Index: ash/wm/overview/window_selector.cc |
diff --git a/ash/wm/overview/window_selector.cc b/ash/wm/overview/window_selector.cc |
index 76bdee5d0a5df0d43b389118d44f1869d3de38f4..a599a521f46a40e9f8b9e7034364f8474b5a40e2 100644 |
--- a/ash/wm/overview/window_selector.cc |
+++ b/ash/wm/overview/window_selector.cc |
@@ -20,10 +20,12 @@ |
#include "ash/shell.h" |
#include "ash/shell_port.h" |
#include "ash/wm/mru_window_tracker.h" |
+#include "ash/wm/overview/overview_window_drag_controller.h" |
#include "ash/wm/overview/window_grid.h" |
#include "ash/wm/overview/window_selector_delegate.h" |
#include "ash/wm/overview/window_selector_item.h" |
#include "ash/wm/panels/panel_layout_manager.h" |
+#include "ash/wm/splitview/split_view_controller.h" |
varkha
2017/06/21 01:51:53
nit: Not necessary since you have to bring it in t
xdai1
2017/06/22 21:46:34
Removed. Thanks!
|
#include "ash/wm/switchable_windows.h" |
#include "ash/wm/window_state.h" |
#include "ash/wm/window_util.h" |
@@ -138,13 +140,33 @@ void UpdateShelfVisibility() { |
Shelf::ForWindow(root)->UpdateVisibilityState(); |
} |
+// Returns the bounds for the overview window grids according to the split view |
+// state. If split view mode is active, the overview window should open on the |
+// opposite side of the default snap window. |
+gfx::Rect GetGridsBoundsInScreen(aura::Window* root_window) { |
varkha
2017/06/21 01:51:53
nit: I have a mild preference for simpler GetGridB
varkha
2017/06/21 01:51:53
Could root_window be const* ? That would help remo
xdai1
2017/06/22 21:46:33
Done.
xdai1
2017/06/22 21:46:33
This const_cast is inevitable, either in line 588,
varkha
2017/06/26 16:40:07
I thought GetDisplayWorkAreaBoundsInScreen() could
|
+ if (Shell::Get()->IsSplitViewModeActive()) { |
+ SplitViewController::State state = |
+ Shell::Get()->split_view_controller()->state(); |
+ SplitViewController::State oppsite_state = |
+ (state == SplitViewController::LEFT_SNAPPED) |
+ ? SplitViewController::RIGHT_SNAPPED |
+ : SplitViewController::LEFT_SNAPPED; |
+ return Shell::Get() |
+ ->split_view_controller() |
+ ->GetSnappedWindowBoundsInScreen(root_window, oppsite_state); |
+ } else { |
+ return Shell::Get() |
+ ->split_view_controller() |
+ ->GetDisplayWorkAreaBoundsInScreen(root_window); |
+ } |
+} |
+ |
gfx::Rect GetTextFilterPosition(aura::Window* root_window) { |
- gfx::Rect total_bounds = ScreenUtil::GetDisplayWorkAreaBoundsInParent( |
- root_window->GetChildById(kShellWindowId_DefaultContainer)); |
- ::wm::ConvertRectToScreen(root_window, &total_bounds); |
+ gfx::Rect total_bounds = GetGridsBoundsInScreen(root_window); |
varkha
2017/06/21 01:51:53
nit: const.
xdai1
2017/06/22 21:46:34
Done.
|
return gfx::Rect( |
0.5 * (total_bounds.width() - |
- std::min(kTextFilterWidth, total_bounds.width())), |
+ std::min(kTextFilterWidth, total_bounds.width())) + |
+ total_bounds.x(), |
varkha
2017/06/21 01:51:53
nit: x + offset rather than offset + x to make it
xdai1
2017/06/22 21:46:33
Done.
