Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(173)

Unified Diff: third_party/WebKit/LayoutTests/web-animations-api/animation-state-changes-negative-playback-rate.html

Issue 2910883002: Clean up duplicate tests in web-animations-api (Closed)
Patch Set: Rebase and remove one more reference to deleted test Created 3 years, 6 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: third_party/WebKit/LayoutTests/web-animations-api/animation-state-changes-negative-playback-rate.html
diff --git a/third_party/WebKit/LayoutTests/web-animations-api/animation-state-changes-negative-playback-rate.html b/third_party/WebKit/LayoutTests/web-animations-api/animation-state-changes-negative-playback-rate.html
deleted file mode 100644
index 3f4f91d1d8cbe096a51a54278df7e3e33ac72501..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/web-animations-api/animation-state-changes-negative-playback-rate.html
+++ /dev/null
@@ -1,358 +0,0 @@
-<!DOCTYPE html>
-<meta charset=utf-8>
-<title>Test play state changes for animations with a negative playback rate</title>
-<link rel="help" href="http://w3c.github.io/web-animations/#play-state">
-<script src="../external/wpt/web-animations/testcommon.js"></script>
-<script src="../resources/testharness.js"></script>
-<script src="../resources/testharnessreport.js"></script>
-
-<script>
-var duration = 100000;
-
-function assert_unresolved(value) {
- assert_equals(value, null);
-}
-
-function idleAnimation() {
- var animation = document.documentElement.animate([], duration);
- animation.reverse();
- animation.cancel();
- return animation;
-}
-
-function runningAnimation() {
- var animation = idleAnimation();
- animation.play();
- animation.startTime = document.timeline.currentTime + duration / 2;
- return animation;
-}
-
-function pendingAnimation() {
- var animation = idleAnimation();
- animation.play();
- return animation;
-}
-
-function pausedAnimation() {
- var animation = idleAnimation();
- animation.pause();
- animation.currentTime = duration;
- return animation;
-}
-
-function finishedAnimation() {
- var animation = idleAnimation();
- animation.play();
- animation.finish();
- return animation;
-}
-
-test(function() {
- var animation = idleAnimation();
- assert_unresolved(animation.startTime);
- assert_unresolved(animation.currentTime);
- assert_equals(animation.playState, 'idle');
-}, "Play state is idle after cancelling a reversed animation");
-
-test(function() {
- var animation = pendingAnimation();
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, duration);
- assert_equals(animation.playState, 'pending');
-}, "Play state is pending after playing a cancelled reversed animation");
-
-test(function() {
- var animation = runningAnimation();
- assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
- assert_times_equal(animation.currentTime, duration / 2);
- assert_equals(animation.playState, 'running');
-}, "Play state is running after playing and setting start time of a cancelled reversed animation");
-
-test(function() {
- var animation = pausedAnimation();
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, duration);
- assert_equals(animation.playState, 'paused');
-}, "Play state is paused after pausing and setting current time of a cancelled reversed animation");
-
-test(function() {
- var animation = finishedAnimation();
- assert_equals(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'finished');
-}, "Play state is finished after playing and finishing a cancelled reversed animation");
-
-test(function() {
- var animation = idleAnimation();
- animation.play();
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, duration);
- assert_equals(animation.playState, 'pending');
-}, "Calling play() on an idle animation");
-
-test(function() {
- var animation = idleAnimation();
- animation.pause();
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, duration);
- assert_equals(animation.playState, 'pending');
-}, "Calling pause() on an idle animation");
-
-test(function() {
- var animation = idleAnimation();
- animation.cancel();
- assert_unresolved(animation.startTime);
- assert_unresolved(animation.currentTime);
- assert_equals(animation.playState, 'idle');
-}, "Calling cancel() on an idle animation");
-
-test(function() {
- var animation = idleAnimation();
- animation.finish();
- assert_equals(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'finished');
-}, "Calling finish() on an idle animation");
-
-test(function() {
- var animation = idleAnimation();
- animation.reverse();
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'pending');
-}, "Calling reverse() on an idle animation");
-
-test(function() {
- var animation = idleAnimation();
- animation.currentTime = 1000;
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, 1000);
- assert_equals(animation.playState, 'paused');
-}, "Setting currentTime on an idle animation");
-
-test(function() {
- var animation = idleAnimation();
- animation.startTime = document.timeline.currentTime + 1000;
- assert_times_equal(animation.startTime, document.timeline.currentTime + 1000);
- assert_times_equal(animation.currentTime, 1000);
- assert_equals(animation.playState, 'running');
-}, "Setting startTime on an idle animation");
-
-test(function() {
- var animation = pendingAnimation();
- animation.play();
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, duration);
- assert_equals(animation.playState, 'pending');
-}, "Calling play() on a pending animation");
-
-test(function() {
- var animation = pendingAnimation();
- animation.pause();
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, duration);
- assert_equals(animation.playState, 'pending');
-}, "Calling pause() on a pending animation");
-
-test(function() {
- var animation = pendingAnimation();
- animation.cancel();
- assert_unresolved(animation.startTime);
- assert_unresolved(animation.currentTime);
- assert_equals(animation.playState, 'idle');
-}, "Calling cancel() on a pending animation");
-
-test(function() {
- var animation = pendingAnimation();
- animation.finish();
- assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'finished');
