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Unified Diff: ui/gfx/geometry/quad_f.cc

Issue 291493003: Optimize QuadF's PointIsInTriangle function (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Cleanup Created 6 years, 7 months ago
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Index: ui/gfx/geometry/quad_f.cc
diff --git a/ui/gfx/geometry/quad_f.cc b/ui/gfx/geometry/quad_f.cc
index 1283b0dc3bbc4a1a64542840945d1f8c360d83f1..8c9156d34a32a63f1f69535acd6fd105ea98a8fd 100644
--- a/ui/gfx/geometry/quad_f.cc
+++ b/ui/gfx/geometry/quad_f.cc
@@ -65,21 +65,14 @@ static inline bool PointIsInTriangle(const PointF& point,
// Compute the barycentric coordinates of |point| relative to the triangle
// (r1, r2, r3). This algorithm comes from Christer Ericson's Real-Time
danakj 2014/05/16 15:43:44 Can you update this comment with a citation on the
jdduke (slow) 2014/05/16 16:49:47 Hmm, the algorithm is the same (barycentric coords
danakj 2014/05/16 17:01:48 Ahhh yeh ok, showing the equation we're solving so
jdduke (slow) 2014/05/16 17:30:32 Done.
// Collision Detection.
- Vector2dF v0 = r2 - r1;
- Vector2dF v1 = r3 - r1;
- Vector2dF v2 = point - r1;
-
- double dot00 = DotProduct(v0, v0);
- double dot01 = DotProduct(v0, v1);
- double dot11 = DotProduct(v1, v1);
- double dot20 = DotProduct(v2, v0);
- double dot21 = DotProduct(v2, v1);
-
- double denom = dot00 * dot11 - dot01 * dot01;
-
- double v = (dot11 * dot20 - dot01 * dot21) / denom;
- double w = (dot00 * dot21 - dot01 * dot20) / denom;
- double u = 1 - v - w;
+ Vector2dF r31 = r1 - r3;
+ Vector2dF r32 = r2 - r3;
+ Vector2dF r3p = point - r3;
+
+ float denom = r32.y() * r31.x() - r32.x() * r31.y();
+ float v = (r32.y() * r3p.x() - r32.x() * r3p.y()) / denom;
+ float w = (r31.x() * r3p.y() - r31.y() * r3p.x()) / denom;
+ float u = 1.f - v - w;
// Use the barycentric coordinates to test if |point| is inside the
// triangle (r1, r2, r2).
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