|
total_bounds.y() + total_bounds.height() * kTextFilterTopScreenProportion, |
std::min(kTextFilterWidth, total_bounds.width()), kTextFilterHeight); |
} |
@@ -271,7 +293,8 @@ void WindowSelector::Init(const WindowList& windows) { |
// root windows that don't contain any panel windows. |
PanelLayoutManager::Get(root)->SetShowCalloutWidgets(false); |
- std::unique_ptr<WindowGrid> grid(new WindowGrid(root, windows, this)); |
+ std::unique_ptr<WindowGrid> grid( |
+ new WindowGrid(root, windows, this, GetGridsBoundsInScreen(root))); |
if (grid->empty()) |
continue; |
num_items_ += grid->size(); |
@@ -308,6 +331,7 @@ void WindowSelector::Init(const WindowList& windows) { |
UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.Items", num_items_); |
Shell::Get()->activation_client()->AddObserver(this); |
+ Shell::Get()->split_view_controller()->AddObserver(this); |
display::Screen::GetScreen()->AddObserver(this); |
ShellPort::Get()->RecordUserMetricsAction(UMA_WINDOW_OVERVIEW); |
@@ -327,6 +351,11 @@ void WindowSelector::Shutdown() { |
// windows in response to work area changes from window activation. |
display::Screen::GetScreen()->RemoveObserver(this); |
+ // Stop observing split view state changes before restoring window focus. |
+ // Otherwise the activation of the window triggers OnSplitViewStateChanged() |
+ // that will call into this function again. |
varkha
2017/06/21 01:51:53
Subtle! Thanks for commenting this!
|
+ Shell::Get()->split_view_controller()->RemoveObserver(this); |
+ |
size_t remaining_items = 0; |
for (std::unique_ptr<WindowGrid>& window_grid : grid_list_) { |
for (const auto& window_selector_item : window_grid->window_list()) |
@@ -446,6 +475,47 @@ void WindowSelector::WindowClosing(WindowSelectorItem* window) { |
grid_list_[selected_grid_index_]->WindowClosing(window); |
} |
+void WindowSelector::SetBoundsForWindowGridsInScreen(const gfx::Rect bounds) { |
+ for (std::unique_ptr<WindowGrid>& grid : grid_list_) |
+ grid->SetTotalBoundsInScreen(bounds); |
+} |
+ |
+void WindowSelector::RemoveWindowSelectorItem(WindowSelectorItem* item) { |
+ if (item->GetWindow()->HasObserver(this)) { |
+ item->GetWindow()->RemoveObserver(this); |
+ observed_windows_.erase(item->GetWindow()); |
+ if (item->GetWindow() == restore_focus_window_) |
+ restore_focus_window_ = nullptr; |
+ } |
+ |
+ // Remove |item| from the corresponding grid. |
+ for (std::unique_ptr<WindowGrid>& grid : grid_list_) { |
+ if (grid->Contains(item->GetWindow())) { |
+ grid->RemoveItem(item); |
+ break; |
+ } |
+ } |
+} |
+ |
+void WindowSelector::InitiateDrag(WindowSelectorItem* item, |
+ const gfx::Point& location_in_screen) { |
+ window_drag_controller_.reset(new OverviewWindowDragController(this)); |
+ window_drag_controller_->InitiateDrag(item, location_in_screen); |
+} |
+ |
+void WindowSelector::Drag(WindowSelectorItem* item, |
+ const gfx::Point& location_in_screen) { |
+ DCHECK(window_drag_controller_.get()); |
+ DCHECK_EQ(item, window_drag_controller_->item()); |
+ window_drag_controller_->Drag(location_in_screen); |
+} |
+ |
+void WindowSelector::CompleteDrag(WindowSelectorItem* item) { |
+ DCHECK(window_drag_controller_.get()); |
+ DCHECK_EQ(item, window_drag_controller_->item()); |
+ window_drag_controller_->CompleteDrag(); |
+} |
+ |
bool WindowSelector::HandleKeyEvent(views::Textfield* sender, |
const ui::KeyEvent& key_event) { |
if (key_event.type() != ui::ET_KEY_PRESSED) |
