase as a whole. |
73 /// | 74 /// |
74 /// In order to detect whether an output has been forwarded through a group or | 75 /// In order to detect whether an output has been forwarded through a group or |
75 /// a classifier, we must be able to distinguish it from other outputs with | 76 /// a PhaseInput, we must be able to distinguish it from other outputs with |
76 /// the same id. To do so, we check if its origin is in [_inputOrigins]. If | 77 /// the same id. To do so, we check if its origin is in [_inputOrigins]. If |
77 /// so, it's been forwarded unmodified. | 78 /// so, it's been forwarded unmodified. |
78 final _inputOrigins = new Multiset<AssetNode>(); | 79 final _inputOrigins = new Multiset<AssetNode>(); |
79 | 80 |
80 /// The streams exposed by this phase. | 81 /// A stream that emits an event whenever [this] is no longer dirty. |
81 final _streams = new NodeStreams(); | 82 /// |
82 Stream<NodeStatus> get onStatusChange => _streams.onStatusChange; | 83 /// This is synchronous in order to guarantee that it will emit an event as |
83 Stream<AssetNode> get onAsset => _streams.onAsset; | 84 /// soon as [isDirty] flips from `true` to `false`. |
84 Stream<LogEntry> get onLog => _streams.onLog; | 85 Stream get onDone => _onDoneController.stream; |
| 86 final _onDoneController = new StreamController.broadcast(sync: true); |
85 | 87 |
86 /// How far along [this] is in processing its assets. | 88 /// A stream that emits any new assets emitted by [this]. |
87 NodeStatus get status { | 89 /// |
88 // Before any transformers are added, the phase should be dirty if and only | 90 /// Assets are emitted synchronously to ensure that any changes are thoroughly |
89 // if any input is dirty. | 91 /// propagated as soon as they occur. Only a phase with no [next] phase will |
90 if (_classifiers.isEmpty && _groups.isEmpty && previous == null) { | 92 /// emit assets. |
91 return _inputs.any((input) => input.state.isDirty) ? | 93 Stream<AssetNode> get onAsset => _onAssetController.stream; |
92 NodeStatus.RUNNING : NodeStatus.IDLE; | 94 final _onAssetController = |
93 } | 95 new StreamController<AssetNode>.broadcast(sync: true); |
94 | 96 |
95 var classifierStatus = NodeStatus.dirtiest( | 97 /// Whether [this] is dirty and still has more processing to do. |
96 _classifiers.values.map((classifier) => classifier.status)); | 98 /// |
97 var groupStatus = NodeStatus.dirtiest( | 99 /// A phase is considered dirty if any of the previous phases in the same |
98 _groups.values.map((group) => group.status)); | 100 /// cascade are dirty, since those phases could emit an asset that this phase |
99 return (previous == null ? NodeStatus.IDLE : previous.status) | 101 /// will then need to process. |
100 .dirtier(classifierStatus) | 102 bool get isDirty => (previous != null && previous.isDirty) || |
101 .dirtier(groupStatus); | 103 _inputs.values.any((input) => input.isDirty) || |
102 } | 104 _groups.values.any((group) => group.isDirty); |
| 105 |
| 106 /// A stream that emits an event whenever any transforms in this phase logs |
| 107 /// an entry. |
| 108 Stream<LogEntry> get onLog => _onLogPool.stream; |
| 109 final _onLogPool = new StreamPool<LogEntry>.broadcast(); |
103 | 110 |
104 /// The previous phase in the cascade, or null if this is the first phase. | 111 /// The previous phase in the cascade, or null if this is the first phase. |
105 final Phase previous; | 112 final Phase previous; |
106 | 113 |
107 /// The subscription to [previous]'s [onStatusChange] stream. | 114 /// The subscription to [previous]'s [onDone] stream. |
108 StreamSubscription _previousStatusSubscription; | 115 StreamSubscription _previousOnDoneSubscription; |
109 | 116 |
