Index: cc/trees/property_tree.h |
diff --git a/cc/trees/property_tree.h b/cc/trees/property_tree.h |
index 3ea602ad1c09a095b48ef58f627b74ba8ae24282..9e7daf1457557782237ce3a9c52ccddff36b6525 100644 |
--- a/cc/trees/property_tree.h |
+++ b/cc/trees/property_tree.h |
@@ -309,11 +309,6 @@ struct StickyPositionNodeData { |
int scroll_ancestor; |
LayerStickyPositionConstraint constraints; |
- // This is the offset that blink has already applied to counteract the main |
- // thread scroll offset of the scroll ancestor. We need to account for this |
- // by computing the additional offset necessary to keep the element stuck. |
- gfx::Vector2dF main_thread_offset; |
- |
// In order to properly compute the sticky offset, we need to know if we have |
// any sticky ancestors both between ourselves and our containing block and |
// between our containing block and the viewport. These ancestors are then |