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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_COLOR_ANALYSIS_H_ | 5 #ifndef UI_GFX_COLOR_ANALYSIS_H_ |
6 #define UI_GFX_COLOR_ANALYSIS_H_ | 6 #define UI_GFX_COLOR_ANALYSIS_H_ |
7 | 7 |
8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
9 #include "base/compiler_specific.h" | 9 #include "base/compiler_specific.h" |
10 #include "base/memory/ref_counted.h" | 10 #include "base/memory/ref_counted.h" |
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45 private: | 45 private: |
46 // The number of times GetSample has been called. | 46 // The number of times GetSample has been called. |
47 int calls_; | 47 int calls_; |
48 }; | 48 }; |
49 | 49 |
50 // Returns the color in an ARGB |image| that is closest in RGB-space to the | 50 // Returns the color in an ARGB |image| that is closest in RGB-space to the |
51 // provided |color|. Exported for testing. | 51 // provided |color|. Exported for testing. |
52 GFX_EXPORT SkColor FindClosestColor(const uint8_t* image, int width, int height, | 52 GFX_EXPORT SkColor FindClosestColor(const uint8_t* image, int width, int height, |
53 SkColor color); | 53 SkColor color); |
54 | 54 |
55 // Returns an SkColor that represents the calculated dominant color in the png. | 55 // Returns an SkColor that represents the calculated dominant color in the |
56 // This uses a KMean clustering algorithm to find clusters of pixel colors in | 56 // image. This uses a KMean clustering algorithm to find clusters of pixel |
57 // RGB space. | 57 // colors in RGB space. |
58 // |png| represents the data of a png encoded image. | 58 // |png/bitmap| represents the data of a png/bitmap encoded image. |
Matt Giuca
2014/05/23 03:20:14
|png|/|bitmap|
(The || delimits specific identifi
calamity
2014/05/27 01:19:42
Done.
| |
59 // |darkness_limit| represents the minimum sum of the RGB components that is | 59 // |darkness_limit| represents the minimum sum of the RGB components that is |
60 // acceptable as a color choice. This can be from 0 to 765. | 60 // acceptable as a color choice. This can be from 0 to 765. |
61 // |brightness_limit| represents the maximum sum of the RGB components that is | 61 // |brightness_limit| represents the maximum sum of the RGB components that is |
62 // acceptable as a color choice. This can be from 0 to 765. | 62 // acceptable as a color choice. This can be from 0 to 765. |
63 // | 63 // |
64 // RGB KMean Algorithm (N clusters, M iterations): | 64 // RGB KMean Algorithm (N clusters, M iterations): |
65 // 1.Pick N starting colors by randomly sampling the pixels. If you see a | 65 // 1.Pick N starting colors by randomly sampling the pixels. If you see a |
66 // color you already saw keep sampling. After a certain number of tries | 66 // color you already saw keep sampling. After a certain number of tries |
67 // just remove the cluster and continue with N = N-1 clusters (for an image | 67 // just remove the cluster and continue with N = N-1 clusters (for an image |
68 // with just one color this should devolve to N=1). These colors are the | 68 // with just one color this should devolve to N=1). These colors are the |
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87 // If no color fulfills that requirement return the color with the largest | 87 // If no color fulfills that requirement return the color with the largest |
88 // weight regardless of whether or not it fulfills the equation above. | 88 // weight regardless of whether or not it fulfills the equation above. |
89 // | 89 // |
90 // Note: Switching to HSV space did not improve the results of this algorithm | 90 // Note: Switching to HSV space did not improve the results of this algorithm |
91 // for typical favicon images. | 91 // for typical favicon images. |
92 GFX_EXPORT SkColor CalculateKMeanColorOfPNG( | 92 GFX_EXPORT SkColor CalculateKMeanColorOfPNG( |
93 scoped_refptr<base::RefCountedMemory> png, | 93 scoped_refptr<base::RefCountedMemory> png, |
94 uint32_t darkness_limit, | 94 uint32_t darkness_limit, |
95 uint32_t brightness_limit, | 95 uint32_t brightness_limit, |
96 KMeanImageSampler* sampler); | 96 KMeanImageSampler* sampler); |
97 // Computes a dominant color using the above algorithm and reasonable defaults | |
98 // for |darkness_limit|, |brightness_limit| and |sampler|. | |
99 GFX_EXPORT SkColor | |
100 CalculateKMeanColorOfPNG(scoped_refptr<base::RefCountedMemory> png); | |
Alexei Svitkine (slow)
2014/05/26 18:20:49
Nit: Wrap after the ( instead.