@@ -512,6 +582,11 @@ void WindowSelector::OnDisplayRemoved(const display::Display& display) { |
void WindowSelector::OnDisplayMetricsChanged(const display::Display& display, |
uint32_t metrics) { |
+ // Re-calculate the bounds for the window grids and position all the windows. |
+ for (std::unique_ptr<WindowGrid>& grid : grid_list_) { |
+ SetBoundsForWindowGridsInScreen( |
+ GetGridsBoundsInScreen(const_cast<aura::Window*>(grid->root_window()))); |
+ } |
PositionWindows(/* animate */ false); |
RepositionTextFilterOnDisplayMetricsChange(); |
} |
@@ -574,6 +649,11 @@ void WindowSelector::OnWindowActivated(ActivationReason reason, |
return; |
} |
+ // Do not cancel the overview mode if the window activation was caused by |
+ // snapping window to one side of the screen. |
varkha
2017/06/21 01:51:53
<random_thought> This just made me think of scenar
xdai1
2017/06/22 21:46:33
Plugged a mouse and check the scenarios you descri
varkha
2017/06/26 16:40:07
OK, thanks for checking this. I don't think those
|
+ if (Shell::Get()->IsSplitViewModeActive()) |
+ return; |
+ |
// Don't restore focus on exit if a window was just activated. |
ResetFocusRestoreWindow(false); |
CancelSelection(); |
@@ -624,8 +704,39 @@ void WindowSelector::ContentsChanged(views::Textfield* sender, |
Move(WindowSelector::RIGHT, false); |
} |
-aura::Window* WindowSelector::GetTextFilterWidgetWindow() { |
- return text_filter_widget_->GetNativeWindow(); |
+void WindowSelector::OnSplitViewStateChanged( |
+ SplitViewController::State previous_state, |
+ SplitViewController::State state) { |
+ if (state != SplitViewController::NOSNAP) { |
+ // Do not restore focus if a window was just snapped and activated. |
+ ResetFocusRestoreWindow(false); |
+ } |
+ |
+ if (state == SplitViewController::LEFT_SNAPPED) { |
+ aura::Window* snapped_window = |
+ Shell::Get()->split_view_controller()->left_window(); |
+ const gfx::Rect bounds_in_screen = |
+ Shell::Get()->split_view_controller()->GetSnappedWindowBoundsInScreen( |
+ snapped_window, SplitViewController::RIGHT_SNAPPED); |
+ SetBoundsForWindowGridsInScreen(bounds_in_screen); |
+ } else if (state == SplitViewController::RIGHT_SNAPPED) { |
+ aura::Window* snapped_window = |
+ Shell::Get()->split_view_controller()->right_window(); |
+ const gfx::Rect bounds_in_screen = |
+ Shell::Get()->split_view_controller()->GetSnappedWindowBoundsInScreen( |
+ snapped_window, SplitViewController::LEFT_SNAPPED); |
+ SetBoundsForWindowGridsInScreen(bounds_in_screen); |
+ } else if (state == SplitViewController::BOTH_SNAPPED) { |
+ CancelSelection(); |
+ } else { |
+ DCHECK(state == SplitViewController::BOTH_SNAPPED || |
+ state == SplitViewController::NOSNAP); |
+ // If two windows were snapped to both sides of the screen, end overview |
+ // mode. If split view mode was ended (e.g., one of the snapped window was |
+ // closed or minimized / fullscreened / maximized), also end overview mode |
+ // if overview mode is active. |
+ CancelSelection(); |
+ } |
} |
void WindowSelector::PositionWindows(bool animate) { |
@@ -633,6 +744,10 @@ void WindowSelector::PositionWindows(bool animate) { |
grid->PositionWindows(animate); |
} |
+aura::Window* WindowSelector::GetTextFilterWidgetWindow() { |
+ return text_filter_widget_->GetNativeWindow(); |
+} |
+ |
void WindowSelector::RepositionTextFilterOnDisplayMetricsChange() { |
const gfx::Rect rect = GetTextFilterPosition(Shell::GetPrimaryRootWindow()); |
text_filter_bottom_ = rect.bottom() + kTextFieldBottomMargin; |