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Unified Diff: chrome/browser/android/vr_shell/ui_elements/exit_prompt.cc

Issue 2913633002: [vr] Clicking on the security icon should prompt the user to bail out of VR (Closed)
Patch Set: rebase Created 3 years, 6 months ago
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Index: chrome/browser/android/vr_shell/ui_elements/exit_prompt.cc
diff --git a/chrome/browser/android/vr_shell/ui_elements/exit_prompt.cc b/chrome/browser/android/vr_shell/ui_elements/exit_prompt.cc
new file mode 100644
index 0000000000000000000000000000000000000000..909fd5930cd0c502cbc45d720ec57e00110d8a28
--- /dev/null
+++ b/chrome/browser/android/vr_shell/ui_elements/exit_prompt.cc
@@ -0,0 +1,75 @@
+// Copyright 2017 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "chrome/browser/android/vr_shell/ui_elements/exit_prompt.h"
+
+#include "base/memory/ptr_util.h"
+#include "chrome/browser/android/vr_shell/textures/exit_prompt_texture.h"
+
+namespace vr_shell {
+
+ExitPrompt::ExitPrompt(int preferred_width,
+ const base::Callback<void()>& primary_button_callback,
+ const base::Callback<void()>& secondary_buttton_callback)
+ : TexturedElement(preferred_width),
+ texture_(base::MakeUnique<ExitPromptTexture>()),
+ primary_button_callback_(primary_button_callback),
+ secondary_buttton_callback_(secondary_buttton_callback) {}
+
+ExitPrompt::~ExitPrompt() = default;
+
+void ExitPrompt::SetTextureForTesting(ExitPromptTexture* texture) {
+ texture_.reset(texture);
+}
+
+void ExitPrompt::OnHoverEnter(const gfx::PointF& position) {
+ OnStateUpdated(position);
+}
+
+void ExitPrompt::OnHoverLeave() {
+ OnStateUpdated(gfx::PointF(std::numeric_limits<float>::max(),
+ std::numeric_limits<float>::max()));
+}
+
+void ExitPrompt::OnMove(const gfx::PointF& position) {
+ OnStateUpdated(position);
+}
+
+void ExitPrompt::OnButtonDown(const gfx::PointF& position) {
+ if (texture_->HitsPrimaryButton(position))
+ primary_down_ = true;
+ else if (texture_->HitsSecondaryButton(position))
+ secondary_down_ = true;
+ OnStateUpdated(position);
+}
+
+void ExitPrompt::OnButtonUp(const gfx::PointF& position) {
+ if (primary_down_ && texture_->HitsPrimaryButton(position))
+ primary_button_callback_.Run();
+ else if (secondary_down_ && texture_->HitsSecondaryButton(position))
+ secondary_buttton_callback_.Run();
+
+ primary_down_ = false;
+ secondary_down_ = false;
+
+ OnStateUpdated(position);
+}
+
+void ExitPrompt::OnStateUpdated(const gfx::PointF& position) {
+ const bool primary_hovered = texture_->HitsPrimaryButton(position);
+ const bool secondary_hovered = texture_->HitsSecondaryButton(position);
+
+ texture_->SetPrimaryButtonHovered(primary_hovered);
+ texture_->SetPrimaryButtonPressed(primary_hovered ? primary_down_ : false);
+ texture_->SetSecondaryButtonHovered(secondary_hovered);
+ texture_->SetSecondaryButtonPressed(secondary_hovered ? secondary_down_
+ : false);
+ UpdateTexture();
+}
+
+UiTexture* ExitPrompt::GetTexture() const {
+ return texture_.get();
+}
+
+} // namespace vr_shell

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