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Unified Diff: ash/wm/splitview/split_view_controller_unittest.cc

Issue 2918403006: CrOS Tablet Window management - Split Screen part I (Closed)
Patch Set: Add unittests. Will split the CL into two CLs. Created 3 years, 6 months ago
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Index: ash/wm/splitview/split_view_controller_unittest.cc
diff --git a/ash/wm/splitview/split_view_controller_unittest.cc b/ash/wm/splitview/split_view_controller_unittest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..a4688963cacfecc1c002b82aae602c8d87ef53c5
--- /dev/null
+++ b/ash/wm/splitview/split_view_controller_unittest.cc
@@ -0,0 +1,219 @@
+// Copyright 2017 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/wm/splitview/split_view_controller.h"
+#include "ash/shell.h"
+#include "ash/test/ash_test_base.h"
+#include "ash/wm/overview/window_selector_controller.h"
+#include "ash/wm/window_state.h"
+#include "ash/wm/window_util.h"
+#include "ash/wm/wm_event.h"
+#include "ui/aura/test/test_window_delegate.h"
+
+namespace ash {
+
+class SplitViewControllerTest : public test::AshTestBase {
+ public:
+ SplitViewControllerTest() {}
+ ~SplitViewControllerTest() override {}
+
+ void SetUp() override { test::AshTestBase::SetUp(); }
+
+ aura::Window* CreateWindow(const gfx::Rect& bounds) {
+ aura::Window* window =
+ CreateTestWindowInShellWithDelegate(&delegate_, -1, bounds);
+ return window;
+ }
+
+ void EndSplitView() { split_view_controller()->EndSplitView(); }
+
+ void ToggleOverview() {
+ Shell::Get()->window_selector_controller()->ToggleOverview();
+ }
+
+ std::vector<aura::Window*> GetWindowsInOverviewGrids() {
+ return Shell::Get()
+ ->window_selector_controller()
+ ->GetWindowsListInOverviewGridsForTesting();
+ }
+
+ SplitViewController* split_view_controller() {
+ return Shell::Get()->split_view_controller();
+ }
+
+ private:
+ aura::test::TestWindowDelegate delegate_;
+
+ DISALLOW_COPY_AND_ASSIGN(SplitViewControllerTest);
+};
+
+// Tests the basic functionalities.
+TEST_F(SplitViewControllerTest, Basic) {
+ gfx::Rect bounds(0, 0, 400, 400);
+ std::unique_ptr<aura::Window> window1(CreateWindow(bounds));
+ std::unique_ptr<aura::Window> window2(CreateWindow(bounds));
+
+ EXPECT_EQ(split_view_controller()->state(), SplitViewController::NOSNAP);
+ EXPECT_EQ(split_view_controller()->IsSplitViewModeActive(), false);
+
+ split_view_controller()->SetLeftWindow(window1.get());
+ EXPECT_EQ(split_view_controller()->state(),
+ SplitViewController::LEFT_SNAPPED);
+ EXPECT_EQ(split_view_controller()->left_window(), window1.get());
+ EXPECT_NE(split_view_controller()->left_window(), window2.get());
+ EXPECT_EQ(split_view_controller()->IsSplitViewModeActive(), true);
+ EXPECT_EQ(window1->GetBoundsInScreen(),
+ split_view_controller()->GetSnappedWindowBoundsInScreen(
+ window1.get(), SplitViewController::LEFT_SNAPPED));
+
+ split_view_controller()->SetRightWindow(window2.get());
+ EXPECT_EQ(split_view_controller()->state(),
+ SplitViewController::BOTH_SNAPPED);
+ EXPECT_EQ(split_view_controller()->right_window(), window2.get());
+ EXPECT_NE(split_view_controller()->right_window(), window1.get());
+ EXPECT_EQ(split_view_controller()->IsSplitViewModeActive(), true);
+ EXPECT_EQ(window2->GetBoundsInScreen(),
+ split_view_controller()->GetSnappedWindowBoundsInScreen(
+ window2.get(), SplitViewController::RIGHT_SNAPPED));
+
+ EndSplitView();
+ EXPECT_EQ(split_view_controller()->state(), SplitViewController::NOSNAP);
+ EXPECT_EQ(split_view_controller()->IsSplitViewModeActive(), false);
+}
+
+// Tests that the default snapped window is the first window that gets snapped.
