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Unified Diff: services/ui/ws/threaded_image_cursors.cc

Issue 2916823002: Move Mus into chrome's process when running with --mus.
Patch Set: Addressing most feedback, making this work on device. Created 3 years, 6 months ago
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Index: services/ui/ws/threaded_image_cursors.cc
diff --git a/services/ui/ws/threaded_image_cursors.cc b/services/ui/ws/threaded_image_cursors.cc
new file mode 100644
index 0000000000000000000000000000000000000000..3f1fb3715d304f2ad2c6417d809dc473498c69e3
--- /dev/null
+++ b/services/ui/ws/threaded_image_cursors.cc
@@ -0,0 +1,58 @@
+// Copyright 2017 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "services/ui/ws/threaded_image_cursors.h"
+#include "base/bind.h"
+#include "base/single_thread_task_runner.h"
+#include "ui/platform_window/platform_window.h"
+
+namespace ui {
+namespace ws {
+
+ThreadedImageCursors::ThreadedImageCursors(
+ scoped_refptr<base::SingleThreadTaskRunner>& task_runner)
+ : task_runner_(task_runner), weak_ptr_factory_(this) {
+ DCHECK(task_runner_);
+}
+
+ThreadedImageCursors::~ThreadedImageCursors() {}
+
+void ThreadedImageCursors::SetDisplay(const display::Display& display,
+ float scale_factor) {
+ if (task_runner_) {
sky 2017/06/20 22:33:13 WDYT of *always* using a task runner? I realize it
mfomitchev 2017/06/21 21:22:51 Done.
+ task_runner_->PostTask(
+ FROM_HERE,
+ base::Bind(&ThreadedImageCursors::SetDisplaySync,
+ weak_ptr_factory_.GetWeakPtr(), display, scale_factor));
+ } else {
+ SetDisplaySync(display, scale_factor);
+ }
+}
+
+void ThreadedImageCursors::SetCursor(ui::CursorType cursor_type,
+ ui::PlatformWindow* platform_window) {
+ if (task_runner_) {
+ task_runner_->PostTask(
+ FROM_HERE, base::Bind(&ThreadedImageCursors::SetCursorSync,
+ weak_ptr_factory_.GetWeakPtr(), cursor_type,
+ platform_window));
+ } else {
+ SetCursorSync(cursor_type, platform_window);
+ }
+}
+
+void ThreadedImageCursors::SetDisplaySync(const display::Display& display,
+ float scale_factor) {
+ image_cursors_.SetDisplay(display, scale_factor);
+}
+
+void ThreadedImageCursors::SetCursorSync(ui::CursorType cursor_type,
+ ui::PlatformWindow* platform_window) {
sky 2017/06/20 22:33:13 How do you know platformwindow is still valid by t
mfomitchev 2017/06/21 21:22:51 Sigh. Ok, so platform_window_ will outlive Thread
+ ui::Cursor native_cursor(cursor_type);
+ image_cursors_.SetPlatformCursor(&native_cursor);
+ platform_window->SetCursor(native_cursor.platform());
+}
+
+} // namesapce ws
+} // namesapce ui

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