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Side by Side Diff: remoting/signaling/log_to_server.cc

Issue 2911893003: Deprecate NonThreadSafe in remoting in favor of SequenceChecker. (Closed)
Patch Set: Created 3 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "remoting/signaling/log_to_server.h" 5 #include "remoting/signaling/log_to_server.h"
6 6
7 #include <utility> 7 #include <utility>
8 8
9 #include "remoting/base/constants.h" 9 #include "remoting/base/constants.h"
10 #include "remoting/signaling/iq_sender.h" 10 #include "remoting/signaling/iq_sender.h"
11 #include "remoting/signaling/signal_strategy.h" 11 #include "remoting/signaling/signal_strategy.h"
12 #include "third_party/libjingle_xmpp/xmllite/xmlelement.h" 12 #include "third_party/libjingle_xmpp/xmllite/xmlelement.h"
13 #include "third_party/libjingle_xmpp/xmpp/constants.h" 13 #include "third_party/libjingle_xmpp/xmpp/constants.h"
14 14
15 using buzz::QName; 15 using buzz::QName;
16 using buzz::XmlElement; 16 using buzz::XmlElement;
17 17
18 namespace remoting { 18 namespace remoting {
19 19
20 LogToServer::LogToServer(ServerLogEntry::Mode mode, 20 LogToServer::LogToServer(ServerLogEntry::Mode mode,
21 SignalStrategy* signal_strategy, 21 SignalStrategy* signal_strategy,
22 const std::string& directory_bot_jid) 22 const std::string& directory_bot_jid)
23 : mode_(mode), 23 : mode_(mode),
24 signal_strategy_(signal_strategy), 24 signal_strategy_(signal_strategy),
25 directory_bot_jid_(directory_bot_jid) { 25 directory_bot_jid_(directory_bot_jid) {
26 signal_strategy_->AddListener(this); 26 signal_strategy_->AddListener(this);
27 } 27 }
28 28
29 LogToServer::~LogToServer() { 29 LogToServer::~LogToServer() {
30 DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
30 signal_strategy_->RemoveListener(this); 31 signal_strategy_->RemoveListener(this);
31 } 32 }
32 33
33 void LogToServer::OnSignalStrategyStateChange(SignalStrategy::State state) { 34 void LogToServer::OnSignalStrategyStateChange(SignalStrategy::State state) {
34 DCHECK(CalledOnValidThread()); 35 DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
35 36
36 if (state == SignalStrategy::CONNECTED) { 37 if (state == SignalStrategy::CONNECTED) {
37 iq_sender_.reset(new IqSender(signal_strategy_)); 38 iq_sender_.reset(new IqSender(signal_strategy_));
38 SendPendingEntries(); 39 SendPendingEntries();
39 } else if (state == SignalStrategy::DISCONNECTED) { 40 } else if (state == SignalStrategy::DISCONNECTED) {
40 iq_sender_.reset(); 41 iq_sender_.reset();
41 } 42 }
42 } 43 }
43 44
44 bool LogToServer::OnSignalStrategyIncomingStanza( 45 bool LogToServer::OnSignalStrategyIncomingStanza(
(...skipping 19 matching lines...) Expand all
64 ServerLogEntry& entry = pending_entries_.front(); 65 ServerLogEntry& entry = pending_entries_.front();
65 stanza->AddElement(entry.ToStanza().release()); 66 stanza->AddElement(entry.ToStanza().release());
66 pending_entries_.pop_front(); 67 pending_entries_.pop_front();
67 } 68 }
68 // Send the stanza to the server and ignore the response. 69 // Send the stanza to the server and ignore the response.
69 iq_sender_->SendIq(buzz::STR_SET, directory_bot_jid_, std::move(stanza), 70 iq_sender_->SendIq(buzz::STR_SET, directory_bot_jid_, std::move(stanza),
70 IqSender::ReplyCallback()); 71 IqSender::ReplyCallback());
71 } 72 }
72 73
73 } // namespace remoting 74 } // namespace remoting
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