110 /// The subscription to [previous]'s [onAsset] stream. | 117 /// The subscription to [previous]'s [onAsset] stream. |
111 StreamSubscription<AssetNode> _previousOnAssetSubscription; | 118 StreamSubscription<AssetNode> _previousOnAssetSubscription; |
112 | 119 |
113 /// A map of asset ids to completers for [getInput] requests. | 120 /// A map of asset ids to completers for [getInput] requests. |
114 /// | 121 /// |
115 /// If an asset node is requested before it's available, we put a completer in | 122 /// If an asset node is requested before it's available, we put a completer in |
116 /// this map to wait for the asset to be generated. If it's not generated, the | 123 /// this map to wait for the asset to be generated. If it's not generated, the |
117 /// completer should complete to `null`. | 124 /// completer should complete to `null`. |
118 final _pendingOutputRequests = new Map<AssetId, Completer<AssetNode>>(); | 125 final _pendingOutputRequests = new Map<AssetId, Completer<AssetNode>>(); |
119 | 126 |
120 /// Returns all currently-available output assets for this phase. | 127 /// Returns all currently-available output assets for this phase. |
121 Set<AssetNode> get availableOutputs { | 128 Set<AssetNode> get availableOutputs { |
122 return _outputs.values | 129 return _outputs.values |
123 .map((output) => output.output) | 130 .map((output) => output.output) |
124 .where((node) => node.state.isAvailable) | 131 .where((node) => node.state.isAvailable) |
125 .toSet(); | 132 .toSet(); |
126 } | 133 } |
127 | 134 |
128 // TODO(nweiz): Rather than passing the cascade and the phase everywhere, | 135 // TODO(nweiz): Rather than passing the cascade and the phase everywhere, |
129 // create an interface that just exposes [getInput]. Emit errors via | 136 // create an interface that just exposes [getInput]. Emit errors via |
130 // [AssetNode]s. | 137 // [AssetNode]s. |
131 Phase(AssetCascade cascade, String location) | 138 Phase(AssetCascade cascade, String location) |
132 : this._(cascade, location, 0); | 139 : this._(cascade, location, 0); |
133 | 140 |
134 Phase._(this.cascade, this._location, this._index, [this.previous]) { | 141 Phase._(this.cascade, this._location, this._index, [this.previous]) { |
135 if (previous != null) { | 142 if (previous != null) { |
136 _previousOnAssetSubscription = previous.onAsset.listen(addInput); | 143 _previousOnAssetSubscription = previous.onAsset.listen(addInput); |
137 _previousStatusSubscription = previous.onStatusChange | 144 _previousOnDoneSubscription = previous.onDone.listen((_) { |
138 .listen((_) => _streams.changeStatus(status)); | 145 if (!isDirty) _onDoneController.add(null); |
| 146 }); |
139 } | 147 } |
140 | 148 |
141 onStatusChange.listen((status) { | 149 onDone.listen((_) { |
142 if (status == NodeStatus.RUNNING) return; | 150 // All the previous phases have finished building. If anyone's still |
143 | 151 // waiting for outputs, cut off the wait; we won't be generating them, |
144 // All the previous phases have finished declaring or producing their | 152 // at least until a source asset changes. |
145 // outputs. If anyone's still waiting for outputs, cut off the wait; we | |
146 // won't be generating them, at least until a source asset changes. | |
147 for (var completer in _pendingOutputRequests.values) { | 153 for (var completer in _pendingOutputRequests.values) { |
148 completer.complete(null); | 154 completer.complete(null); |
149 } | 155 } |
150 _pendingOutputRequests.clear(); | 156 _pendingOutputRequests.clear(); |
151 }); | 157 }); |
152 } | 158 } |
153 | 159 |
154 /// Adds a new asset as an input for this phase. | 160 /// Adds a new asset as an input for this phase. |
