Index: third_party/WebKit/LayoutTests/web-animations-api/animation-state-changes-negative-playback-rate.html |
diff --git a/third_party/WebKit/LayoutTests/web-animations-api/animation-state-changes-negative-playback-rate.html b/third_party/WebKit/LayoutTests/web-animations-api/animation-state-changes-negative-playback-rate.html |
deleted file mode 100644 |
index 3f4f91d1d8cbe096a51a54278df7e3e33ac72501..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/web-animations-api/animation-state-changes-negative-playback-rate.html |
+++ /dev/null |
@@ -1,358 +0,0 @@ |
-<!DOCTYPE html> |
-<meta charset=utf-8> |
-<title>Test play state changes for animations with a negative playback rate</title> |
-<link rel="help" href="http://w3c.github.io/web-animations/#play-state"> |
-<script src="../external/wpt/web-animations/testcommon.js"></script> |
-<script src="../resources/testharness.js"></script> |
-<script src="../resources/testharnessreport.js"></script> |
- |
-<script> |
-var duration = 100000; |
- |
-function assert_unresolved(value) { |
- assert_equals(value, null); |
-} |
- |
-function idleAnimation() { |
- var animation = document.documentElement.animate([], duration); |
- animation.reverse(); |
- animation.cancel(); |
- return animation; |
-} |
- |
-function runningAnimation() { |
- var animation = idleAnimation(); |
- animation.play(); |
- animation.startTime = document.timeline.currentTime + duration / 2; |
- return animation; |
-} |
- |
-function pendingAnimation() { |
- var animation = idleAnimation(); |
- animation.play(); |
- return animation; |
-} |
- |
-function pausedAnimation() { |
- var animation = idleAnimation(); |
- animation.pause(); |
- animation.currentTime = duration; |
- return animation; |
-} |
- |
-function finishedAnimation() { |
- var animation = idleAnimation(); |
- animation.play(); |
- animation.finish(); |
- return animation; |
-} |
- |
-test(function() { |
- var animation = idleAnimation(); |
- assert_unresolved(animation.startTime); |
- assert_unresolved(animation.currentTime); |
- assert_equals(animation.playState, 'idle'); |
-}, "Play state is idle after cancelling a reversed animation"); |
- |
-test(function() { |
- var animation = pendingAnimation(); |
- assert_unresolved(animation.startTime); |
- assert_equals(animation.currentTime, duration); |
- assert_equals(animation.playState, 'pending'); |
-}, "Play state is pending after playing a cancelled reversed animation"); |
- |
-test(function() { |
- var animation = runningAnimation(); |
- assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime)); |
- assert_times_equal(animation.currentTime, duration / 2); |
- assert_equals(animation.playState, 'running'); |
-}, "Play state is running after playing and setting start time of a cancelled reversed animation"); |
- |
-test(function() { |
- var animation = pausedAnimation(); |
- assert_unresolved(animation.startTime); |
- assert_equals(animation.currentTime, duration); |
- assert_equals(animation.playState, 'paused'); |
-}, "Play state is paused after pausing and setting current time of a cancelled reversed animation"); |
- |
-test(function() { |
- var animation = finishedAnimation(); |
- assert_equals(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime)); |
- assert_equals(animation.currentTime, 0); |
- assert_equals(animation.playState, 'finished'); |
-}, "Play state is finished after playing and finishing a cancelled reversed animation"); |
- |
-test(function() { |
- var animation = idleAnimation(); |
- animation.play(); |
- assert_unresolved(animation.startTime); |
- assert_equals(animation.currentTime, duration); |
- assert_equals(animation.playState, 'pending'); |
-}, "Calling play() on an idle animation"); |
- |
-test(function() { |
- var animation = idleAnimation(); |
- animation.pause(); |
- assert_unresolved(animation.startTime); |
- assert_equals(animation.currentTime, duration); |
- assert_equals(animation.playState, 'pending'); |
-}, "Calling pause() on an idle animation"); |
- |
-test(function() { |
- var animation = idleAnimation(); |
- animation.cancel(); |
- assert_unresolved(animation.startTime); |
- assert_unresolved(animation.currentTime); |
- assert_equals(animation.playState, 'idle'); |
-}, "Calling cancel() on an idle animation"); |
- |
-test(function() { |
- var animation = idleAnimation(); |
- animation.finish(); |
- assert_equals(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime)); |
- assert_equals(animation.currentTime, 0); |
- assert_equals(animation.playState, 'finished'); |
