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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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88 | 88 |
89 // FIXME(dominicc): Devolve these constructors to AudioContext | 89 // FIXME(dominicc): Devolve these constructors to AudioContext |
90 // and OfflineAudioContext respectively. | 90 // and OfflineAudioContext respectively. |
91 | 91 |
92 // Constructor for rendering to the audio hardware. | 92 // Constructor for rendering to the audio hardware. |
93 BaseAudioContext::BaseAudioContext(Document* document) | 93 BaseAudioContext::BaseAudioContext(Document* document) |
94 : SuspendableObject(document), | 94 : SuspendableObject(document), |
95 destination_node_(nullptr), | 95 destination_node_(nullptr), |
96 is_cleared_(false), | 96 is_cleared_(false), |
97 is_resolving_resume_promises_(false), | 97 is_resolving_resume_promises_(false), |
98 has_posted_cleanup_task_(false), | |
98 user_gesture_required_(false), | 99 user_gesture_required_(false), |
99 connection_count_(0), | 100 connection_count_(0), |
100 deferred_task_handler_(DeferredTaskHandler::Create()), | 101 deferred_task_handler_(DeferredTaskHandler::Create()), |
101 context_state_(kSuspended), | 102 context_state_(kSuspended), |
102 closed_context_sample_rate_(-1), | 103 closed_context_sample_rate_(-1), |
103 periodic_wave_sine_(nullptr), | 104 periodic_wave_sine_(nullptr), |
104 periodic_wave_square_(nullptr), | 105 periodic_wave_square_(nullptr), |
105 periodic_wave_sawtooth_(nullptr), | 106 periodic_wave_sawtooth_(nullptr), |
106 periodic_wave_triangle_(nullptr), | 107 periodic_wave_triangle_(nullptr), |
107 output_position_() { | 108 output_position_() { |
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752 | 753 |
753 NOTREACHED(); | 754 NOTREACHED(); |
754 return false; | 755 return false; |
755 } | 756 } |
756 | 757 |
757 bool BaseAudioContext::ReleaseFinishedSourceNodes() { | 758 bool BaseAudioContext::ReleaseFinishedSourceNodes() { |
758 DCHECK(IsGraphOwner()); | 759 DCHECK(IsGraphOwner()); |
759 DCHECK(IsAudioThread()); | 760 DCHECK(IsAudioThread()); |
760 bool did_remove = false; | 761 bool did_remove = false; |
761 for (AudioHandler* handler : finished_source_handlers_) { | 762 for (AudioHandler* handler : finished_source_handlers_) { |
763 // A main thread GC must not be running while the audio | |
764 // thread iterates over the |active_source_nodes_| heap object. | |
765 ThreadState::GCLockScope gc_lock(ThreadState::MainThreadState()); | |
haraken
2017/06/08 01:07:55
Add a TODO to remove this somehow. We should refac
| |
766 | |
762 for (AudioNode* node : active_source_nodes_) { | 767 for (AudioNode* node : active_source_nodes_) { |
763 if (finished_source_nodes_.Contains(node)) | 768 if (finished_source_nodes_.Contains(node)) |
764 continue; | 769 continue; |
765 if (handler == &node->Handler()) { | 770 if (handler == &node->Handler()) { |
766 handler->BreakConnection(); | 771 handler->BreakConnection(); |
767 finished_source_nodes_.insert(node); | 772 finished_source_nodes_.insert(node); |
768 did_remove = true; | 773 did_remove = true; |
769 break; | 774 break; |
770 } | 775 } |
771 } | 776 } |
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784 | 789 |
785 void BaseAudioContext::ReleaseActiveSourceNodes() { | 790 void BaseAudioContext::ReleaseActiveSourceNodes() { |
786 DCHECK(IsMainThread()); | 791 DCHECK(IsMainThread()); |
787 for (auto& source_node : active_source_nodes_) | 792 for (auto& source_node : active_source_nodes_) |
788 source_node->Handler().BreakConnection(); | 793 source_node->Handler().BreakConnection(); |
789 | 794 |
790 active_source_nodes_.clear(); | 795 active_source_nodes_.clear(); |
