| Index: ui/accessibility/platform/ax_platform_node_win.cc
|
| diff --git a/ui/accessibility/platform/ax_platform_node_win.cc b/ui/accessibility/platform/ax_platform_node_win.cc
|
| index 6dcdc91e23134602f6be614e7d9fd9f4f6b9761c..6cbe21a1c4e50fbf37fb38c5aaadbfcb95540463 100644
|
| --- a/ui/accessibility/platform/ax_platform_node_win.cc
|
| +++ b/ui/accessibility/platform/ax_platform_node_win.cc
|
| @@ -1115,8 +1115,7 @@ int AXPlatformNodeWin::MSAAState() {
|
| msaa_state |= STATE_SYSTEM_FOCUSABLE;
|
| if (state & (1 << ui::AX_STATE_HASPOPUP))
|
| msaa_state |= STATE_SYSTEM_HASPOPUP;
|
| - if (state & (1 << ui::AX_STATE_HOVERED))
|
| - msaa_state |= STATE_SYSTEM_HOTTRACKED;
|
| +
|
| if (state & (1 << ui::AX_STATE_INVISIBLE) ||
|
| GetData().role == ui::AX_ROLE_IGNORED) {
|
| msaa_state |= STATE_SYSTEM_INVISIBLE;
|
| @@ -1137,6 +1136,23 @@ int AXPlatformNodeWin::MSAAState() {
|
| msaa_state |= STATE_SYSTEM_SELECTED;
|
| if (state & (1 << ui::AX_STATE_DISABLED))
|
| msaa_state |= STATE_SYSTEM_UNAVAILABLE;
|
| + if (state & (1 << ui::AX_STATE_BUSY))
|
| + msaa_state |= STATE_SYSTEM_BUSY;
|
| + if (state & (1 << ui::AX_STATE_VISITED))
|
| + msaa_state |= STATE_SYSTEM_TRAVERSED;
|
| +
|
| + if (state & (1 << ui::AX_STATE_MULTISELECTABLE)) {
|
| + msaa_state |= STATE_SYSTEM_EXTSELECTABLE;
|
| + msaa_state |= STATE_SYSTEM_MULTISELECTABLE;
|
| + }
|
| +
|
| + // Expose whether or not the mouse is over an element, but suppress
|
| + // this for tests because it can make the test results flaky depending
|
| + // on the position of the mouse.
|
| + if (!delegate_->IsHotTrackingOn()) {
|
| + if (state & (1 << ui::AX_STATE_HOVERED))
|
| + msaa_state |= STATE_SYSTEM_HOTTRACKED;
|
| + }
|
|
|
| // Checked state
|
| const auto checked_state = static_cast<ui::AXCheckedState>(
|
| @@ -1167,6 +1183,89 @@ int AXPlatformNodeWin::MSAAState() {
|
| msaa_state |= STATE_SYSTEM_FOCUSED;
|
| }
|
|
|
| + switch (GetData().role) {
|
| + case ui::AX_ROLE_ARTICLE:
|
| + case ui::AX_ROLE_BUSY_INDICATOR:
|
| + case ui::AX_ROLE_DEFINITION:
|
| + case ui::AX_ROLE_DESCRIPTION_LIST:
|
| + case ui::AX_ROLE_DESCRIPTION_LIST_TERM:
|
| + case ui::AX_ROLE_IFRAME:
|
| + case ui::AX_ROLE_IMAGE:
|
| + case ui::AX_ROLE_IMAGE_MAP:
|
| + case ui::AX_ROLE_LIST:
|
| + case ui::AX_ROLE_LIST_ITEM:
|
| + case ui::AX_ROLE_PROGRESS_INDICATOR:
|
| + case ui::AX_ROLE_RULER:
|
| + case ui::AX_ROLE_SCROLL_AREA:
|
| + case ui::AX_ROLE_TABLE_HEADER_CONTAINER:
|
| + case ui::AX_ROLE_TERM:
|
| + case ui::AX_ROLE_TIMER:
|
| + case ui::AX_ROLE_TOOLBAR:
|
| + case ui::AX_ROLE_TOOLTIP:
|
| + msaa_state |= STATE_SYSTEM_READONLY;
|
| + break;
|
| +
|
| + case ui::AX_ROLE_DOCUMENT:
|
| + case ui::AX_ROLE_ROOT_WEB_AREA:
|
| + case ui::AX_ROLE_WEB_AREA:
|
| + msaa_state |= STATE_SYSTEM_READONLY;
|
| + msaa_state |= STATE_SYSTEM_FOCUSABLE;
|
| + break;
|
| +
|
| + case ui::AX_ROLE_GRID:
|
| + // TODO(aleventhal) this changed between ARIA 1.0 and 1.1,
|
| + // need to determine whether grids/treegrids should really be readonly
|
| + // or editable by default
|
| + // msaa_state |= STATE_SYSTEM_READONLY;
|
| + break;
|
| +
|
| + case ui::AX_ROLE_IMAGE_MAP_LINK:
|
| + msaa_state |= STATE_SYSTEM_LINKED;
|
| + msaa_state |= STATE_SYSTEM_READONLY;
|
| + break;
|
| +
|
| + case ui::AX_ROLE_LINK:
|
| + msaa_state |= STATE_SYSTEM_LINKED;
|
| + break;
|
| +
|
| + case ui::AX_ROLE_LIST_BOX_OPTION:
|
| + if (msaa_state & STATE_SYSTEM_SELECTABLE) {
|
| + msaa_state |= STATE_SYSTEM_FOCUSABLE;
|
| + }
|
| + break;
|
| +
|
| + case ui::AX_ROLE_MENU_LIST_OPTION:
|
| + if (msaa_state & STATE_SYSTEM_SELECTABLE) {
|
| + msaa_state |= STATE_SYSTEM_FOCUSABLE;
|
| + }
|
| + break;
|
| +
|
| + case ui::AX_ROLE_TEXT_FIELD:
|
| + case ui::AX_ROLE_SEARCH_BOX:
|
| + if (state & (1 << ui::AX_STATE_READ_ONLY))
|
| + msaa_state |= STATE_SYSTEM_READONLY;
|
| + break;
|
| + default:
|
| + break;
|
| + }
|
| +
|
| + // Compute the final value of READONLY for MSAA.
|
| + //
|
| + // We always set the READONLY state for elements that have the
|
| + // aria-readonly attribute and for a few roles (in the switch above),
|
| + // including read-only text fields.
|
| + // The majority of focusable controls should not have the read-only state set.
|
| + if (state & (1 << ui::AX_STATE_FOCUSABLE) &&
|
| + GetData().role != ROLE_SYSTEM_DOCUMENT &&
|
| + GetData().role != ROLE_SYSTEM_TEXT) {
|
| + msaa_state &= ~(STATE_SYSTEM_READONLY);
|
| + }
|
| + if (!(state & (1 << ui::AX_STATE_READ_ONLY)))
|
| + msaa_state &= ~(STATE_SYSTEM_READONLY);
|
| +
|
| + if (GetData().GetBoolAttribute(ui::AX_ATTR_ARIA_READONLY))
|
| + msaa_state |= STATE_SYSTEM_READONLY;
|
| +
|
| return msaa_state;
|
| }
|
|
|
|
|