-}, "Calling finish() on an idle animation"); |
- |
-test(function() { |
- var animation = idleAnimation(); |
- animation.reverse(); |
- assert_unresolved(animation.startTime); |
- assert_equals(animation.currentTime, 0); |
- assert_equals(animation.playState, 'pending'); |
-}, "Calling reverse() on an idle animation"); |
- |
-test(function() { |
- var animation = idleAnimation(); |
- animation.currentTime = 1000; |
- assert_unresolved(animation.startTime); |
- assert_equals(animation.currentTime, 1000); |
- assert_equals(animation.playState, 'paused'); |
-}, "Setting currentTime on an idle animation"); |
- |
-test(function() { |
- var animation = idleAnimation(); |
- animation.startTime = document.timeline.currentTime + 1000; |
- assert_times_equal(animation.startTime, document.timeline.currentTime + 1000); |
- assert_times_equal(animation.currentTime, 1000); |
- assert_equals(animation.playState, 'running'); |
-}, "Setting startTime on an idle animation"); |
- |
-test(function() { |
- var animation = pendingAnimation(); |
- animation.play(); |
- assert_unresolved(animation.startTime); |
- assert_equals(animation.currentTime, duration); |
- assert_equals(animation.playState, 'pending'); |
-}, "Calling play() on a pending animation"); |
- |
-test(function() { |
- var animation = pendingAnimation(); |
- animation.pause(); |
- assert_unresolved(animation.startTime); |
- assert_equals(animation.currentTime, duration); |
- assert_equals(animation.playState, 'pending'); |
-}, "Calling pause() on a pending animation"); |
- |
-test(function() { |
- var animation = pendingAnimation(); |
- animation.cancel(); |
- assert_unresolved(animation.startTime); |
- assert_unresolved(animation.currentTime); |
- assert_equals(animation.playState, 'idle'); |
-}, "Calling cancel() on a pending animation"); |
- |
-test(function() { |
- var animation = pendingAnimation(); |
- animation.finish(); |
- assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime)); |
- assert_equals(animation.currentTime, 0); |
- assert_equals(animation.playState, 'finished'); |
-}, "Calling finish() on a pending animation"); |
- |
-test(function() { |
- var animation = pendingAnimation(); |
- animation.reverse(); |
- assert_unresolved(animation.startTime); |
- assert_equals(animation.currentTime, 0); |
- assert_equals(animation.playState, 'pending'); |
-}, "Calling reverse() on a pending animation"); |
- |
-test(function() { |
- var animation = pendingAnimation(); |
- animation.currentTime = 1000; |
- assert_unresolved(animation.startTime); |
- assert_equals(animation.currentTime, 1000); |
- assert_equals(animation.playState, 'pending'); |
-}, "Setting currentTime on a pending animation"); |
- |
-test(function() { |
- var animation = pendingAnimation(); |
- animation.startTime = document.timeline.currentTime + 1000; |
- assert_times_equal(animation.startTime, document.timeline.currentTime + 1000); |
- assert_times_equal(animation.currentTime, 1000); |
- assert_equals(animation.playState, 'running'); |
-}, "Setting startTime on a pending animation"); |
- |
-test(function() { |
- var animation = runningAnimation(); |
- var startTime = animation.startTime; |
- var currentTime = animation.currentTime; |
- animation.play(); |
- assert_equals(animation.startTime, startTime); |
- assert_equals(animation.currentTime, currentTime); |
- assert_equals(animation.playState, 'running'); |
-}, "Calling play() on a running animation"); |
- |
-test(function() { |
- var animation = runningAnimation(); |
- animation.pause(); |
- assert_unresolved(animation.startTime); |
- assert_times_equal(animation.currentTime, duration / 2); |
- assert_equals(animation.playState, 'pending'); |
-}, "Calling pause() on a running animation"); |
- |
-test(function() { |
- var animation = runningAnimation(); |
- animation.cancel(); |
- assert_unresolved(animation.startTime); |
- assert_unresolved(animation.currentTime); |
- assert_equals(animation.playState, 'idle'); |
-}, "Calling cancel() on a running animation"); |
- |
-test(function() { |
- var animation = runningAnimation(); |
- animation.finish(); |
- assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime)); |
- assert_equals(animation.currentTime, 0); |
- assert_equals(animation.playState, 'finished'); |
-}, "Calling finish() on a running animation"); |
- |
-test(function() { |
- var animation = runningAnimation(); |
- animation.reverse(); |
- assert_unresolved(animation.startTime); |
- assert_times_equal(animation.currentTime, duration / 2); |
- assert_equals(animation.playState, 'pending'); |
