| Index: cc/trees/property_tree.h
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| diff --git a/cc/trees/property_tree.h b/cc/trees/property_tree.h
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| index 3ea602ad1c09a095b48ef58f627b74ba8ae24282..9e7daf1457557782237ce3a9c52ccddff36b6525 100644
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| --- a/cc/trees/property_tree.h
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| +++ b/cc/trees/property_tree.h
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| @@ -309,11 +309,6 @@ struct StickyPositionNodeData {
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|    int scroll_ancestor;
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|    LayerStickyPositionConstraint constraints;
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|  
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| -  // This is the offset that blink has already applied to counteract the main
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| -  // thread scroll offset of the scroll ancestor. We need to account for this
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| -  // by computing the additional offset necessary to keep the element stuck.
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| -  gfx::Vector2dF main_thread_offset;
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| -
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|    // In order to properly compute the sticky offset, we need to know if we have
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|    // any sticky ancestors both between ourselves and our containing block and
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|    // between our containing block and the viewport. These ancestors are then
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| 
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