| Index: chrome/browser/android/vr_shell/ui_scene_manager.cc
|
| diff --git a/chrome/browser/android/vr_shell/ui_scene_manager.cc b/chrome/browser/android/vr_shell/ui_scene_manager.cc
|
| index 8fce01c4e8ba77db9f4b917b042ec0458be18b39..0b702e74c7730c1813eb335b22bf6cef5f21fa0e 100644
|
| --- a/chrome/browser/android/vr_shell/ui_scene_manager.cc
|
| +++ b/chrome/browser/android/vr_shell/ui_scene_manager.cc
|
| @@ -230,8 +230,9 @@ void UiSceneManager::CreateBackground() {
|
| element->set_size({kSceneSize, kSceneSize, 1.0});
|
| element->set_translation({0.0, -kSceneHeight / 2, 0.0});
|
| element->set_rotation({1.0, 0.0, 0.0, -M_PI / 2.0});
|
| - element->set_fill(vr_shell::Fill::OPAQUE_GRADIENT);
|
| + element->set_fill(vr_shell::Fill::GRID_GRADIENT);
|
| element->set_draw_phase(0);
|
| + element->set_gridline_count(kFloorGridlineCount);
|
| floor_ = element.get();
|
| content_elements_.push_back(element.get());
|
| scene_->AddUiElement(std::move(element));
|
| @@ -240,7 +241,6 @@ void UiSceneManager::CreateBackground() {
|
| element = base::MakeUnique<UiElement>();
|
| element->set_debug_id(kCeiling);
|
| element->set_id(AllocateId());
|
| - element->set_fill(vr_shell::Fill::OPAQUE_GRADIENT);
|
| element->set_size({kSceneSize, kSceneSize, 1.0});
|
| element->set_translation({0.0, kSceneHeight / 2, 0.0});
|
| element->set_rotation({1.0, 0.0, 0.0, M_PI / 2});
|
| @@ -250,20 +250,6 @@ void UiSceneManager::CreateBackground() {
|
| content_elements_.push_back(element.get());
|
| scene_->AddUiElement(std::move(element));
|
|
|
| - // Floor grid.
|
| - element = base::MakeUnique<UiElement>();
|
| - element->set_debug_id(kFloorGrid);
|
| - element->set_id(AllocateId());
|
| - element->set_size({kSceneSize, kSceneSize, 1.0});
|
| - element->set_translation({0.0, -kSceneHeight / 2 + kTextureOffset, 0.0});
|
| - element->set_rotation({1.0, 0.0, 0.0, -M_PI / 2});
|
| - element->set_fill(vr_shell::Fill::GRID_GRADIENT);
|
| - element->set_gridline_count(kFloorGridlineCount);
|
| - element->set_draw_phase(0);
|
| - floor_grid_ = element.get();
|
| - content_elements_.push_back(element.get());
|
| - scene_->AddUiElement(std::move(element));
|
| -
|
| UpdateBackgroundColor();
|
| }
|
|
|
| @@ -362,9 +348,7 @@ void UiSceneManager::UpdateBackgroundColor() {
|
| ceiling_->set_edge_color(color_scheme().horizon);
|
| floor_->set_center_color(color_scheme().floor);
|
| floor_->set_edge_color(color_scheme().horizon);
|
| - floor_grid_->set_center_color(color_scheme().floor_grid);
|
| - SkColor floor_grid_edge_color = SkColorSetA(color_scheme().floor_grid, 0);
|
| - floor_grid_->set_edge_color(floor_grid_edge_color);
|
| + floor_->set_grid_color(color_scheme().floor_grid);
|
| }
|
|
|
| void UiSceneManager::SetAudioCapturingIndicator(bool enabled) {
|
|
|