155 /// | 161 /// |
156 /// [node] doesn't have to be [AssetState.AVAILABLE]. Once it is, the phase | 162 /// [node] doesn't have to be [AssetState.AVAILABLE]. Once it is, the phase |
157 /// will automatically begin determining which transforms can consume it as a | 163 /// will automatically begin determining which transforms can consume it as a |
158 /// primary input. The transforms themselves won't be applied until [process] | 164 /// primary input. The transforms themselves won't be applied until [process] |
159 /// is called, however. | 165 /// is called, however. |
160 /// | 166 /// |
161 /// This should only be used for brand-new assets or assets that have been | 167 /// This should only be used for brand-new assets or assets that have been |
162 /// removed and re-created. The phase will automatically handle updated assets | 168 /// removed and re-created. The phase will automatically handle updated assets |
163 /// using the [AssetNode.onStateChange] stream. | 169 /// using the [AssetNode.onStateChange] stream. |
164 void addInput(AssetNode node) { | 170 void addInput(AssetNode node) { |
| 171 if (_inputs.containsKey(node.id)) _inputs[node.id].remove(); |
| 172 |
| 173 node.force(); |
| 174 |
165 // Each group is one channel along which an asset may be forwarded, as is | 175 // Each group is one channel along which an asset may be forwarded, as is |
166 // each transformer. | 176 // each transformer. |
167 var forwarder = new PhaseForwarder( | 177 var forwarder = new PhaseForwarder( |
168 node, _classifiers.length, _groups.length); | 178 node, _transformers.length, _groups.length); |
169 _forwarders[node.id] = forwarder; | 179 _forwarders[node.id] = forwarder; |
170 forwarder.onAsset.listen(_handleOutputWithoutForwarder); | 180 forwarder.onAsset.listen(_handleOutputWithoutForwarder); |
171 if (forwarder.output != null) { | 181 if (forwarder.output != null) { |
172 _handleOutputWithoutForwarder(forwarder.output); | 182 _handleOutputWithoutForwarder(forwarder.output); |
173 } | 183 } |
174 | 184 |
175 _inputOrigins.add(node.origin); | 185 _inputOrigins.add(node.origin); |
176 _inputs.add(node); | 186 var input = new PhaseInput(this, node, "$_location.$_index"); |
177 node.onStateChange.listen((state) { | 187 _inputs[node.id] = input; |
178 if (state.isRemoved) { | 188 input.input.whenRemoved(() { |
179 _inputOrigins.remove(node.origin); | 189 _inputOrigins.remove(node.origin); |
180 _forwarders.remove(node.id).remove(); | 190 _inputs.remove(node.id); |
181 } | 191 _forwarders.remove(node.id).remove(); |
182 _streams.changeStatus(status); | 192 if (!isDirty) _onDoneController.add(null); |
| 193 }); |
| 194 input.onAsset.listen(_handleOutput); |
| 195 _onLogPool.add(input.onLog); |
| 196 input.onDone.listen((_) { |
| 197 if (!isDirty) _onDoneController.add(null); |
183 }); | 198 }); |
184 | 199 |
185 for (var classifier in _classifiers.values) { | 200 input.updateTransformers(_transformers); |
186 classifier.addInput(node); | 201 |
| 202 for (var group in _groups.values) { |
| 203 group.addInput(node); |
187 } | 204 } |
188 } | 205 } |
189 | 206 |
190 // TODO(nweiz): If the output is available when this is called, it's | 207 // TODO(nweiz): If the output is available when this is called, it's |
191 // theoretically possible for it to become unavailable between the call and | 208 // theoretically possible for it to become unavailable between the call and |
192 // the return. If it does so, it won't trigger the rebuilding process. To | 209 // the return. If it does so, it won't trigger the rebuilding process. To |
193 // avoid this, we should have this and the methods it calls take explicit | 210 // avoid this, we should have this and the methods it calls take explicit |
