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Issue 291233002: Re-landing "Suppressed screen rotation notifications triggeres by the accelerometer." (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: ifdef'ed BlockRotationNotification test so it only runs on ChromeOS. Created 6 years, 7 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/maximize_mode/maximize_mode_controller.h" 5 #include "ash/wm/maximize_mode/maximize_mode_controller.h"
6 6
7 #include "ash/accelerators/accelerator_controller.h" 7 #include "ash/accelerators/accelerator_controller.h"
8 #include "ash/accelerators/accelerator_table.h" 8 #include "ash/accelerators/accelerator_table.h"
9 #include "ash/accelerometer/accelerometer_controller.h" 9 #include "ash/accelerometer/accelerometer_controller.h"
10 #include "ash/ash_switches.h" 10 #include "ash/ash_switches.h"
11 #include "ash/display/display_manager.h" 11 #include "ash/display/display_manager.h"
12 #include "ash/shell.h" 12 #include "ash/shell.h"
13 #include "ash/wm/maximize_mode/maximize_mode_event_blocker.h" 13 #include "ash/wm/maximize_mode/maximize_mode_event_blocker.h"
14 #include "base/auto_reset.h"
14 #include "base/command_line.h" 15 #include "base/command_line.h"
15 #include "ui/base/accelerators/accelerator.h" 16 #include "ui/base/accelerators/accelerator.h"
16 #include "ui/events/event.h" 17 #include "ui/events/event.h"
17 #include "ui/events/event_handler.h" 18 #include "ui/events/event_handler.h"
18 #include "ui/events/keycodes/keyboard_codes.h" 19 #include "ui/events/keycodes/keyboard_codes.h"
19 #include "ui/gfx/vector3d_f.h" 20 #include "ui/gfx/vector3d_f.h"
20 21
21 namespace ash { 22 namespace ash {
22 23
23 namespace { 24 namespace {
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125 ash::TAKE_SCREENSHOT, ui::Accelerator()); 126 ash::TAKE_SCREENSHOT, ui::Accelerator());
126 } 127 }
127 } 128 }
128 129
129 #endif // OS_CHROMEOS 130 #endif // OS_CHROMEOS
130 131
131 } // namespace 132 } // namespace
132 133
133 MaximizeModeController::MaximizeModeController() 134 MaximizeModeController::MaximizeModeController()
134 : rotation_locked_(false), 135 : rotation_locked_(false),
135 have_seen_accelerometer_data_(false) { 136 have_seen_accelerometer_data_(false),
137 in_set_screen_rotation_(false) {
136 Shell::GetInstance()->accelerometer_controller()->AddObserver(this); 138 Shell::GetInstance()->accelerometer_controller()->AddObserver(this);
137 } 139 }
138 140
139 MaximizeModeController::~MaximizeModeController() { 141 MaximizeModeController::~MaximizeModeController() {
140 Shell::GetInstance()->accelerometer_controller()->RemoveObserver(this); 142 Shell::GetInstance()->accelerometer_controller()->RemoveObserver(this);
141 } 143 }
142 144
143 bool MaximizeModeController::CanEnterMaximizeMode() { 145 bool MaximizeModeController::CanEnterMaximizeMode() {
144 // If we have ever seen accelerometer data, then HandleHingeRotation may 146 // If we have ever seen accelerometer data, then HandleHingeRotation may
145 // trigger maximize mode at some point in the future. 147 // trigger maximize mode at some point in the future.
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228 // If maximize mode is not engaged, ensure the screen is not rotated and 230 // If maximize mode is not engaged, ensure the screen is not rotated and
229 // do not rotate to match the current device orientation. 231 // do not rotate to match the current device orientation.
230 if (!maximize_mode_engaged) { 232 if (!maximize_mode_engaged) {
231 if (current_rotation != gfx::Display::ROTATE_0) { 233 if (current_rotation != gfx::Display::ROTATE_0) {
232 // TODO(flackr): Currently this will prevent setting a manual rotation on 234 // TODO(flackr): Currently this will prevent setting a manual rotation on
233 // the screen of a device with an accelerometer, this should only set it 235 // the screen of a device with an accelerometer, this should only set it
234 // back to ROTATE_0 if it was last set by the accelerometer. 236 // back to ROTATE_0 if it was last set by the accelerometer.
235 // Also, SetDisplayRotation will save the setting to the local store, 237 // Also, SetDisplayRotation will save the setting to the local store,
236 // this should be stored in a way that we can distinguish what the 238 // this should be stored in a way that we can distinguish what the
237 // rotation was set by. 239 // rotation was set by.
238 display_manager->SetDisplayRotation(gfx::Display::InternalDisplayId(), 240 SetDisplayRotation(display_manager,
239 gfx::Display::ROTATE_0); 241 gfx::Display::ROTATE_0);
240 } 242 }
241 rotation_locked_ = false; 243 rotation_locked_ = false;
242 return; 244 return;
243 } 245 }
244 246
245 if (rotation_locked_) 247 if (rotation_locked_)
246 return; 248 return;
247 249
248 // After determining maximize mode state, determine if the screen should 250 // After determining maximize mode state, determine if the screen should
249 // be rotated. 251 // be rotated.
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287 new_rotation = gfx::Display::ROTATE_0; 289 new_rotation = gfx::Display::ROTATE_0;
288 else if (angle < 180.0f) 290 else if (angle < 180.0f)
289 new_rotation = gfx::Display::ROTATE_270; 291 new_rotation = gfx::Display::ROTATE_270;
290 else if (angle < 270.0f) 292 else if (angle < 270.0f)
291 new_rotation = gfx::Display::ROTATE_180; 293 new_rotation = gfx::Display::ROTATE_180;
292 294
293 // When exiting maximize mode return rotation to 0. When entering, rotate to 295 // When exiting maximize mode return rotation to 0. When entering, rotate to
294 // match screen orientation. 296 // match screen orientation.
295 if (new_rotation == gfx::Display::ROTATE_0 || 297 if (new_rotation == gfx::Display::ROTATE_0 ||
296 maximize_mode_engaged) { 298 maximize_mode_engaged) {
297 display_manager->SetDisplayRotation(gfx::Display::InternalDisplayId(), 299 SetDisplayRotation(display_manager,
298 new_rotation); 300 new_rotation);
299 } 301 }
300 } 302 }
301 303
304 void MaximizeModeController::SetDisplayRotation(
305 DisplayManager* display_manager,
306 gfx::Display::Rotation rotation) {
307 base::AutoReset<bool> auto_in_set_screen_rotation(
308 &in_set_screen_rotation_, true);
309 display_manager->SetDisplayRotation(gfx::Display::InternalDisplayId(),
310 rotation);
311 }
312
302 } // namespace ash 313 } // namespace ash
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