| Index: ash/wm/overview/window_selector_item.h
|
| diff --git a/ash/wm/overview/window_selector_item.h b/ash/wm/overview/window_selector_item.h
|
| index 6e77d73f8beff17812b244910bc405040c72af2f..a8b6a662ab42e809181286e27ce690304823e0f1 100644
|
| --- a/ash/wm/overview/window_selector_item.h
|
| +++ b/ash/wm/overview/window_selector_item.h
|
| @@ -120,6 +120,11 @@ class ASH_EXPORT WindowSelectorItem : public views::ButtonListener,
|
| void OnWindowDestroying(aura::Window* window) override;
|
| void OnWindowTitleChanged(aura::Window* window) override;
|
|
|
| + // Handle the mouse/gesture event on the window selector item.
|
| + void HandlePressEvent(const gfx::Point& location_in_screen);
|
| + void HandleReleaseEvent(const gfx::Point& location_in_screen);
|
| + void HandleDragEvent(const gfx::Point& location_in_screen);
|
| +
|
| private:
|
| class CaptionContainerView;
|
| class RoundedContainerView;
|
| @@ -166,6 +171,14 @@ class ASH_EXPORT WindowSelectorItem : public views::ButtonListener,
|
|
|
| aura::Window* GetOverviewWindowForMinimizedStateForTest();
|
|
|
| + // Called before dragging. Scale up the window a little bit to indicate its
|
| + // selection and stack the window at the top of the Z order in order to keep
|
| + // it visible while dragging around.
|
| + void PrepareDrag();
|
| +
|
| + // Called after dragging. Stack the window at the bottom of the Z order.
|
| + void EndDrag();
|
| +
|
| // True if the item is being shown in the overview, false if it's being
|
| // filtered.
|
| bool dimmed_;
|
|
|