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Side by Side Diff: ui/events/platform/platform_event_source.cc

Issue 2916823002: Move Mus into chrome's process when running with --mus.
Patch Set: Undo Screen TLS change, don't use Screen::GetScreen() in Mus. Created 3 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/events/platform/platform_event_source.h" 5 #include "ui/events/platform/platform_event_source.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "base/lazy_instance.h"
9 #include "base/memory/ptr_util.h" 10 #include "base/memory/ptr_util.h"
10 #include "base/message_loop/message_loop.h" 11 #include "base/message_loop/message_loop.h"
12 #include "base/threading/thread_local.h"
11 #include "ui/events/platform/platform_event_dispatcher.h" 13 #include "ui/events/platform/platform_event_dispatcher.h"
12 #include "ui/events/platform/platform_event_observer.h" 14 #include "ui/events/platform/platform_event_observer.h"
13 #include "ui/events/platform/scoped_event_dispatcher.h" 15 #include "ui/events/platform/scoped_event_dispatcher.h"
14 16
15 namespace ui { 17 namespace ui {
18 namespace {
16 19
17 // static 20 // PlatformEventSource singleton is thread local so that different instances
18 PlatformEventSource* PlatformEventSource::instance_ = NULL; 21 // can be used on different threads (e.g. WindowServer thread vs. browser UI
22 // thread).
23 base::LazyInstance<base::ThreadLocalPointer<PlatformEventSource>>::Leaky
sky 2017/06/27 19:58:57 Same comment here. What code in chrome/ash is maki
mfomitchev 2017/06/27 22:14:55 Aura does it: https://cs.chromium.org/chromium/src
sky 2017/06/28 00:22:02 That's only for the LOCAL case. How are we trigger
mfomitchev 2017/06/28 15:56:32 Oops, you are right, this isn't needed. I misread
mfomitchev 2017/07/12 20:37:13 I remember now there was another reason I made thi
24 lazy_tls_ptr = LAZY_INSTANCE_INITIALIZER;
25
26 } // namespace
19 27
20 PlatformEventSource::PlatformEventSource() 28 PlatformEventSource::PlatformEventSource()
21 : overridden_dispatcher_(NULL), 29 : overridden_dispatcher_(NULL),
22 overridden_dispatcher_restored_(false) { 30 overridden_dispatcher_restored_(false) {
23 CHECK(!instance_) << "Only one platform event source can be created."; 31 CHECK(!lazy_tls_ptr.Pointer()->Get())
24 instance_ = this; 32 << "Only one platform event source can be created per thread.";
33 lazy_tls_ptr.Pointer()->Set(this);
25 } 34 }
26 35
27 PlatformEventSource::~PlatformEventSource() { 36 PlatformEventSource::~PlatformEventSource() {
28 CHECK_EQ(this, instance_); 37 CHECK_EQ(this, lazy_tls_ptr.Pointer()->Get());
29 instance_ = NULL; 38 lazy_tls_ptr.Pointer()->Set(nullptr);
30 } 39 }
31 40
32 PlatformEventSource* PlatformEventSource::GetInstance() { return instance_; } 41 PlatformEventSource* PlatformEventSource::GetInstance() {
42 return lazy_tls_ptr.Pointer()->Get();
43 }
33 44
34 void PlatformEventSource::AddPlatformEventDispatcher( 45 void PlatformEventSource::AddPlatformEventDispatcher(
35 PlatformEventDispatcher* dispatcher) { 46 PlatformEventDispatcher* dispatcher) {
36 CHECK(dispatcher); 47 CHECK(dispatcher);
37 dispatchers_.AddObserver(dispatcher); 48 dispatchers_.AddObserver(dispatcher);
38 OnDispatcherListChanged(); 49 OnDispatcherListChanged();
39 } 50 }
40 51
41 void PlatformEventSource::RemovePlatformEventDispatcher( 52 void PlatformEventSource::RemovePlatformEventDispatcher(
42 PlatformEventDispatcher* dispatcher) { 53 PlatformEventDispatcher* dispatcher) {
(...skipping 58 matching lines...) Expand 10 before | Expand all | Expand 10 after
101 112
102 void PlatformEventSource::OnDispatcherListChanged() { 113 void PlatformEventSource::OnDispatcherListChanged() {
103 } 114 }
104 115
105 void PlatformEventSource::OnOverriddenDispatcherRestored() { 116 void PlatformEventSource::OnOverriddenDispatcherRestored() {
106 CHECK(overridden_dispatcher_); 117 CHECK(overridden_dispatcher_);
107 overridden_dispatcher_restored_ = true; 118 overridden_dispatcher_restored_ = true;
108 } 119 }
109 120
110 } // namespace ui 121 } // namespace ui
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