| Index: third_party/WebKit/LayoutTests/web-animations-api/animation-state-changes-negative-playback-rate.html
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| diff --git a/third_party/WebKit/LayoutTests/web-animations-api/animation-state-changes-negative-playback-rate.html b/third_party/WebKit/LayoutTests/web-animations-api/animation-state-changes-negative-playback-rate.html
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| deleted file mode 100644
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| index 3f4f91d1d8cbe096a51a54278df7e3e33ac72501..0000000000000000000000000000000000000000
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| --- a/third_party/WebKit/LayoutTests/web-animations-api/animation-state-changes-negative-playback-rate.html
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| +++ /dev/null
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| @@ -1,358 +0,0 @@
|
| -<!DOCTYPE html>
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| -<meta charset=utf-8>
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| -<title>Test play state changes for animations with a negative playback rate</title>
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| -<link rel="help" href="http://w3c.github.io/web-animations/#play-state">
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| -<script src="../external/wpt/web-animations/testcommon.js"></script>
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| -<script src="../resources/testharness.js"></script>
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| -<script src="../resources/testharnessreport.js"></script>
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| -
|
| -<script>
|
| -var duration = 100000;
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| -
|
| -function assert_unresolved(value) {
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| - assert_equals(value, null);
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| -}
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| -
|
| -function idleAnimation() {
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| - var animation = document.documentElement.animate([], duration);
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| - animation.reverse();
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| - animation.cancel();
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| - return animation;
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| -}
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| -
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| -function runningAnimation() {
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| - var animation = idleAnimation();
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| - animation.play();
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| - animation.startTime = document.timeline.currentTime + duration / 2;
|
| - return animation;
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| -}
|
| -
|
| -function pendingAnimation() {
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| - var animation = idleAnimation();
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| - animation.play();
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| - return animation;
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| -}
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| -
|
| -function pausedAnimation() {
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| - var animation = idleAnimation();
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| - animation.pause();
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| - animation.currentTime = duration;
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| - return animation;
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| -}
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| -
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| -function finishedAnimation() {
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| - var animation = idleAnimation();
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| - animation.play();
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| - animation.finish();
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| - return animation;
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| -}
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| -
|
| -test(function() {
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| - var animation = idleAnimation();
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| - assert_unresolved(animation.startTime);
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| - assert_unresolved(animation.currentTime);
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| - assert_equals(animation.playState, 'idle');
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| -}, "Play state is idle after cancelling a reversed animation");
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| -
|
| -test(function() {
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| - var animation = pendingAnimation();
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| - assert_unresolved(animation.startTime);
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| - assert_equals(animation.currentTime, duration);
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| - assert_equals(animation.playState, 'pending');
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| -}, "Play state is pending after playing a cancelled reversed animation");
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| -
|
| -test(function() {
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| - var animation = runningAnimation();
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| - assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
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| - assert_times_equal(animation.currentTime, duration / 2);
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| - assert_equals(animation.playState, 'running');
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| -}, "Play state is running after playing and setting start time of a cancelled reversed animation");
|
| -
|
| -test(function() {
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| - var animation = pausedAnimation();
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| - assert_unresolved(animation.startTime);
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| - assert_equals(animation.currentTime, duration);
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| - assert_equals(animation.playState, 'paused');
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| -}, "Play state is paused after pausing and setting current time of a cancelled reversed animation");
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| -
|
| -test(function() {
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| - var animation = finishedAnimation();
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| - assert_equals(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
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| - assert_equals(animation.currentTime, 0);
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| - assert_equals(animation.playState, 'finished');
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| -}, "Play state is finished after playing and finishing a cancelled reversed animation");
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| -
|
| -test(function() {
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| - var animation = idleAnimation();
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| - animation.play();
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| - assert_unresolved(animation.startTime);
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| - assert_equals(animation.currentTime, duration);
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| - assert_equals(animation.playState, 'pending');
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| -}, "Calling play() on an idle animation");
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| -
|
| -test(function() {
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| - var animation = idleAnimation();
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| - animation.pause();
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| - assert_unresolved(animation.startTime);
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| - assert_equals(animation.currentTime, duration);
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| - assert_equals(animation.playState, 'pending');
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| -}, "Calling pause() on an idle animation");
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| -
|
| -test(function() {
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| - var animation = idleAnimation();
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| - animation.cancel();
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| - assert_unresolved(animation.startTime);
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| - assert_unresolved(animation.currentTime);
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| - assert_equals(animation.playState, 'idle');
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| -}, "Calling cancel() on an idle animation");
|
| -
|
| -test(function() {
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| - var animation = idleAnimation();
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| - animation.finish();
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| - assert_equals(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
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| - assert_equals(animation.currentTime, 0);
