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Issue 2918403006: CrOS Tablet Window management - Split Screen part I (Closed)
Patch Set: Address oshima@'s comments Created 3 years, 6 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/wm/overview/overview_window_drag_controller.h"
6
7 #include "ash/screen_util.h"
8 #include "ash/shell.h"
9 #include "ash/wm/overview/scoped_transform_overview_window.h"
10 #include "ash/wm/overview/window_selector.h"
11 #include "ash/wm/overview/window_selector_item.h"
12 #include "ash/wm/splitview/split_view_controller.h"
13 #include "ash/wm/window_positioning_utils.h"
14 #include "ash/wm/window_state.h"
15 #include "ash/wm/wm_event.h"
16 #include "ash/wm/workspace/phantom_window_controller.h"
17 #include "ui/aura/window.h"
18 #include "ui/wm/core/coordinate_conversion.h"
19
20 namespace ash {
21
22 namespace {
23
24 // The minimum offset that will be considered as a drag event.
25 const int kMinimiumDragOffset = 5;
26
27 // Snapping distance between the dragged window with the screen edge. It's
28 // useful especially for touch events.
29 const int kScreenEdgeInsetForDrag = 200;
30
31 } // namespace
32
33 OverviewWindowDragController::OverviewWindowDragController(
34 WindowSelector* window_selector)
35 : window_selector_(window_selector),
36 split_view_controller_(Shell::Get()->split_view_controller()) {}
37
38 OverviewWindowDragController::~OverviewWindowDragController() {}
39
40 void OverviewWindowDragController::InitiateDrag(
41 WindowSelectorItem* item,
42 const gfx::Point& location_in_screen) {
43 initial_event_location_ = location_in_screen;
44 previous_event_location_ = location_in_screen;
45 item_ = item;
46 }
47
48 void OverviewWindowDragController::Drag(const gfx::Point& location_in_screen) {
49 if (!did_move_ &&
50 (std::abs(location_in_screen.x() - initial_event_location_.x()) <
51 kMinimiumDragOffset ||
52 std::abs(location_in_screen.y() - initial_event_location_.y()) <
53 kMinimiumDragOffset)) {
54 return;
55 }
56 did_move_ = true;
57
58 // Updates the dragged |item_|'s board accordingly.
varkha 2017/06/21 01:51:52 nit: Updates -> Update nit: border? bounds?
xdai1 2017/06/22 21:46:33 oops. Done
59 gfx::Rect bounds(item_->target_bounds());
60 bounds.Offset(location_in_screen.x() - previous_event_location_.x(),
61 location_in_screen.y() - previous_event_location_.y());
62 item_->SetBounds(bounds, OverviewAnimationType::OVERVIEW_ANIMATION_NONE);
63 previous_event_location_ = location_in_screen;
64
65 // Then updates the phantom window if applicable.
varkha 2017/06/21 01:51:52 nit: updates -> update or consider removing this c
xdai1 2017/06/22 21:46:33 Done.
66 UpdatePhantomWindow(location_in_screen);
67 }
68
69 void OverviewWindowDragController::CompleteDrag() {
70 phantom_window_controller_.reset();
71
72 if (!did_move_) {
73 // If no drag was initiated (e.g., a click/tap on the overview window),
74 // activate the window. If the split view is active and has a left window,
75 // snap the current window to right. If the split view is active and has a
76 // right window, snap the current window to left.
77 SplitViewController::State split_state = split_view_controller_->state();
78 if (split_state == SplitViewController::NOSNAP)
79 window_selector_->SelectWindow(item_);
80 else if (split_state == SplitViewController::LEFT_SNAPPED)
81 SnapToRight();
82 else if (split_state == SplitViewController::RIGHT_SNAPPED)
varkha 2017/06/21 01:51:52 nit: maybe just else and DCHECK_EQ(split_state, Sp
xdai1 2017/06/22 21:46:33 Done.
83 SnapToLeft();
84 } else {
85 // If the window was dragged around but should not be snapped, move it back
86 // to overview window grid.