194 // callbacks, as in [AssetNode.whenAvailable]. | 211 // callbacks, as in [AssetNode.whenAvailable]. |
195 /// Gets the asset node for an output [id]. | 212 /// Gets the asset node for an output [id]. |
196 /// | 213 /// |
(...skipping 15 matching lines...) Expand all Loading... |
212 // try again, since it could be generated again. | 229 // try again, since it could be generated again. |
213 output.force(); | 230 output.force(); |
214 return output.whenAvailable((_) { | 231 return output.whenAvailable((_) { |
215 return output; | 232 return output; |
216 }).catchError((error) { | 233 }).catchError((error) { |
217 if (error is! AssetNotFoundException) throw error; | 234 if (error is! AssetNotFoundException) throw error; |
218 return getOutput(id); | 235 return getOutput(id); |
219 }); | 236 }); |
220 } | 237 } |
221 | 238 |
222 // If this phase and the previous phases are fully declared or done, the | 239 // If neither this phase nor the previous phases are dirty, the requested |
223 // requested output won't be generated and we can safely return null. | 240 // output won't be generated and we can safely return null. |
224 if (status != NodeStatus.RUNNING) return null; | 241 if (!isDirty) return null; |
225 | 242 |
226 // Otherwise, store a completer for the asset node. If it's generated in | 243 // Otherwise, store a completer for the asset node. If it's generated in |
227 // the future, we'll complete this completer. | 244 // the future, we'll complete this completer. |
228 var completer = _pendingOutputRequests.putIfAbsent(id, | 245 var completer = _pendingOutputRequests.putIfAbsent(id, |
229 () => new Completer.sync()); | 246 () => new Completer.sync()); |
230 return completer.future; | 247 return completer.future; |
231 }); | 248 }); |
232 } | 249 } |
233 | 250 |
234 /// Set this phase's transformers to [transformers]. | 251 /// Set this phase's transformers to [transformers]. |
235 void updateTransformers(Iterable transformers) { | 252 void updateTransformers(Iterable transformers) { |
236 var newTransformers = transformers.where((op) => op is Transformer) | 253 var actualTransformers = transformers.where((op) => op is Transformer); |
237 .toSet(); | 254 _transformers.clear(); |
238 var oldTransformers = _classifiers.keys.toSet(); | 255 _transformers.addAll(actualTransformers); |
239 for (var removed in oldTransformers.difference(newTransformers)) { | 256 for (var input in _inputs.values) { |
240 _classifiers.remove(removed).remove(); | 257 input.updateTransformers(actualTransformers); |
241 } | |
242 | |
243 for (var transformer in newTransformers.difference(oldTransformers)) { | |
244 var classifier = new TransformerClassifier( | |
245 this, transformer, "$_location.$_index"); | |
246 _classifiers[transformer] = classifier; | |
247 classifier.onAsset.listen(_handleOutput); | |
248 _streams.onLogPool.add(classifier.onLog); | |
249 classifier.onStatusChange.listen((_) => _streams.changeStatus(status)); | |
250 for (var input in _inputs) { | |
251 classifier.addInput(input); | |
252 } | |
253 } | 258 } |
254 | 259 |
255 var newGroups = transformers.where((op) => op is TransformerGroup) | 260 var newGroups = transformers.where((op) => op is TransformerGroup) |
256 .toSet(); | 261 .toSet(); |
257 var oldGroups = _groups.keys.toSet(); | 262 var oldGroups = _groups.keys.toSet(); |
258 for (var removed in oldGroups.difference(newGroups)) { | 263 for (var removed in oldGroups.difference(newGroups)) { |
259 _groups.remove(removed).remove(); | 264 _groups.remove(removed).remove(); |
260 } | 265 } |
261 | 266 |