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| - assert_equals(animation.playState, 'finished');
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| -}, "Calling finish() on an idle animation");
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| -
|
| -test(function() {
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| - var animation = idleAnimation();
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| - animation.reverse();
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| - assert_unresolved(animation.startTime);
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| - assert_equals(animation.currentTime, 0);
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| - assert_equals(animation.playState, 'pending');
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| -}, "Calling reverse() on an idle animation");
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| -
|
| -test(function() {
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| - var animation = idleAnimation();
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| - animation.currentTime = 1000;
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| - assert_unresolved(animation.startTime);
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| - assert_equals(animation.currentTime, 1000);
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| - assert_equals(animation.playState, 'paused');
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| -}, "Setting currentTime on an idle animation");
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| -
|
| -test(function() {
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| - var animation = idleAnimation();
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| - animation.startTime = document.timeline.currentTime + 1000;
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| - assert_times_equal(animation.startTime, document.timeline.currentTime + 1000);
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| - assert_times_equal(animation.currentTime, 1000);
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| - assert_equals(animation.playState, 'running');
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| -}, "Setting startTime on an idle animation");
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| -
|
| -test(function() {
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| - var animation = pendingAnimation();
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| - animation.play();
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| - assert_unresolved(animation.startTime);
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| - assert_equals(animation.currentTime, duration);
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| - assert_equals(animation.playState, 'pending');
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| -}, "Calling play() on a pending animation");
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| -
|
| -test(function() {
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| - var animation = pendingAnimation();
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| - animation.pause();
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| - assert_unresolved(animation.startTime);
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| - assert_equals(animation.currentTime, duration);
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| - assert_equals(animation.playState, 'pending');
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| -}, "Calling pause() on a pending animation");
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| -
|
| -test(function() {
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| - var animation = pendingAnimation();
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| - animation.cancel();
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| - assert_unresolved(animation.startTime);
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| - assert_unresolved(animation.currentTime);
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| - assert_equals(animation.playState, 'idle');
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| -}, "Calling cancel() on a pending animation");
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| -
|
| -test(function() {
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| - var animation = pendingAnimation();
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| - animation.finish();
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| - assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
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| - assert_equals(animation.currentTime, 0);
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| - assert_equals(animation.playState, 'finished');
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| -}, "Calling finish() on a pending animation");
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| -
|
| -test(function() {
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| - var animation = pendingAnimation();
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| - animation.reverse();
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| - assert_unresolved(animation.startTime);
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| - assert_equals(animation.currentTime, 0);
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| - assert_equals(animation.playState, 'pending');
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| -}, "Calling reverse() on a pending animation");
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| -
|
| -test(function() {
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| - var animation = pendingAnimation();
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| - animation.currentTime = 1000;
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| - assert_unresolved(animation.startTime);
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| - assert_equals(animation.currentTime, 1000);
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| - assert_equals(animation.playState, 'pending');
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| -}, "Setting currentTime on a pending animation");
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| -
|
| -test(function() {
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| - var animation = pendingAnimation();
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| - animation.startTime = document.timeline.currentTime + 1000;
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| - assert_times_equal(animation.startTime, document.timeline.currentTime + 1000);
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| - assert_times_equal(animation.currentTime, 1000);
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| - assert_equals(animation.playState, 'running');
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| -}, "Setting startTime on a pending animation");
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| -
|
| -test(function() {
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| - var animation = runningAnimation();
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| - var startTime = animation.startTime;
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| - var currentTime = animation.currentTime;
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| - animation.play();
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| - assert_equals(animation.startTime, startTime);
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| - assert_equals(animation.currentTime, currentTime);
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| - assert_equals(animation.playState, 'running');
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| -}, "Calling play() on a running animation");
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| -
|
| -test(function() {
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| - var animation = runningAnimation();
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| - animation.pause();
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| - assert_unresolved(animation.startTime);
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| - assert_times_equal(animation.currentTime, duration / 2);
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| - assert_equals(animation.playState, 'pending');
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| -}, "Calling pause() on a running animation");
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| -
|
| -test(function() {
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| - var animation = runningAnimation();
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| - animation.cancel();
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| - assert_unresolved(animation.startTime);
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| - assert_unresolved(animation.currentTime);
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| - assert_equals(animation.playState, 'idle');
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| -}, "Calling cancel() on a running animation");
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| -
|
| -test(function() {
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| - var animation = runningAnimation();
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| - animation.finish();
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| - assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
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| - assert_equals(animation.currentTime, 0);
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| - assert_equals(animation.playState, 'finished');
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| -}, "Calling finish() on a running animation");
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| -
|
| -test(function() {