+TEST_F(SplitViewControllerTest, DefaultSnappedWindow) {
+ gfx::Rect bounds(0, 0, 400, 400);
+ std::unique_ptr<aura::Window> window1(CreateWindow(bounds));
+ std::unique_ptr<aura::Window> window2(CreateWindow(bounds));
+
+ split_view_controller()->SetLeftWindow(window1.get());
+ split_view_controller()->SetRightWindow(window2.get());
+ EXPECT_EQ(window1.get(), split_view_controller()->GetDefaultSnappedWindow());
+
+ EndSplitView();
+ split_view_controller()->SetLeftWindow(window2.get());
+ split_view_controller()->SetRightWindow(window1.get());
+ EXPECT_EQ(window2.get(), split_view_controller()->GetDefaultSnappedWindow());
+}
+
+// Tests that closing one of the snapped windows exits the split view mode.
+TEST_F(SplitViewControllerTest, EndSplitViewUponWindowClose) {
+ gfx::Rect bounds(0, 0, 400, 400);
+ std::unique_ptr<aura::Window> window1(CreateWindow(bounds));
+ std::unique_ptr<aura::Window> window2(CreateWindow(bounds));
+
+ EXPECT_EQ(split_view_controller()->IsSplitViewModeActive(), false);
+ split_view_controller()->SetLeftWindow(window1.get());
+ split_view_controller()->SetRightWindow(window2.get());
+ EXPECT_EQ(split_view_controller()->IsSplitViewModeActive(), true);
+
+ window1.reset();
+ EXPECT_EQ(split_view_controller()->IsSplitViewModeActive(), false);
+}
+
+// Tests that if one of the snapped window gets minimized / maximized / full-
+// screened, end the split view mode.
+TEST_F(SplitViewControllerTest, WindowStateChangeTest) {
+ gfx::Rect bounds(0, 0, 400, 400);
+ std::unique_ptr<aura::Window> window1(CreateWindow(bounds));
+ EXPECT_EQ(split_view_controller()->IsSplitViewModeActive(), false);
+
+ split_view_controller()->SetLeftWindow(window1.get());
+ EXPECT_EQ(split_view_controller()->IsSplitViewModeActive(), true);
+
+ wm::WMEvent minimize_event(wm::WM_EVENT_MINIMIZE);
+ wm::GetWindowState(window1.get())->OnWMEvent(&minimize_event);
+ EXPECT_EQ(split_view_controller()->IsSplitViewModeActive(), false);
+
+ split_view_controller()->SetLeftWindow(window1.get());
+ EXPECT_EQ(split_view_controller()->IsSplitViewModeActive(), true);
+
+ wm::WMEvent maximize_event(wm::WM_EVENT_MAXIMIZE);
+ wm::GetWindowState(window1.get())->OnWMEvent(&maximize_event);
+ EXPECT_EQ(split_view_controller()->IsSplitViewModeActive(), false);
+
+ split_view_controller()->SetLeftWindow(window1.get());
+ EXPECT_EQ(split_view_controller()->IsSplitViewModeActive(), true);
+
+ wm::WMEvent fullscreen_event(wm::WM_EVENT_FULLSCREEN);
+ wm::GetWindowState(window1.get())->OnWMEvent(&fullscreen_event);
+ EXPECT_EQ(split_view_controller()->IsSplitViewModeActive(), false);
+}
+
+// Tests that if split view mode is active, activate another window will snap
+// the window to the non-default side of the screen.