262 for (var added in newGroups.difference(oldGroups)) { | 267 for (var added in newGroups.difference(oldGroups)) { |
263 var runner = new GroupRunner(previous, added, "$_location.$_index"); | 268 var runner = new GroupRunner(cascade, added, "$_location.$_index"); |
264 _groups[added] = runner; | 269 _groups[added] = runner; |
265 runner.onAsset.listen(_handleOutput); | 270 runner.onAsset.listen(_handleOutput); |
266 _streams.onLogPool.add(runner.onLog); | 271 _onLogPool.add(runner.onLog); |
267 runner.onStatusChange.listen((_) => _streams.changeStatus(status)); | 272 runner.onDone.listen((_) { |
| 273 if (!isDirty) _onDoneController.add(null); |
| 274 }); |
| 275 for (var input in _inputs.values) { |
| 276 runner.addInput(input.input); |
| 277 } |
268 } | 278 } |
269 | 279 |
270 for (var forwarder in _forwarders.values) { | 280 for (var forwarder in _forwarders.values) { |
271 forwarder.updateTransformers(_classifiers.length, _groups.length); | 281 forwarder.updateTransformers(_transformers.length, _groups.length); |
272 } | 282 } |
273 | |
274 _streams.changeStatus(status); | |
275 } | 283 } |
276 | 284 |
277 /// Force all [LazyTransformer]s' transforms in this phase to begin producing | 285 /// Force all [LazyTransformer]s' transforms in this phase to begin producing |
278 /// concrete assets. | 286 /// concrete assets. |
279 void forceAllTransforms() { | 287 void forceAllTransforms() { |
280 for (var classifier in _classifiers.values) { | 288 for (var group in _groups.values) { |
281 classifier.forceAllTransforms(); | 289 group.forceAllTransforms(); |
282 } | 290 } |
283 | 291 |
284 for (var group in _groups.values) { | 292 for (var input in _inputs.values) { |
285 group.forceAllTransforms(); | 293 input.forceAllTransforms(); |
286 } | 294 } |
287 } | 295 } |
288 | 296 |
289 /// Add a new phase after this one. | 297 /// Add a new phase after this one. |
290 /// | 298 /// |
291 /// The new phase will have a location annotation describing its place in the | 299 /// This may only be called on a phase with no phase following it. |
292 /// package graph. By default, this annotation will describe it as being | 300 Phase addPhase() { |
293 /// directly after [this]. If [location] is passed, though, it's described as | 301 var next = new Phase._(cascade, _location, _index + 1, this); |
294 /// being the first phase in that location. | |
295 Phase addPhase([String location]) { | |
296 var index = 0; | |
297 if (location == null) { | |
298 location = _location; | |
299 index = _index + 1; | |
300 } | |
301 | |
302 var next = new Phase._(cascade, location, index, this); | |
303 for (var output in _outputs.values.toList()) { | 302 for (var output in _outputs.values.toList()) { |
304 // Remove [output]'s listeners because now they should get the asset from | 303 // Remove [output]'s listeners because now they should get the asset from |
305 // [next], rather than this phase. Any transforms consuming [output] will | 304 // [next], rather than this phase. Any transforms consuming [output] will |
306 // be re-run and will consume the output from the new final phase. | 305 // be re-run and will consume the output from the new final phase. |
307 output.removeListeners(); | 306 output.removeListeners(); |
308 } | 307 } |
309 return next; | 308 return next; |
310 } | 309 } |
311 | 310 |
312 /// Mark this phase as removed. | 311 /// Mark this phase as removed. |
313 /// | 312 /// |
314 /// This will remove all the phase's outputs. | 313 /// This will remove all the phase's outputs. |
315 void remove() { | 314 void remove() { |
316 for (var classifier in _classifiers.values.toList()) { | 315 for (var input in _inputs.values.toList()) { |
317 classifier.remove(); | 316 input.remove(); |