-}, "Calling finish() on a pending animation");
-
-test(function() {
- var animation = pendingAnimation();
- animation.reverse();
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'pending');
-}, "Calling reverse() on a pending animation");
-
-test(function() {
- var animation = pendingAnimation();
- animation.currentTime = 1000;
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, 1000);
- assert_equals(animation.playState, 'pending');
-}, "Setting currentTime on a pending animation");
-
-test(function() {
- var animation = pendingAnimation();
- animation.startTime = document.timeline.currentTime + 1000;
- assert_times_equal(animation.startTime, document.timeline.currentTime + 1000);
- assert_times_equal(animation.currentTime, 1000);
- assert_equals(animation.playState, 'running');
-}, "Setting startTime on a pending animation");
-
-test(function() {
- var animation = runningAnimation();
- var startTime = animation.startTime;
- var currentTime = animation.currentTime;
- animation.play();
- assert_equals(animation.startTime, startTime);
- assert_equals(animation.currentTime, currentTime);
- assert_equals(animation.playState, 'running');
-}, "Calling play() on a running animation");
-
-test(function() {
- var animation = runningAnimation();
- animation.pause();
- assert_unresolved(animation.startTime);
- assert_times_equal(animation.currentTime, duration / 2);
- assert_equals(animation.playState, 'pending');
-}, "Calling pause() on a running animation");
-
-test(function() {
- var animation = runningAnimation();
- animation.cancel();
- assert_unresolved(animation.startTime);
- assert_unresolved(animation.currentTime);
- assert_equals(animation.playState, 'idle');
-}, "Calling cancel() on a running animation");
-
-test(function() {
- var animation = runningAnimation();
- animation.finish();
- assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'finished');
-}, "Calling finish() on a running animation");
-
-test(function() {
- var animation = runningAnimation();
- animation.reverse();
- assert_unresolved(animation.startTime);
- assert_times_equal(animation.currentTime, duration / 2);
- assert_equals(animation.playState, 'pending');
-}, "Calling reverse() on a running animation");
-
-test(function() {
- var animation = runningAnimation();
- animation.currentTime = 1000;
- assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
- assert_equals(animation.currentTime, 1000);
- assert_equals(animation.playState, 'running');
-}, "Setting currentTime on a running animation");
-
-test(function() {
- var animation = runningAnimation();
- animation.startTime = document.timeline.currentTime + 1000;
- assert_times_equal(animation.startTime, document.timeline.currentTime + 1000);
- assert_times_equal(animation.currentTime, 1000);
- assert_equals(animation.playState, 'running');
-}, "Setting startTime on a running animation");
-
-test(function() {
- var animation = pausedAnimation();
- animation.play();
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, duration);
- assert_equals(animation.playState, 'pending');
-}, "Calling play() on a paused animation");
-
-test(function() {
- var animation = pausedAnimation();
- animation.pause();
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, duration);
- assert_equals(animation.playState, 'paused');
-}, "Calling pause() on a paused animation");
-
-test(function() {
- var animation = pausedAnimation();
- animation.cancel();
- assert_unresolved(animation.startTime);
- assert_unresolved(animation.currentTime);
- assert_equals(animation.playState, 'idle');
-}, "Calling cancel() on a paused animation");
-
-test(function() {
- var animation = pausedAnimation();
- animation.finish();
- assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'finished');
-}, "Calling finish() on a paused animation");
-
-test(function() {
- var animation = pausedAnimation();
- animation.reverse();
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'pending');
-}, "Calling reverse() on a paused animation");
-
-test(function() {
- var animation = pausedAnimation();
- animation.currentTime = 1000;
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, 1000);
- assert_equals(animation.playState, 'paused');
-}, "Setting currentTime on a paused animation");
-
-test(function() {
- var animation = pausedAnimation();
- animation.startTime = document.timeline.currentTime + 1000;
- assert_times_equal(animation.startTime, document.timeline.currentTime + 1000);
- assert_times_equal(animation.currentTime, 1000);
- assert_equals(animation.playState, 'running');
-}, "Setting startTime on a paused animation");
-
-test(function() {
- var animation = finishedAnimation();
- animation.play();
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, duration);
- assert_equals(animation.playState, 'pending');
-}, "Calling play() on a finished animation");
-
-test(function() {
- var animation = finishedAnimation();
- animation.pause();
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'pending');
-}, "Calling pause() on a finished animation");
-
-test(function() {
- var animation = finishedAnimation();
- animation.cancel();
- assert_unresolved(animation.startTime);
- assert_unresolved(animation.currentTime);
- assert_equals(animation.playState, 'idle');
-}, "Calling cancel() on a finished animation");
-
-test(function() {
- var animation = finishedAnimation();
- animation.finish();
- assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'finished');
-}, "Calling finish() on a finished animation");
-
-test(function() {
- var animation = finishedAnimation();
- animation.reverse();
- assert_unresolved(animation.startTime);
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'pending');
-}, "Calling reverse() on a finished animation");
-
-test(function() {
- var animation = finishedAnimation();
- animation.currentTime = 1000;
- assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime));
- assert_equals(animation.currentTime, 1000);
- assert_equals(animation.playState, 'running');
-}, "Setting currentTime on a finished animation");
-</script>

Powered by Google App Engine
This is Rietveld 408576698