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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "SkOrderedWriteBuffer.h" | 9 #include "SkOrderedWriteBuffer.h" |
10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
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246 | 246 |
247 void SkOrderedWriteBuffer::setBitmapEncoder(SkPicture::EncodeBitmap bitmapEncode
r) { | 247 void SkOrderedWriteBuffer::setBitmapEncoder(SkPicture::EncodeBitmap bitmapEncode
r) { |
248 fBitmapEncoder = bitmapEncoder; | 248 fBitmapEncoder = bitmapEncoder; |
249 if (bitmapEncoder != NULL) { | 249 if (bitmapEncoder != NULL) { |
250 SkASSERT(NULL == fBitmapHeap); | 250 SkASSERT(NULL == fBitmapHeap); |
251 SkSafeUnref(fBitmapHeap); | 251 SkSafeUnref(fBitmapHeap); |
252 fBitmapHeap = NULL; | 252 fBitmapHeap = NULL; |
253 } | 253 } |
254 } | 254 } |
255 | 255 |
256 void SkOrderedWriteBuffer::writeFlattenable(SkFlattenable* flattenable) { | 256 void SkOrderedWriteBuffer::writeFlattenable(const SkFlattenable* flattenable) { |
257 /* | 257 /* |
258 * If we have a factoryset, then the first 32bits tell us... | 258 * If we have a factoryset, then the first 32bits tell us... |
259 * 0: failure to write the flattenable | 259 * 0: failure to write the flattenable |
260 * >0: (1-based) index into the SkFactorySet or SkNamedFactorySet | 260 * >0: (1-based) index into the SkFactorySet or SkNamedFactorySet |
261 * If we don't have a factoryset, then the first "ptr" is either the | 261 * If we don't have a factoryset, then the first "ptr" is either the |
262 * factory, or null for failure. | 262 * factory, or null for failure. |
263 * | 263 * |
264 * The distinction is important, since 0-index is 32bits (always), but a | 264 * The distinction is important, since 0-index is 32bits (always), but a |
265 * 0-functionptr might be 32 or 64 bits. | 265 * 0-functionptr might be 32 or 64 bits. |
266 */ | 266 */ |
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305 // make room for the size of the flattened object | 305 // make room for the size of the flattened object |
306 (void)fWriter.reserve(sizeof(uint32_t)); | 306 (void)fWriter.reserve(sizeof(uint32_t)); |
307 // record the current size, so we can subtract after the object writes. | 307 // record the current size, so we can subtract after the object writes. |
308 uint32_t offset = fWriter.size(); | 308 uint32_t offset = fWriter.size(); |
309 // now flatten the object | 309 // now flatten the object |
310 flattenObject(flattenable, *this); | 310 flattenObject(flattenable, *this); |
311 uint32_t objSize = fWriter.size() - offset; | 311 uint32_t objSize = fWriter.size() - offset; |
312 // record the obj's size | 312 // record the obj's size |
313 *fWriter.peek32(offset - sizeof(uint32_t)) = objSize; | 313 *fWriter.peek32(offset - sizeof(uint32_t)) = objSize; |
314 } | 314 } |
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