+TEST_F(SplitViewControllerTest, WindowActivationTest) {
+ gfx::Rect bounds(0, 0, 400, 400);
+ std::unique_ptr<aura::Window> window1(CreateWindow(bounds));
+ std::unique_ptr<aura::Window> window2(CreateWindow(bounds));
+ std::unique_ptr<aura::Window> window3(CreateWindow(bounds));
+ EXPECT_EQ(split_view_controller()->IsSplitViewModeActive(), false);
+
+ split_view_controller()->SetLeftWindow(window1.get());
+ EXPECT_EQ(split_view_controller()->IsSplitViewModeActive(), true);
+ EXPECT_EQ(split_view_controller()->left_window(), window1.get());
+ EXPECT_EQ(split_view_controller()->state(),
+ SplitViewController::LEFT_SNAPPED);
+
+ wm::ActivateWindow(window2.get());
+ EXPECT_EQ(split_view_controller()->right_window(), window2.get());
+ EXPECT_EQ(split_view_controller()->state(),
+ SplitViewController::BOTH_SNAPPED);
+
+ wm::ActivateWindow(window3.get());
+ EXPECT_EQ(split_view_controller()->right_window(), window3.get());
+ EXPECT_EQ(split_view_controller()->state(),
+ SplitViewController::BOTH_SNAPPED);
+}
+
+// Tests that if split view mode and overview mode are active at the same time,
+// i.e., half of the screen is occupied by a snapped window and half of the
+// screen is occupied by the overview windows grid, the next activatable window
+// will be picked to snap when exiting the overview mode.
+TEST_F(SplitViewControllerTest, ExitOverviewTest) {
+ gfx::Rect bounds(0, 0, 400, 400);
+ std::unique_ptr<aura::Window> window1(CreateWindow(bounds));
+ std::unique_ptr<aura::Window> window2(CreateWindow(bounds));
+ std::unique_ptr<aura::Window> window3(CreateWindow(bounds));
+ EXPECT_EQ(split_view_controller()->IsSplitViewModeActive(), false);
+
+ ToggleOverview();
+ split_view_controller()->SetLeftWindow(window1.get());
+ EXPECT_EQ(split_view_controller()->IsSplitViewModeActive(), true);
+ EXPECT_EQ(split_view_controller()->left_window(), window1.get());
+ EXPECT_EQ(split_view_controller()->state(),
+ SplitViewController::LEFT_SNAPPED);
+
+ ToggleOverview();
+ EXPECT_EQ(split_view_controller()->state(),
+ SplitViewController::BOTH_SNAPPED);
+ EXPECT_EQ(split_view_controller()->right_window(), window3.get());
+}
+
+// Tests that if split view mode is active when entering overview, the overview
+// windows grid should show in the non-default side of the screen, and the
+// default snapped window should not be shown in the overview window grid.
+TEST_F(SplitViewControllerTest, EnterOverviewTest) {
+ gfx::Rect bounds(0, 0, 400, 400);
+ std::unique_ptr<aura::Window> window1(CreateWindow(bounds));
+ std::unique_ptr<aura::Window> window2(CreateWindow(bounds));
+ std::unique_ptr<aura::Window> window3(CreateWindow(bounds));
+
+ split_view_controller()->SetLeftWindow(window1.get());
+ split_view_controller()->SetRightWindow(window2.get());
+ EXPECT_EQ(split_view_controller()->state(),
+ SplitViewController::BOTH_SNAPPED);
+ EXPECT_EQ(split_view_controller()->GetDefaultSnappedWindow(), window1.get());
+
+ ToggleOverview();
+ EXPECT_EQ(split_view_controller()->state(),
+ SplitViewController::LEFT_SNAPPED);
+ std::vector<aura::Window*> windows = GetWindowsInOverviewGrids();
+ auto iter = std::find(windows.begin(), windows.end(),
+ split_view_controller()->GetDefaultSnappedWindow());
+ EXPECT_TRUE(iter == windows.end());
+}
+
+} // namespace ash
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