87 if (snap_type_ == SNAP_NONE)
88 window_selector_->PositionWindows(true /* animate */);
varkha 2017/06/21 01:51:52 Could you make sure that this scenario does not ch
xdai1 2017/06/22 21:46:33 Comfirmed it does change the stacking order. I mod
89 else if (snap_type_ == SNAP_LEFT)
90 SnapToLeft();
91 else
92 SnapToRight();
93 did_move_ = false;
94 }
95 }
96
97 void OverviewWindowDragController::UpdatePhantomWindow(
98 const gfx::Point& location_in_screen) {
99 SnapType last_snap_type = snap_type_;
100 snap_type_ = GetSnapType(location_in_screen);
101 if (snap_type_ == SNAP_NONE || snap_type_ != last_snap_type) {
102 phantom_window_controller_.reset();
103 if (snap_type_ == SNAP_NONE)
104 return;
105 }
106
107 const bool can_snap = snap_type_ != SNAP_NONE &&
108 wm::GetWindowState(item_->GetWindow())->CanSnap();
109 if (!can_snap) {
110 snap_type_ = SNAP_NONE;
111 phantom_window_controller_.reset();
112 return;
113 }
114
115 aura::Window* target_window = item_->GetWindow();
116 SplitViewController::State snap_type =
117 (snap_type_ == SNAP_LEFT) ? SplitViewController::LEFT_SNAPPED
118 : SplitViewController::RIGHT_SNAPPED;
119 gfx::Rect phantom_bounds_in_screen =
120 Shell::Get()->split_view_controller()->GetSnappedWindowBoundsInScreen(
varkha 2017/06/21 01:51:52 Can you use |split_view_controller_| here?
xdai1 2017/06/22 21:46:33 Done.
121 target_window, snap_type);
122
123 if (!phantom_window_controller_) {
124 phantom_window_controller_ =
125 base::MakeUnique<PhantomWindowController>(target_window);
126 }
127 phantom_window_controller_->Show(phantom_bounds_in_screen);
128 }
129
130 OverviewWindowDragController::SnapType
131 OverviewWindowDragController::GetSnapType(
132 const gfx::Point& location_in_screen) {
133 gfx::Rect area(
134 ScreenUtil::GetDisplayWorkAreaBoundsInParent(item_->GetWindow()));
135 ::wm::ConvertRectToScreen(item_->GetWindow()->GetRootWindow(), &area);
136 area.Inset(kScreenEdgeInsetForDrag, 0, kScreenEdgeInsetForDrag, 0);
varkha 2017/06/21 01:51:52 nit: area.Inset(kScreenEdgeInsetForDrag, 0) should
varkha 2017/06/21 01:51:52 I think it would be much easier to snap when dragg
xdai1 2017/06/22 21:46:33 Done.
xdai1 2017/06/22 21:46:33 For the first window, it requires the user to drag
137
138 if (location_in_screen.x() <= area.x())
139 return SNAP_LEFT;
140 if (location_in_screen.x() >= area.right() - 1)
141 return SNAP_RIGHT;
142 return SNAP_NONE;
143 }
144
145 void OverviewWindowDragController::SnapToLeft() {
146 item_->EnsureVisible();
147 item_->RestoreWindow();
148
149 // |item_| will be deleted after RemoveWindowSelectorItem().
150 aura::Window* left_window = item_->GetWindow();
151 window_selector_->RemoveWindowSelectorItem(item_);
152 split_view_controller_->SetLeftWindow(left_window);
153 item_ = nullptr;
154 }
155
156 void OverviewWindowDragController::SnapToRight() {
varkha 2017/06/21 01:51:52 Seems like those 2 methods could be merged since t
xdai1 2017/06/22 21:46:32 Merged them together to SnapWindow(..) function.
157 item_->EnsureVisible();
158 item_->RestoreWindow();
159
160 // |item_| will be deleted after RemoveWindowSelectorItem().
161 aura::Window* right_window = item_->GetWindow();
162 window_selector_->RemoveWindowSelectorItem(item_);
163 split_view_controller_->SetRightWindow(right_window);
164 item_ = nullptr;
165 }
166
167 } // namespace ash
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