Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(1517)

Side by Side Diff: ash/wm/overview/overview_window_drag_controller.cc

Issue 2918403006: CrOS Tablet Window management - Split Screen part I (Closed)
Patch Set: Fix failed unittest. Created 3 years, 6 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
(Empty)
1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/wm/overview/overview_window_drag_controller.h"
6
7 #include "ash/screen_util.h"
8 #include "ash/shell.h"
9 #include "ash/wm/overview/scoped_transform_overview_window.h"
10 #include "ash/wm/overview/window_selector.h"
11 #include "ash/wm/overview/window_selector_item.h"
12 #include "ash/wm/splitview/split_view_controller.h"
13 #include "ash/wm/window_positioning_utils.h"
14 #include "ash/wm/window_state.h"
15 #include "ash/wm/wm_event.h"
16 #include "ash/wm/workspace/phantom_window_controller.h"
17 #include "ui/aura/window.h"
18 #include "ui/wm/core/coordinate_conversion.h"
19
20 namespace ash {
21
22 namespace {
23
24 // The minimum offset that will be considered as a drag event.
25 const int kMinimiumDragOffset = 5;
26
27 // Snapping distance between the dragged window with the screen edge. It's
28 // useful especially for touch events.
29 const int kScreenEdgeInsetForDrag = 200;
30
31 } // namespace
32
33 OverviewWindowDragController::OverviewWindowDragController(
34 WindowSelector* window_selector)
35 : window_selector_(window_selector),
36 split_view_controller_(Shell::Get()->split_view_controller()) {}
37
38 OverviewWindowDragController::~OverviewWindowDragController() {}
39
40 void OverviewWindowDragController::InitiateDrag(
41 WindowSelectorItem* item,
42 const gfx::Point& location_in_screen) {
43 initial_event_location_ = location_in_screen;
44 previous_event_location_ = location_in_screen;
45 item_ = item;
46 }
47
48 void OverviewWindowDragController::Drag(WindowSelectorItem* item,
49 const gfx::Point& location_in_screen) {
50 DCHECK_EQ(item_, item);
51
52 if (!did_move_ &&
53 (std::abs(location_in_screen.x() - initial_event_location_.x()) <
54 kMinimiumDragOffset ||
55 std::abs(location_in_screen.y() - initial_event_location_.y()) <
56 kMinimiumDragOffset)) {
57 return;
58 }
59 did_move_ = true;
60
61 // Updates the dragged |item_|'s board accordingly.
62 gfx::Rect bounds(item_->target_bounds());
63 bounds.Offset(location_in_screen.x() - previous_event_location_.x(),
64 location_in_screen.y() - previous_event_location_.y());
65 item_->SetBounds(bounds, OverviewAnimationType::OVERVIEW_ANIMATION_NONE);
66 previous_event_location_ = location_in_screen;
67
68 // Then updates the phantom window if applicable.
69 UpdatePhantomWindow(location_in_screen);
70 }
71
72 void OverviewWindowDragController::CompleteDrag(WindowSelectorItem* item) {
73 DCHECK_EQ(item_, item);
74
75 phantom_window_controller_.reset();
76
77 if (!did_move_) {
78 // If no drag was initiated (e.g., a click/tap on the overview window),
79 // activate the window. If the split view is active and has a left window,
80 // snap the current window to right. If the split view is active and has a
81 // right window, snap the current window to left.
82 SplitViewController::State split_state = split_view_controller_->state();
83 if (split_state == SplitViewController::NOSNAP)
84 window_selector_->SelectWindow(item);
85 else if (split_state == SplitViewController::LEFT_SNAPPED)
86 SnapToRight();
87 else if (split_state == SplitViewController::RIGHT_SNAPPED)
88 SnapToLeft();
89 } else {
90 // If the window was dragged around but should not be snapped, move it back
91 // to overview window grid.
92 if (snap_type_ == SNAP_NONE)
93 window_selector_->PositionWindows(true /* animate */);
94 else if (snap_type_ == SNAP_LEFT)
95 SnapToLeft();
96 else
97 SnapToRight();
98 did_move_ = false;
99 }
100 }
101
102 void OverviewWindowDragController::UpdatePhantomWindow(
103 const gfx::Point& location_in_screen) {
104 SnapType last_snap_type = snap_type_;
105 snap_type_ = GetSnapType(location_in_screen);
106 if (snap_type_ == SNAP_NONE || snap_type_ != last_snap_type) {
107 phantom_window_controller_.reset();
108 if (snap_type_ == SNAP_NONE)
109 return;
110 }
111
112 const bool can_snap = snap_type_ != SNAP_NONE &&
113 wm::GetWindowState(item_->GetWindow())->CanSnap();
114 if (!can_snap) {
115 snap_type_ = SNAP_NONE;
116 phantom_window_controller_.reset();
117 return;
118 }
119
120 aura::Window* target_window = item_->GetWindow();
121 gfx::Rect phantom_bounds_in_screen =
122 (snap_type_ == SNAP_LEFT)
123 ? Shell::Get()
124 ->split_view_controller()
125 ->GetSnappedWindowBoundsInScreen(
126 target_window, SplitViewController::LEFT_SNAPPED)
127 : Shell::Get()
128 ->split_view_controller()
129 ->GetSnappedWindowBoundsInScreen(
130 target_window, SplitViewController::RIGHT_SNAPPED);
oshima 2017/06/16 01:20:57 snap_type == LEFT ? SplitViewController::LEFT_SNAP
xdai1 2017/06/16 18:49:52 Done. I think use two enum might be better here si
131
132 if (!phantom_window_controller_) {
133 phantom_window_controller_ =
134 base::MakeUnique<PhantomWindowController>(target_window);
135 }
136 phantom_window_controller_->Show(phantom_bounds_in_screen);
137 }
138
139 OverviewWindowDragController::SnapType
140 OverviewWindowDragController::GetSnapType(
141 const gfx::Point& location_in_screen) {
142 gfx::Rect area(
143 ScreenUtil::GetDisplayWorkAreaBoundsInParent(item_->GetWindow()));
144 ::wm::ConvertRectToScreen(item_->GetWindow()->GetRootWindow(), &area);
145 area.Inset(kScreenEdgeInsetForDrag, 0, kScreenEdgeInsetForDrag, 0);
146
147 if (location_in_screen.x() <= area.x())
148 return SNAP_LEFT;
149 if (location_in_screen.x() >= area.right() - 1)
150 return SNAP_RIGHT;
151 return SNAP_NONE;
152 }
153
154 void OverviewWindowDragController::SnapToLeft() {
155 item_->EnsureVisible();
156 item_->RestoreWindow();
157
158 // |item_| will be deleted after RemoveWindowSelectorItem().
159 aura::Window* left_window = item_->GetWindow();
160 window_selector_->RemoveWindowSelectorItem(item_);
161 split_view_controller_->SetLeftWindow(left_window);
162 item_ = nullptr;
163 }
164
165 void OverviewWindowDragController::SnapToRight() {
166 item_->EnsureVisible();
167 item_->RestoreWindow();
168
169 // |item_| will be deleted after RemoveWindowSelectorItem().
170 aura::Window* right_window = item_->GetWindow();
171 window_selector_->RemoveWindowSelectorItem(item_);
172 split_view_controller_->SetRightWindow(right_window);
173 item_ = nullptr;
174 }
175
176 } // namespace ash
OLDNEW
« no previous file with comments | « ash/wm/overview/overview_window_drag_controller.h ('k') | ash/wm/overview/scoped_overview_animation_settings.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698