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| - var animation = runningAnimation();
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| - animation.reverse();
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| - assert_unresolved(animation.startTime);
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| - assert_times_equal(animation.currentTime, duration / 2);
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| - assert_equals(animation.playState, 'pending');
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| -}, "Calling reverse() on a running animation");
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| -
|
| -test(function() {
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| - var animation = runningAnimation();
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| - animation.currentTime = 1000;
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| - assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
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| - assert_equals(animation.currentTime, 1000);
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| - assert_equals(animation.playState, 'running');
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| -}, "Setting currentTime on a running animation");
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| -
|
| -test(function() {
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| - var animation = runningAnimation();
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| - animation.startTime = document.timeline.currentTime + 1000;
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| - assert_times_equal(animation.startTime, document.timeline.currentTime + 1000);
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| - assert_times_equal(animation.currentTime, 1000);
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| - assert_equals(animation.playState, 'running');
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| -}, "Setting startTime on a running animation");
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| -
|
| -test(function() {
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| - var animation = pausedAnimation();
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| - animation.play();
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| - assert_unresolved(animation.startTime);
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| - assert_equals(animation.currentTime, duration);
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| - assert_equals(animation.playState, 'pending');
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| -}, "Calling play() on a paused animation");
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| -
|
| -test(function() {
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| - var animation = pausedAnimation();
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| - animation.pause();
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| - assert_unresolved(animation.startTime);
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| - assert_equals(animation.currentTime, duration);
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| - assert_equals(animation.playState, 'paused');
|
| -}, "Calling pause() on a paused animation");
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| -
|
| -test(function() {
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| - var animation = pausedAnimation();
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| - animation.cancel();
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| - assert_unresolved(animation.startTime);
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| - assert_unresolved(animation.currentTime);
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| - assert_equals(animation.playState, 'idle');
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| -}, "Calling cancel() on a paused animation");
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| -
|
| -test(function() {
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| - var animation = pausedAnimation();
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| - animation.finish();
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| - assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
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| - assert_equals(animation.currentTime, 0);
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| - assert_equals(animation.playState, 'finished');
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| -}, "Calling finish() on a paused animation");
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| -
|
| -test(function() {
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| - var animation = pausedAnimation();
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| - animation.reverse();
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| - assert_unresolved(animation.startTime);
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| - assert_equals(animation.currentTime, 0);
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| - assert_equals(animation.playState, 'pending');
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| -}, "Calling reverse() on a paused animation");
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| -
|
| -test(function() {
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| - var animation = pausedAnimation();
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| - animation.currentTime = 1000;
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| - assert_unresolved(animation.startTime);
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| - assert_equals(animation.currentTime, 1000);
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| - assert_equals(animation.playState, 'paused');
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| -}, "Setting currentTime on a paused animation");
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| -
|
| -test(function() {
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| - var animation = pausedAnimation();
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| - animation.startTime = document.timeline.currentTime + 1000;
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| - assert_times_equal(animation.startTime, document.timeline.currentTime + 1000);
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| - assert_times_equal(animation.currentTime, 1000);
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| - assert_equals(animation.playState, 'running');
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| -}, "Setting startTime on a paused animation");
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| -
|
| -test(function() {
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| - var animation = finishedAnimation();
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| - animation.play();
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| - assert_unresolved(animation.startTime);
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| - assert_equals(animation.currentTime, duration);
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| - assert_equals(animation.playState, 'pending');
|
| -}, "Calling play() on a finished animation");
|
| -
|
| -test(function() {
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| - var animation = finishedAnimation();
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| - animation.pause();
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| - assert_unresolved(animation.startTime);
|
| - assert_equals(animation.currentTime, 0);
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| - assert_equals(animation.playState, 'pending');
|
| -}, "Calling pause() on a finished animation");
|
| -
|
| -test(function() {
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| - var animation = finishedAnimation();
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| - animation.cancel();
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| - assert_unresolved(animation.startTime);
|
| - assert_unresolved(animation.currentTime);
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| - assert_equals(animation.playState, 'idle');
|
| -}, "Calling cancel() on a finished animation");
|
| -
|
| -test(function() {
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| - var animation = finishedAnimation();
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| - animation.finish();
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| - assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
|
| - assert_equals(animation.currentTime, 0);
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| - assert_equals(animation.playState, 'finished');
|
| -}, "Calling finish() on a finished animation");
|
| -
|
| -test(function() {
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| - var animation = finishedAnimation();
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| - animation.reverse();
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| - assert_unresolved(animation.startTime);
|
| - assert_equals(animation.currentTime, 0);
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| - assert_equals(animation.playState, 'pending');
|
| -}, "Calling reverse() on a finished animation");
|
| -
|
| -test(function() {
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| - var animation = finishedAnimation();
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| - animation.currentTime = 1000;
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| - assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
|
| - assert_equals(animation.currentTime, 1000);
|
| - assert_equals(animation.playState, 'running');
|
| -}, "Setting currentTime on a finished animation");
|
| -</script>
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|
|