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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/overview/window_selector_controller.h" | 5 #include "ash/wm/overview/window_selector_controller.h" |
6 | 6 |
7 #include <vector> | 7 #include <vector> |
8 | 8 |
9 #include "ash/session/session_controller.h" | 9 #include "ash/session/session_controller.h" |
10 #include "ash/shell.h" | 10 #include "ash/shell.h" |
11 #include "ash/shell_port.h" | 11 #include "ash/shell_port.h" |
12 #include "ash/wm/mru_window_tracker.h" | 12 #include "ash/wm/mru_window_tracker.h" |
13 #include "ash/wm/overview/window_selector.h" | 13 #include "ash/wm/overview/window_selector.h" |
14 #include "ash/wm/screen_pinning_controller.h" | 14 #include "ash/wm/screen_pinning_controller.h" |
15 #include "ash/wm/splitview/split_view_controller.h" | |
15 #include "ash/wm/window_state.h" | 16 #include "ash/wm/window_state.h" |
16 #include "base/metrics/histogram_macros.h" | 17 #include "base/metrics/histogram_macros.h" |
17 | 18 |
18 namespace ash { | 19 namespace ash { |
19 | 20 |
20 WindowSelectorController::WindowSelectorController() {} | 21 WindowSelectorController::WindowSelectorController() {} |
21 | 22 |
22 WindowSelectorController::~WindowSelectorController() { | 23 WindowSelectorController::~WindowSelectorController() { |
23 // Destroy widgets that may be still animating if shell shuts down soon after | 24 // Destroy widgets that may be still animating if shell shuts down soon after |
24 // exiting overview mode. | 25 // exiting overview mode. |
(...skipping 22 matching lines...) Expand all Loading... | |
47 // Don't start overview if window selection is not allowed. | 48 // Don't start overview if window selection is not allowed. |
48 if (!CanSelect()) | 49 if (!CanSelect()) |
49 return false; | 50 return false; |
50 | 51 |
51 auto windows = Shell::Get()->mru_window_tracker()->BuildMruWindowList(); | 52 auto windows = Shell::Get()->mru_window_tracker()->BuildMruWindowList(); |
52 auto end = | 53 auto end = |
53 std::remove_if(windows.begin(), windows.end(), | 54 std::remove_if(windows.begin(), windows.end(), |
54 std::not1(std::ptr_fun(&WindowSelector::IsSelectable))); | 55 std::not1(std::ptr_fun(&WindowSelector::IsSelectable))); |
55 windows.resize(end - windows.begin()); | 56 windows.resize(end - windows.begin()); |
56 | 57 |
57 // Don't enter overview mode with no windows. | 58 if (!Shell::Get()->IsSplitViewModeActive()) { |
58 if (windows.empty()) | 59 // Don't enter overview with no window if the split view mode is inactive. |
59 return false; | 60 if (windows.empty()) |
61 return false; | |
62 } else { | |
63 // Don't enter overview with less than 1 window if the split view mode is | |
64 // active. | |
65 if (windows.size() <= 1) | |
66 return false; | |
67 | |
68 // Remove the default snapped window from the window list. The default | |
69 // snapped window occupy one side of the screen, while the other windows | |
varkha
2017/06/21 01:51:53
nit: occupies
xdai1
2017/06/22 21:46:34
Done.
| |
70 // occupy the other side of the screen in overview mode. The default snap | |
71 // position is the position where the window was firstly snapped. See | |
varkha
2017/06/21 01:51:53
nit: first
xdai1
2017/06/22 21:46:34
Done.
| |
72 // |default_snap_position_| in SplitViewController for more detail. | |
73 aura::Window* default_snapped_window = | |
74 Shell::Get()->split_view_controller()->GetDefaultSnappedWindow(); | |
75 auto iter = | |
76 std::find(windows.begin(), windows.end(), default_snapped_window); | |
77 DCHECK(iter != windows.end()); | |
78 windows.erase(iter); | |
79 } | |
60 | 80 |
61 Shell::Get()->NotifyOverviewModeStarting(); | 81 Shell::Get()->NotifyOverviewModeStarting(); |
62 window_selector_.reset(new WindowSelector(this)); | 82 window_selector_.reset(new WindowSelector(this)); |
63 window_selector_->Init(windows); | 83 window_selector_->Init(windows); |
64 OnSelectionStarted(); | 84 OnSelectionStarted(); |
65 } | 85 } |
66 return true; | 86 return true; |
67 } | 87 } |
68 | 88 |
69 bool WindowSelectorController::IsSelecting() const { | 89 bool WindowSelectorController::IsSelecting() const { |
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
120 } | 140 } |
121 | 141 |
122 void WindowSelectorController::OnSelectionStarted() { | 142 void WindowSelectorController::OnSelectionStarted() { |
123 if (!last_selection_time_.is_null()) { | 143 if (!last_selection_time_.is_null()) { |
124 UMA_HISTOGRAM_LONG_TIMES("Ash.WindowSelector.TimeBetweenUse", | 144 UMA_HISTOGRAM_LONG_TIMES("Ash.WindowSelector.TimeBetweenUse", |
125 base::Time::Now() - last_selection_time_); | 145 base::Time::Now() - last_selection_time_); |
126 } | 146 } |
127 } | 147 } |
128 | 148 |
129 } // namespace ash | 149 } // namespace ash |
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