318 } | 317 } |
319 for (var group in _groups.values) { | 318 for (var group in _groups.values) { |
320 group.remove(); | 319 group.remove(); |
321 } | 320 } |
322 _streams.close(); | 321 _onAssetController.close(); |
323 if (_previousStatusSubscription != null) { | 322 _onLogPool.close(); |
324 _previousStatusSubscription.cancel(); | 323 if (_previousOnDoneSubscription != null) { |
| 324 _previousOnDoneSubscription.cancel(); |
325 } | 325 } |
326 if (_previousOnAssetSubscription != null) { | 326 if (_previousOnAssetSubscription != null) { |
327 _previousOnAssetSubscription.cancel(); | 327 _previousOnAssetSubscription.cancel(); |
328 } | 328 } |
329 } | 329 } |
330 | 330 |
331 /// Add [asset] as an output of this phase. | 331 /// Add [asset] as an output of this phase. |
332 void _handleOutput(AssetNode asset) { | 332 void _handleOutput(AssetNode asset) { |
333 if (_inputOrigins.contains(asset.origin)) { | 333 if (_inputOrigins.contains(asset.origin)) { |
334 _forwarders[asset.id].addIntermediateAsset(asset); | 334 _forwarders[asset.id].addIntermediateAsset(asset); |
(...skipping 16 matching lines...) Expand all Loading... |
351 | 351 |
352 var exception = _outputs[asset.id].collisionException; | 352 var exception = _outputs[asset.id].collisionException; |
353 if (exception != null) cascade.reportError(exception); | 353 if (exception != null) cascade.reportError(exception); |
354 } | 354 } |
355 | 355 |
356 /// Emit [asset] as an output of this phase. | 356 /// Emit [asset] as an output of this phase. |
357 /// | 357 /// |
358 /// This should be called after [_handleOutput], so that collisions are | 358 /// This should be called after [_handleOutput], so that collisions are |
359 /// resolved. | 359 /// resolved. |
360 void _emit(AssetNode asset) { | 360 void _emit(AssetNode asset) { |
361 _streams.onAssetController.add(asset); | 361 _onAssetController.add(asset); |
362 _providePendingAsset(asset); | 362 _providePendingAsset(asset); |
363 } | 363 } |
364 | 364 |
365 /// Provide an asset to a pending [getOutput] call. | 365 /// Provide an asset to a pending [getOutput] call. |
366 void _providePendingAsset(AssetNode asset) { | 366 void _providePendingAsset(AssetNode asset) { |
367 // If anyone's waiting for this asset, provide it to them. | 367 // If anyone's waiting for this asset, provide it to them. |
368 var request = _pendingOutputRequests.remove(asset.id); | 368 var request = _pendingOutputRequests.remove(asset.id); |
369 if (request == null) return; | 369 if (request == null) return; |
370 | 370 |
371 if (asset.state.isAvailable) { | 371 if (asset.state.isAvailable) { |
372 request.complete(asset); | 372 request.complete(asset); |
373 return; | 373 return; |
374 } | 374 } |
375 | 375 |
376 // A lazy asset may be emitted while still dirty. If so, we wait until it's | 376 // A lazy asset may be emitted while still dirty. If so, we wait until it's |
377 // either available or removed before trying again to access it. | 377 // either available or removed before trying again to access it. |
378 assert(asset.state.isDirty); | 378 assert(asset.state.isDirty); |
379 asset.force(); | 379 asset.force(); |
380 asset.whenStateChanges().then((state) { | 380 asset.whenStateChanges().then((state) { |
381 if (state.isRemoved) return getOutput(asset.id); | 381 if (state.isRemoved) return getOutput(asset.id); |
382 return asset; | 382 return asset; |
383 }).then(request.complete).catchError(request.completeError); | 383 }).then(request.complete).catchError(request.completeError); |
384 } | 384 } |
385 | 385 |
386 String toString() => "phase $_location.$_index"; | 386 String toString() => "phase $_location.$_index"; |
387 } | 387 } |
OLD | NEW |