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1 /* | 1 /* |
2 * Copyright (c) 2009, Google Inc. All rights reserved. | 2 * Copyright (c) 2009, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #ifndef RenderSVGModelObject_h | 31 #ifndef RenderSVGModelObject_h |
32 #define RenderSVGModelObject_h | 32 #define RenderSVGModelObject_h |
33 | 33 |
34 #include "core/rendering/RenderObject.h" | 34 #include "core/rendering/RenderObject.h" |
35 #include "core/rendering/svg/SVGRenderSupport.h" | |
36 #include "core/svg/SVGElement.h" | 35 #include "core/svg/SVGElement.h" |
37 #include "platform/geometry/FloatRect.h" | 36 #include "platform/geometry/FloatRect.h" |
38 | 37 |
39 namespace WebCore { | 38 namespace WebCore { |
40 | 39 |
41 // Most renderers in the SVG rendering tree will inherit from this class | 40 // Most renderers in the SVG rendering tree will inherit from this class |
42 // but not all. (e.g. RenderSVGForeignObject, RenderSVGBlock) thus methods | 41 // but not all. (e.g. RenderSVGForeignObject, RenderSVGBlock) thus methods |
43 // required by SVG renders need to be declared on RenderObject, but shared | 42 // required by SVG renders need to be declared on RenderObject, but shared |
44 // logic can go in this class or in SVGRenderSupport. | 43 // logic can go in this class or in SVGRenderSupport. |
45 | 44 |
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79 void node() const WTF_DELETED_FUNCTION; | 78 void node() const WTF_DELETED_FUNCTION; |
80 | 79 |
81 // This method should never be called, SVG uses a different nodeAtPoint meth
od | 80 // This method should never be called, SVG uses a different nodeAtPoint meth
od |
82 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes
tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct
ion) OVERRIDE FINAL; | 81 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes
tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct
ion) OVERRIDE FINAL; |
83 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) OVERRIDE FINAL; | 82 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) OVERRIDE FINAL; |
84 }; | 83 }; |
85 | 84 |
86 } | 85 } |
87 | 86 |
88 #endif | 87 #endif |
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