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Side by Side Diff: third_party/WebKit/Source/core/frame/FrameSerializer.h

Issue 2912213002: Support serializing shadow DOM to MHTML (Closed)
Patch Set: Strip anoter shadow attribute Created 3 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Google Inc. All rights reserved. 2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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101 virtual bool ShouldSkipResource(ResourceHasCacheControlNoStoreHeader) { 101 virtual bool ShouldSkipResource(ResourceHasCacheControlNoStoreHeader) {
102 return false; 102 return false;
103 } 103 }
104 104
105 // Returns custom attributes that need to add in order to serialize the 105 // Returns custom attributes that need to add in order to serialize the
106 // element. 106 // element.
107 virtual Vector<Attribute> GetCustomAttributes(const Element&) { 107 virtual Vector<Attribute> GetCustomAttributes(const Element&) {
108 return Vector<Attribute>(); 108 return Vector<Attribute>();
109 } 109 }
110 110
111 // Returns an auxiliary DOM tree, i.e. shadow tree, that needs to be
112 // serialized.
113 virtual std::pair<Node*, Element*> GetAuxiliaryDOMTree(
114 const Element&) const {
115 return std::pair<Node*, Element*>();
116 }
117
111 virtual bool ShouldCollectProblemMetric() { return false; } 118 virtual bool ShouldCollectProblemMetric() { return false; }
112 }; 119 };
113 120
114 // Constructs a serializer that will write output to the given deque of 121 // Constructs a serializer that will write output to the given deque of
115 // SerializedResources and uses the Delegate for controlling some 122 // SerializedResources and uses the Delegate for controlling some
116 // serialization aspects. Callers need to ensure that both arguments stay 123 // serialization aspects. Callers need to ensure that both arguments stay
117 // alive until the FrameSerializer gets destroyed. 124 // alive until the FrameSerializer gets destroyed.
118 FrameSerializer(Deque<SerializedResource>&, Delegate&); 125 FrameSerializer(Deque<SerializedResource>&, Delegate&);
119 126
120 // Initiates the serialization of the frame. All serialized content and 127 // Initiates the serialization of the frame. All serialized content and
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159 int total_image_count_; 166 int total_image_count_;
160 int loaded_image_count_; 167 int loaded_image_count_;
161 int total_css_count_; 168 int total_css_count_;
162 int loaded_css_count_; 169 int loaded_css_count_;
163 bool should_collect_problem_metric_; 170 bool should_collect_problem_metric_;
164 }; 171 };
165 172
166 } // namespace blink 173 } // namespace blink
167 174
168 #endif // FrameSerializer_h 175 #endif // FrameSerializer_h
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