791 } | 796 } |
792 | 797 |
793 void BaseAudioContext::HandleStoppableSourceNodes() { | 798 void BaseAudioContext::HandleStoppableSourceNodes() { |
799 DCHECK(IsAudioThread()); | |
794 DCHECK(IsGraphOwner()); | 800 DCHECK(IsGraphOwner()); |
795 | 801 |
796 // Find AudioBufferSourceNodes to see if we can stop playing them. | 802 ScheduleMainThreadCleanup(); |
797 for (AudioNode* node : active_source_nodes_) { | |
798 // If the AudioNode has been marked as finished and released by | |
799 // the audio thread, but not yet removed by the main thread | |
800 // (see releaseActiveSourceNodes() above), |node| must not be | |
801 // touched as its handler may have been released already. | |
802 if (finished_source_nodes_.Contains(node)) | |
803 continue; | |
804 if (node->Handler().GetNodeType() == | |
805 AudioHandler::kNodeTypeAudioBufferSource) { | |
806 AudioBufferSourceNode* source_node = | |
807 static_cast<AudioBufferSourceNode*>(node); | |
808 source_node->GetAudioBufferSourceHandler().HandleStoppableSourceNode(); | |
809 } | |
810 } | |
811 } | 803 } |
812 | 804 |
813 void BaseAudioContext::HandlePreRenderTasks( | 805 void BaseAudioContext::HandlePreRenderTasks( |
814 const AudioIOPosition& output_position) { | 806 const AudioIOPosition& output_position) { |
815 DCHECK(IsAudioThread()); | 807 DCHECK(IsAudioThread()); |
816 | 808 |
817 // At the beginning of every render quantum, try to update the internal | 809 // At the beginning of every render quantum, try to update the internal |
818 // rendering graph state (from main thread changes). It's OK if the tryLock() | 810 // rendering graph state (from main thread changes). It's OK if the tryLock() |
819 // fails, we'll just take slightly longer to pick up the changes. | 811 // fails, we'll just take slightly longer to pick up the changes. |
820 if (TryLock()) { | 812 if (TryLock()) { |
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854 | 846 |
855 GetDeferredTaskHandler().HandleDeferredTasks(); | 847 GetDeferredTaskHandler().HandleDeferredTasks(); |
856 GetDeferredTaskHandler().RequestToDeleteHandlersOnMainThread(); | 848 GetDeferredTaskHandler().RequestToDeleteHandlersOnMainThread(); |
857 | 849 |
858 unlock(); | 850 unlock(); |
859 } | 851 } |
860 | 852 |
861 RemoveFinishedSourceNodes(did_remove); | 853 RemoveFinishedSourceNodes(did_remove); |
862 } | 854 } |
863 | 855 |
864 void BaseAudioContext::ResolvePromisesForResumeOnMainThread() { | 856 void BaseAudioContext::PerformCleanupOnMainThread() { |
865 DCHECK(IsMainThread()); | 857 DCHECK(IsMainThread()); |
866 AutoLocker locker(this); | 858 AutoLocker locker(this); |
867 | 859 |
868 for (auto& resolver : resume_resolvers_) { | 860 if (is_resolving_resume_promises_) { |
869 if (context_state_ == kClosed) { | 861 for (auto& resolver : resume_resolvers_) { |
870 resolver->Reject(DOMException::Create( | 862 if (context_state_ == kClosed) { |
871 kInvalidStateError, "Cannot resume a context that has been closed")); | 863 resolver->Reject(DOMException::Create( |
872 } else { | 864 kInvalidStateError, |
873 SetContextState(kRunning); | 865 "Cannot resume a context that has been closed")); |
874 resolver->Resolve(); | 866 } else { |
867 SetContextState(kRunning); | |
868 resolver->Resolve(); | |
869 } | |
870 } | |
871 resume_resolvers_.clear(); | |
872 is_resolving_resume_promises_ = false; | |
873 } | |
874 | |
875 // Find AudioBufferSourceNodes to see if we can stop playing them. | |
876 for (AudioNode* node : active_source_nodes_) { | |
877 // If the AudioNode has been marked as finished and released by | |
878 // the audio thread, but not yet removed by the main thread | |
879 // (see releaseActiveSourceNodes() above), |node| must not be | |