calamity
2014/05/27 01:19:42
Done.
| |
97 | 101 |
98 // Computes a dominant color for an SkBitmap using the above algorithm and | 102 // Returns an SkColor that represents the calculated dominant color in the |
99 // reasonable defaults for |darkness_limit|, |brightness_limit| and |sampler|. | 103 // image. See CalculateKMeanColorOfPNG() for details. |
104 GFX_EXPORT SkColor CalculateKMeanColorOfBitmap(const SkBitmap& bitmap, | |
105 uint32_t darkness_limit, | |
106 uint32_t brightness_limit, | |
107 KMeanImageSampler* sampler); | |
108 // Computes a dominant color using the above algorithm and reasonable defaults | |
109 // for |darkness_limit|, |brightness_limit| and |sampler|. | |
100 GFX_EXPORT SkColor CalculateKMeanColorOfBitmap(const SkBitmap& bitmap); | 110 GFX_EXPORT SkColor CalculateKMeanColorOfBitmap(const SkBitmap& bitmap); |
101 | 111 |
102 // Compute color covariance matrix for the input bitmap. | 112 // Compute color covariance matrix for the input bitmap. |
103 GFX_EXPORT gfx::Matrix3F ComputeColorCovariance(const SkBitmap& bitmap); | 113 GFX_EXPORT gfx::Matrix3F ComputeColorCovariance(const SkBitmap& bitmap); |
104 | 114 |
105 // Apply a color reduction transform defined by |color_transform| vector to | 115 // Apply a color reduction transform defined by |color_transform| vector to |
106 // |source_bitmap|. The result is put into |target_bitmap|, which is expected | 116 // |source_bitmap|. The result is put into |target_bitmap|, which is expected |
107 // to be initialized to the required size and type (SkBitmap::kA8_Config). | 117 // to be initialized to the required size and type (SkBitmap::kA8_Config). |
108 // If |fit_to_range|, result is transfored linearly to fit 0-0xFF range. | 118 // If |fit_to_range|, result is transfored linearly to fit 0-0xFF range. |
109 // Otherwise, data is clipped. | 119 // Otherwise, data is clipped. |
110 // Returns true if the target has been computed. | 120 // Returns true if the target has been computed. |
111 GFX_EXPORT bool ApplyColorReduction(const SkBitmap& source_bitmap, | 121 GFX_EXPORT bool ApplyColorReduction(const SkBitmap& source_bitmap, |
112 const gfx::Vector3dF& color_transform, | 122 const gfx::Vector3dF& color_transform, |
113 bool fit_to_range, | 123 bool fit_to_range, |
114 SkBitmap* target_bitmap); | 124 SkBitmap* target_bitmap); |
115 | 125 |
116 // Compute a monochrome image representing the principal color component of | 126 // Compute a monochrome image representing the principal color component of |
117 // the |source_bitmap|. The result is stored in |target_bitmap|, which must be | 127 // the |source_bitmap|. The result is stored in |target_bitmap|, which must be |
118 // initialized to the required size and type (SkBitmap::kA8_Config). | 128 // initialized to the required size and type (SkBitmap::kA8_Config). |
119 // Returns true if the conversion succeeded. Note that there might be legitimate | 129 // Returns true if the conversion succeeded. Note that there might be legitimate |
120 // reasons for the process to fail even if all input was correct. This is a | 130 // reasons for the process to fail even if all input was correct. This is a |
121 // condition the caller must be able to handle. | 131 // condition the caller must be able to handle. |
122 GFX_EXPORT bool ComputePrincipalComponentImage(const SkBitmap& source_bitmap, | 132 GFX_EXPORT bool ComputePrincipalComponentImage(const SkBitmap& source_bitmap, |
123 SkBitmap* target_bitmap); | 133 SkBitmap* target_bitmap); |
124 | 134 |
125 } // namespace color_utils | 135 } // namespace color_utils |
126 | 136 |
127 #endif // UI_GFX_COLOR_ANALYSIS_H_ | 137 #endif // UI_GFX_COLOR_ANALYSIS_H_ |
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