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| 1 /* | 1 /* |
| 2 * Copyright (c) 2009, Google Inc. All rights reserved. | 2 * Copyright (c) 2009, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #ifndef RenderSVGModelObject_h | 31 #ifndef RenderSVGModelObject_h |
| 32 #define RenderSVGModelObject_h | 32 #define RenderSVGModelObject_h |
| 33 | 33 |
| 34 #include "core/rendering/RenderObject.h" | 34 #include "core/rendering/RenderObject.h" |
| 35 #include "core/rendering/svg/SVGRenderSupport.h" | |
| 36 #include "core/svg/SVGElement.h" | 35 #include "core/svg/SVGElement.h" |
| 37 #include "platform/geometry/FloatRect.h" | 36 #include "platform/geometry/FloatRect.h" |
| 38 | 37 |
| 39 namespace WebCore { | 38 namespace WebCore { |
| 40 | 39 |
| 41 // Most renderers in the SVG rendering tree will inherit from this class | 40 // Most renderers in the SVG rendering tree will inherit from this class |
| 42 // but not all. (e.g. RenderSVGForeignObject, RenderSVGBlock) thus methods | 41 // but not all. (e.g. RenderSVGForeignObject, RenderSVGBlock) thus methods |
| 43 // required by SVG renders need to be declared on RenderObject, but shared | 42 // required by SVG renders need to be declared on RenderObject, but shared |
| 44 // logic can go in this class or in SVGRenderSupport. | 43 // logic can go in this class or in SVGRenderSupport. |
| 45 | 44 |
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| 79 void node() const WTF_DELETED_FUNCTION; | 78 void node() const WTF_DELETED_FUNCTION; |
| 80 | 79 |
| 81 // This method should never be called, SVG uses a different nodeAtPoint meth
od | 80 // This method should never be called, SVG uses a different nodeAtPoint meth
od |
| 82 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes
tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct
ion) OVERRIDE FINAL; | 81 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes
tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct
ion) OVERRIDE FINAL; |
| 83 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) OVERRIDE FINAL; | 82 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) OVERRIDE FINAL; |
| 84 }; | 83 }; |
| 85 | 84 |
| 86 } | 85 } |
| 87 | 86 |
| 88 #endif | 87 #endif |
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