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Side by Side Diff: chrome/browser/android/vr_shell/textures/ui_texture.cc

Issue 2914623003: [VrShell] Centralize color handling and enable close button on fullscreen (Closed)
Patch Set: clean up after rebase Created 3 years, 6 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved. 1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/android/vr_shell/textures/ui_texture.h" 5 #include "chrome/browser/android/vr_shell/textures/ui_texture.h"
6 6
7 #include <set> 7 #include <set>
8 #include <string> 8 #include <string>
9 #include <vector> 9 #include <vector>
10 10
11 #include "base/i18n/char_iterator.h" 11 #include "base/i18n/char_iterator.h"
12 #include "base/i18n/rtl.h" 12 #include "base/i18n/rtl.h"
13 #include "base/memory/ptr_util.h" 13 #include "base/memory/ptr_util.h"
14 #include "base/strings/string_util.h" 14 #include "base/strings/string_util.h"
15 #include "base/trace_event/trace_event.h" 15 #include "base/trace_event/trace_event.h"
16 #include "chrome/browser/android/vr_shell/color_scheme.h"
cjgrant 2017/06/05 17:57:08 This is already in ui_texture.h
amp 2017/06/05 21:40:58 Done.
16 #include "chrome/browser/android/vr_shell/font_fallback.h" 17 #include "chrome/browser/android/vr_shell/font_fallback.h"
17 #include "chrome/browser/browser_process.h" 18 #include "chrome/browser/browser_process.h"
18 #include "third_party/icu/source/common/unicode/uscript.h" 19 #include "third_party/icu/source/common/unicode/uscript.h"
19 #include "third_party/skia/include/core/SkCanvas.h" 20 #include "third_party/skia/include/core/SkCanvas.h"
20 #include "ui/gfx/canvas.h" 21 #include "ui/gfx/canvas.h"
21 #include "ui/gfx/font_list.h" 22 #include "ui/gfx/font_list.h"
22 #include "ui/gfx/render_text.h" 23 #include "ui/gfx/render_text.h"
23 #include "ui/gfx/text_elider.h" 24 #include "ui/gfx/text_elider.h"
24 #include "ui/gl/gl_bindings.h" 25 #include "ui/gl/gl_bindings.h"
25 26
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
58 59
59 void UiTexture::SetMode(ColorScheme::Mode mode) { 60 void UiTexture::SetMode(ColorScheme::Mode mode) {
60 if (mode_ == mode) 61 if (mode_ == mode)
61 return; 62 return;
62 mode_ = mode; 63 mode_ = mode;
63 OnSetMode(); 64 OnSetMode();
64 } 65 }
65 66
66 void UiTexture::OnSetMode() {} 67 void UiTexture::OnSetMode() {}
67 68
69 const ColorScheme& UiTexture::color_scheme() const {
70 return ColorScheme::GetColorScheme(mode());
71 }
72
68 std::vector<std::unique_ptr<gfx::RenderText>> UiTexture::PrepareDrawStringRect( 73 std::vector<std::unique_ptr<gfx::RenderText>> UiTexture::PrepareDrawStringRect(
69 const base::string16& text, 74 const base::string16& text,
70 const gfx::FontList& font_list, 75 const gfx::FontList& font_list,
71 SkColor color, 76 SkColor color,
72 gfx::Rect* bounds, 77 gfx::Rect* bounds,
73 UiTexture::TextAlignment text_alignment, 78 UiTexture::TextAlignment text_alignment,
74 UiTexture::WrappingBehavior wrapping_behavior) { 79 UiTexture::WrappingBehavior wrapping_behavior) {
75 DCHECK(bounds); 80 DCHECK(bounds);
76 81
77 std::vector<std::unique_ptr<gfx::RenderText>> lines; 82 std::vector<std::unique_ptr<gfx::RenderText>> lines;
(...skipping 118 matching lines...) Expand 10 before | Expand all | Expand 10 after
196 fonts.push_back(gfx::Font(name, size)); 201 fonts.push_back(gfx::Font(name, size));
197 *font_list = gfx::FontList(fonts); 202 *font_list = gfx::FontList(fonts);
198 return true; 203 return true;
199 } 204 }
200 205
201 void UiTexture::SetForceFontFallbackFailureForTesting(bool force) { 206 void UiTexture::SetForceFontFallbackFailureForTesting(bool force) {
202 force_font_fallback_failure_for_testing_ = force; 207 force_font_fallback_failure_for_testing_ = force;
203 } 208 }
204 209
205 } // namespace vr_shell 210 } // namespace vr_shell
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