| Index: cc/trees/property_tree.h
|
| diff --git a/cc/trees/property_tree.h b/cc/trees/property_tree.h
|
| index 08d4dcd4e38fb9b91e396402fef9c2a2e4a08ae7..47fbc5a22c414312ff7a649afdb3e4bbc8fd4c97 100644
|
| --- a/cc/trees/property_tree.h
|
| +++ b/cc/trees/property_tree.h
|
| @@ -311,11 +311,6 @@ struct StickyPositionNodeData {
|
| int scroll_ancestor;
|
| LayerStickyPositionConstraint constraints;
|
|
|
| - // This is the offset that blink has already applied to counteract the main
|
| - // thread scroll offset of the scroll ancestor. We need to account for this
|
| - // by computing the additional offset necessary to keep the element stuck.
|
| - gfx::Vector2dF main_thread_offset;
|
| -
|
| // In order to properly compute the sticky offset, we need to know if we have
|
| // any sticky ancestors both between ourselves and our containing block and
|
| // between our containing block and the viewport. These ancestors are then
|
|
|