880 // touched as its handler may have been released already. | |
881 if (finished_source_nodes_.Contains(node)) | |
882 continue; | |
883 if (node->Handler().GetNodeType() == | |
884 AudioHandler::kNodeTypeAudioBufferSource) { | |
885 AudioBufferSourceNode* source_node = | |
886 static_cast<AudioBufferSourceNode*>(node); | |
887 source_node->GetAudioBufferSourceHandler().HandleStoppableSourceNode(); | |
875 } | 888 } |
876 } | 889 } |
890 has_posted_cleanup_task_ = false; | |
891 } | |
877 | 892 |
878 resume_resolvers_.clear(); | 893 void BaseAudioContext::ScheduleMainThreadCleanup() { |
879 is_resolving_resume_promises_ = false; | 894 if (has_posted_cleanup_task_) |
895 return; | |
896 Platform::Current()->MainThread()->GetWebTaskRunner()->PostTask( | |
897 BLINK_FROM_HERE, | |
898 CrossThreadBind(&BaseAudioContext::PerformCleanupOnMainThread, | |
899 WrapCrossThreadPersistent(this))); | |
900 has_posted_cleanup_task_ = true; | |
880 } | 901 } |
881 | 902 |
882 void BaseAudioContext::ResolvePromisesForResume() { | 903 void BaseAudioContext::ResolvePromisesForResume() { |
883 // This runs inside the BaseAudioContext's lock when handling pre-render | 904 // This runs inside the BaseAudioContext's lock when handling pre-render |
884 // tasks. | 905 // tasks. |
885 DCHECK(IsAudioThread()); | 906 DCHECK(IsAudioThread()); |
886 DCHECK(IsGraphOwner()); | 907 DCHECK(IsGraphOwner()); |
887 | 908 |
888 // Resolve any pending promises created by resume(). Only do this if we | 909 // Resolve any pending promises created by resume(). Only do this if we |
889 // haven't already started resolving these promises. This gets called very | 910 // haven't already started resolving these promises. This gets called very |
890 // often and it takes some time to resolve the promises in the main thread. | 911 // often and it takes some time to resolve the promises in the main thread. |
891 if (!is_resolving_resume_promises_ && resume_resolvers_.size() > 0) { | 912 if (!is_resolving_resume_promises_ && resume_resolvers_.size() > 0) { |
892 is_resolving_resume_promises_ = true; | 913 is_resolving_resume_promises_ = true; |
893 Platform::Current()->MainThread()->GetWebTaskRunner()->PostTask( | 914 ScheduleMainThreadCleanup(); |
894 BLINK_FROM_HERE, | |
895 CrossThreadBind(&BaseAudioContext::ResolvePromisesForResumeOnMainThread, | |
896 WrapCrossThreadPersistent(this))); | |
897 } | 915 } |
898 } | 916 } |
899 | 917 |
900 void BaseAudioContext::RejectPendingDecodeAudioDataResolvers() { | 918 void BaseAudioContext::RejectPendingDecodeAudioDataResolvers() { |
901 // Now reject any pending decodeAudioData resolvers | 919 // Now reject any pending decodeAudioData resolvers |
902 for (auto& resolver : decode_audio_resolvers_) | 920 for (auto& resolver : decode_audio_resolvers_) |
903 resolver->Reject(DOMException::Create(kInvalidStateError, | 921 resolver->Reject(DOMException::Create(kInvalidStateError, |
904 "Audio context is going away")); | 922 "Audio context is going away")); |
905 decode_audio_resolvers_.clear(); | 923 decode_audio_resolvers_.clear(); |
906 } | 924 } |
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1022 } | 1040 } |
1023 | 1041 |
1024 SecurityOrigin* BaseAudioContext::GetSecurityOrigin() const { | 1042 SecurityOrigin* BaseAudioContext::GetSecurityOrigin() const { |
1025 if (GetExecutionContext()) | 1043 if (GetExecutionContext()) |
1026 return GetExecutionContext()->GetSecurityOrigin(); | 1044 return GetExecutionContext()->GetSecurityOrigin(); |
1027 | 1045 |
1028 return nullptr; | 1046 return nullptr; |
1029 } | 1047 } |
1030 | 1048 |
1031 } // namespace blink | 1049 } // namespace blink |
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