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Unified Diff: ash/wm/overview/window_selector.cc

Issue 2918403006: CrOS Tablet Window management - Split Screen part I (Closed)
Patch Set: Address oshima@'s comments Created 3 years, 6 months ago
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Index: ash/wm/overview/window_selector.cc
diff --git a/ash/wm/overview/window_selector.cc b/ash/wm/overview/window_selector.cc
index 76bdee5d0a5df0d43b389118d44f1869d3de38f4..a599a521f46a40e9f8b9e7034364f8474b5a40e2 100644
--- a/ash/wm/overview/window_selector.cc
+++ b/ash/wm/overview/window_selector.cc
@@ -20,10 +20,12 @@
#include "ash/shell.h"
#include "ash/shell_port.h"
#include "ash/wm/mru_window_tracker.h"
+#include "ash/wm/overview/overview_window_drag_controller.h"
#include "ash/wm/overview/window_grid.h"
#include "ash/wm/overview/window_selector_delegate.h"
#include "ash/wm/overview/window_selector_item.h"
#include "ash/wm/panels/panel_layout_manager.h"
+#include "ash/wm/splitview/split_view_controller.h"
varkha 2017/06/21 01:51:53 nit: Not necessary since you have to bring it in t
xdai1 2017/06/22 21:46:34 Removed. Thanks!
#include "ash/wm/switchable_windows.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
@@ -138,13 +140,33 @@ void UpdateShelfVisibility() {
Shelf::ForWindow(root)->UpdateVisibilityState();
}
+// Returns the bounds for the overview window grids according to the split view
+// state. If split view mode is active, the overview window should open on the
+// opposite side of the default snap window.
+gfx::Rect GetGridsBoundsInScreen(aura::Window* root_window) {
varkha 2017/06/21 01:51:53 nit: I have a mild preference for simpler GetGridB
varkha 2017/06/21 01:51:53 Could root_window be const* ? That would help remo
xdai1 2017/06/22 21:46:33 Done.
xdai1 2017/06/22 21:46:33 This const_cast is inevitable, either in line 588,
varkha 2017/06/26 16:40:07 I thought GetDisplayWorkAreaBoundsInScreen() could
+ if (Shell::Get()->IsSplitViewModeActive()) {
+ SplitViewController::State state =
+ Shell::Get()->split_view_controller()->state();
+ SplitViewController::State oppsite_state =
+ (state == SplitViewController::LEFT_SNAPPED)
+ ? SplitViewController::RIGHT_SNAPPED
+ : SplitViewController::LEFT_SNAPPED;
+ return Shell::Get()
+ ->split_view_controller()
+ ->GetSnappedWindowBoundsInScreen(root_window, oppsite_state);
+ } else {
+ return Shell::Get()
+ ->split_view_controller()
+ ->GetDisplayWorkAreaBoundsInScreen(root_window);
+ }
+}
+
gfx::Rect GetTextFilterPosition(aura::Window* root_window) {
- gfx::Rect total_bounds = ScreenUtil::GetDisplayWorkAreaBoundsInParent(
- root_window->GetChildById(kShellWindowId_DefaultContainer));
- ::wm::ConvertRectToScreen(root_window, &total_bounds);
+ gfx::Rect total_bounds = GetGridsBoundsInScreen(root_window);
varkha 2017/06/21 01:51:53 nit: const.
xdai1 2017/06/22 21:46:34 Done.
return gfx::Rect(
0.5 * (total_bounds.width() -
- std::min(kTextFilterWidth, total_bounds.width())),
+ std::min(kTextFilterWidth, total_bounds.width())) +
+ total_bounds.x(),
varkha 2017/06/21 01:51:53 nit: x + offset rather than offset + x to make it
xdai1 2017/06/22 21:46:33 Done.
total_bounds.y() + total_bounds.height() * kTextFilterTopScreenProportion,
std::min(kTextFilterWidth, total_bounds.width()), kTextFilterHeight);
}
@@ -271,7 +293,8 @@ void WindowSelector::Init(const WindowList& windows) {
// root windows that don't contain any panel windows.
PanelLayoutManager::Get(root)->SetShowCalloutWidgets(false);
- std::unique_ptr<WindowGrid> grid(new WindowGrid(root, windows, this));
+ std::unique_ptr<WindowGrid> grid(
+ new WindowGrid(root, windows, this, GetGridsBoundsInScreen(root)));
if (grid->empty())
continue;
num_items_ += grid->size();
@@ -308,6 +331,7 @@ void WindowSelector::Init(const WindowList& windows) {
UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.Items", num_items_);
Shell::Get()->activation_client()->AddObserver(this);
+ Shell::Get()->split_view_controller()->AddObserver(this);
display::Screen::GetScreen()->AddObserver(this);
ShellPort::Get()->RecordUserMetricsAction(UMA_WINDOW_OVERVIEW);
@@ -327,6 +351,11 @@ void WindowSelector::Shutdown() {
// windows in response to work area changes from window activation.
display::Screen::GetScreen()->RemoveObserver(this);
+ // Stop observing split view state changes before restoring window focus.
+ // Otherwise the activation of the window triggers OnSplitViewStateChanged()
+ // that will call into this function again.
varkha 2017/06/21 01:51:53 Subtle! Thanks for commenting this!