-}, "Calling reverse() on a running animation"); |
- |
-test(function() { |
- var animation = runningAnimation(); |
- animation.currentTime = 1000; |
- assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime)); |
- assert_equals(animation.currentTime, 1000); |
- assert_equals(animation.playState, 'running'); |
-}, "Setting currentTime on a running animation"); |
- |
-test(function() { |
- var animation = runningAnimation(); |
- animation.startTime = document.timeline.currentTime + 1000; |
- assert_times_equal(animation.startTime, document.timeline.currentTime + 1000); |
- assert_times_equal(animation.currentTime, 1000); |
- assert_equals(animation.playState, 'running'); |
-}, "Setting startTime on a running animation"); |
- |
-test(function() { |
- var animation = pausedAnimation(); |
- animation.play(); |
- assert_unresolved(animation.startTime); |
- assert_equals(animation.currentTime, duration); |
- assert_equals(animation.playState, 'pending'); |
-}, "Calling play() on a paused animation"); |
- |
-test(function() { |
- var animation = pausedAnimation(); |
- animation.pause(); |
- assert_unresolved(animation.startTime); |
- assert_equals(animation.currentTime, duration); |
- assert_equals(animation.playState, 'paused'); |
-}, "Calling pause() on a paused animation"); |
- |
-test(function() { |
- var animation = pausedAnimation(); |
- animation.cancel(); |
- assert_unresolved(animation.startTime); |
- assert_unresolved(animation.currentTime); |
- assert_equals(animation.playState, 'idle'); |
-}, "Calling cancel() on a paused animation"); |
- |
-test(function() { |
- var animation = pausedAnimation(); |
- animation.finish(); |
- assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime)); |
- assert_equals(animation.currentTime, 0); |
- assert_equals(animation.playState, 'finished'); |
-}, "Calling finish() on a paused animation"); |
- |
-test(function() { |
- var animation = pausedAnimation(); |
- animation.reverse(); |
- assert_unresolved(animation.startTime); |
- assert_equals(animation.currentTime, 0); |
- assert_equals(animation.playState, 'pending'); |
-}, "Calling reverse() on a paused animation"); |
- |
-test(function() { |
- var animation = pausedAnimation(); |
- animation.currentTime = 1000; |
- assert_unresolved(animation.startTime); |
- assert_equals(animation.currentTime, 1000); |
- assert_equals(animation.playState, 'paused'); |
-}, "Setting currentTime on a paused animation"); |
- |
-test(function() { |
- var animation = pausedAnimation(); |
- animation.startTime = document.timeline.currentTime + 1000; |
- assert_times_equal(animation.startTime, document.timeline.currentTime + 1000); |
- assert_times_equal(animation.currentTime, 1000); |
- assert_equals(animation.playState, 'running'); |
-}, "Setting startTime on a paused animation"); |
- |
-test(function() { |
- var animation = finishedAnimation(); |
- animation.play(); |
- assert_unresolved(animation.startTime); |
- assert_equals(animation.currentTime, duration); |
- assert_equals(animation.playState, 'pending'); |
-}, "Calling play() on a finished animation"); |
- |
-test(function() { |
- var animation = finishedAnimation(); |
- animation.pause(); |
- assert_unresolved(animation.startTime); |
- assert_equals(animation.currentTime, 0); |
- assert_equals(animation.playState, 'pending'); |
-}, "Calling pause() on a finished animation"); |
- |
-test(function() { |
- var animation = finishedAnimation(); |
- animation.cancel(); |
- assert_unresolved(animation.startTime); |
- assert_unresolved(animation.currentTime); |
- assert_equals(animation.playState, 'idle'); |
-}, "Calling cancel() on a finished animation"); |
- |
-test(function() { |
- var animation = finishedAnimation(); |
- animation.finish(); |
- assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime)); |
- assert_equals(animation.currentTime, 0); |
- assert_equals(animation.playState, 'finished'); |
-}, "Calling finish() on a finished animation"); |
- |
-test(function() { |
- var animation = finishedAnimation(); |
- animation.reverse(); |
- assert_unresolved(animation.startTime); |
- assert_equals(animation.currentTime, 0); |
- assert_equals(animation.playState, 'pending'); |
-}, "Calling reverse() on a finished animation"); |
- |
-test(function() { |
- var animation = finishedAnimation(); |
- animation.currentTime = 1000; |
- assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime)); |
- assert_equals(animation.currentTime, 1000); |
- assert_equals(animation.playState, 'running'); |
-}, "Setting currentTime on a finished animation"); |
-</script> |