+ Shell::Get()->split_view_controller()->RemoveObserver(this);
+
size_t remaining_items = 0;
for (std::unique_ptr<WindowGrid>& window_grid : grid_list_) {
for (const auto& window_selector_item : window_grid->window_list())
@@ -446,6 +475,47 @@ void WindowSelector::WindowClosing(WindowSelectorItem* window) {
grid_list_[selected_grid_index_]->WindowClosing(window);
}
+void WindowSelector::SetBoundsForWindowGridsInScreen(const gfx::Rect bounds) {
+ for (std::unique_ptr<WindowGrid>& grid : grid_list_)
+ grid->SetTotalBoundsInScreen(bounds);
+}
+
+void WindowSelector::RemoveWindowSelectorItem(WindowSelectorItem* item) {
+ if (item->GetWindow()->HasObserver(this)) {
+ item->GetWindow()->RemoveObserver(this);
+ observed_windows_.erase(item->GetWindow());
+ if (item->GetWindow() == restore_focus_window_)
+ restore_focus_window_ = nullptr;
+ }
+
+ // Remove |item| from the corresponding grid.
+ for (std::unique_ptr<WindowGrid>& grid : grid_list_) {
+ if (grid->Contains(item->GetWindow())) {
+ grid->RemoveItem(item);
+ break;
+ }
+ }
+}
+
+void WindowSelector::InitiateDrag(WindowSelectorItem* item,
+ const gfx::Point& location_in_screen) {
+ window_drag_controller_.reset(new OverviewWindowDragController(this));
+ window_drag_controller_->InitiateDrag(item, location_in_screen);
+}
+
+void WindowSelector::Drag(WindowSelectorItem* item,
+ const gfx::Point& location_in_screen) {
+ DCHECK(window_drag_controller_.get());
+ DCHECK_EQ(item, window_drag_controller_->item());
+ window_drag_controller_->Drag(location_in_screen);
+}
+
+void WindowSelector::CompleteDrag(WindowSelectorItem* item) {
+ DCHECK(window_drag_controller_.get());
+ DCHECK_EQ(item, window_drag_controller_->item());
+ window_drag_controller_->CompleteDrag();
+}
+
bool WindowSelector::HandleKeyEvent(views::Textfield* sender,
const ui::KeyEvent& key_event) {
if (key_event.type() != ui::ET_KEY_PRESSED)
@@ -512,6 +582,11 @@ void WindowSelector::OnDisplayRemoved(const display::Display& display) {
void WindowSelector::OnDisplayMetricsChanged(const display::Display& display,
uint32_t metrics) {
+ // Re-calculate the bounds for the window grids and position all the windows.
+ for (std::unique_ptr<WindowGrid>& grid : grid_list_) {
+ SetBoundsForWindowGridsInScreen(
+ GetGridsBoundsInScreen(const_cast<aura::Window*>(grid->root_window())));
+ }
PositionWindows(/* animate */ false);
RepositionTextFilterOnDisplayMetricsChange();
}
@@ -574,6 +649,11 @@ void WindowSelector::OnWindowActivated(ActivationReason reason,
return;
}
+ // Do not cancel the overview mode if the window activation was caused by
+ // snapping window to one side of the screen.
varkha 2017/06/21 01:51:53 <random_thought> This just made me think of scenar
xdai1 2017/06/22 21:46:33 Plugged a mouse and check the scenarios you descri
varkha 2017/06/26 16:40:07 OK, thanks for checking this. I don't think those
+ if (Shell::Get()->IsSplitViewModeActive())
+ return;
+
// Don't restore focus on exit if a window was just activated.
ResetFocusRestoreWindow(false);
CancelSelection();
@@ -624,8 +704,39 @@ void WindowSelector::ContentsChanged(views::Textfield* sender,
Move(WindowSelector::RIGHT, false);
}
-aura::Window* WindowSelector::GetTextFilterWidgetWindow() {
- return text_filter_widget_->GetNativeWindow();
+void WindowSelector::OnSplitViewStateChanged(
+ SplitViewController::State previous_state,
+ SplitViewController::State state) {
+ if (state != SplitViewController::NOSNAP) {
+ // Do not restore focus if a window was just snapped and activated.
+ ResetFocusRestoreWindow(false);
+ }
+
+ if (state == SplitViewController::LEFT_SNAPPED) {
+ aura::Window* snapped_window =
+ Shell::Get()->split_view_controller()->left_window();
+ const gfx::Rect bounds_in_screen =
+ Shell::Get()->split_view_controller()->GetSnappedWindowBoundsInScreen(
+ snapped_window, SplitViewController::RIGHT_SNAPPED);
+ SetBoundsForWindowGridsInScreen(bounds_in_screen);
+ } else if (state == SplitViewController::RIGHT_SNAPPED) {
+ aura::Window* snapped_window =
+ Shell::Get()->split_view_controller()->right_window();
+ const gfx::Rect bounds_in_screen =
+ Shell::Get()->split_view_controller()->GetSnappedWindowBoundsInScreen(
+ snapped_window, SplitViewController::LEFT_SNAPPED);
+ SetBoundsForWindowGridsInScreen(bounds_in_screen);
+ } else if (state == SplitViewController::BOTH_SNAPPED) {
+ CancelSelection();
+ } else {
+ DCHECK(state == SplitViewController::BOTH_SNAPPED ||
+ state == SplitViewController::NOSNAP);
+ // If two windows were snapped to both sides of the screen, end overview
+ // mode. If split view mode was ended (e.g., one of the snapped window was
+ // closed or minimized / fullscreened / maximized), also end overview mode
+ // if overview mode is active.
+ CancelSelection();
+ }
}
void WindowSelector::PositionWindows(bool animate) {
@@ -633,6 +744,10 @@ void WindowSelector::PositionWindows(bool animate) {
grid->PositionWindows(animate);
}
+aura::Window* WindowSelector::GetTextFilterWidgetWindow() {
+ return text_filter_widget_->GetNativeWindow();
+}
+
void WindowSelector::RepositionTextFilterOnDisplayMetricsChange() {
const gfx::Rect rect = GetTextFilterPosition(Shell::GetPrimaryRootWindow());
text_filter_bottom_ = rect.bottom() + kTextFieldBottomMargin;

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